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📄 sdl_mousemotionevent.3

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.TH "SDL_MouseMotionEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME"SDL_MouseMotionEvent\- Mouse motion event structure.SH "STRUCTURE DEFINITION".PP.nf\f(CWtypedef struct{  Uint8 type;  Uint8 state;  Uint16 x, y;  Sint16 xrel, yrel;} SDL_MouseMotionEvent;\fR.fi.PP.SH "STRUCTURE DATA".TP 20\fBtype\fR\fBSDL_MOUSEMOTION\fP.TP 20\fBstate\fRThe current button state.TP 20\fBx\fR, \fBy\fRThe X/Y coordinates of the mouse.TP 20\fBxrel\fR, \fByrel\fRRelative motion in the X/Y direction.SH "DESCRIPTION".PP\fBSDL_MouseMotionEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEMOTION\fP is reported\&..PPSimply put, a \fBSDL_MOUSEMOTION\fP type event occurs when a user moves the mouse within the application window or when \fI\fBSDL_WarpMouse\fP\fR is called\&. Both the absolute (\fBx\fR and \fBy\fR) and relative (\fBxrel\fR and \fByrel\fR) coordinates are reported along with the current button states (\fBstate\fR)\&. The button state can be interpreted using the \fBSDL_BUTTON\fP macro (see \fI\fBSDL_GetMouseState\fP\fR)\&..PPIf the cursor is hidden (\fI\fBSDL_ShowCursor\fP(0)\fR) and the input is grabbed (\fI\fBSDL_WM_GrabInput\fP(SDL_GRAB_ON)\fR), then the mouse will give relative motion events even when the cursor reaches the edge fo the screen\&. This is currently only implemented on Windows and Linux/Unix-a-likes\&..SH "SEE ALSO".PP\fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseButtonEvent\fR\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59

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