📄 sdl_displayformatalpha.3
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.TH "SDL_DisplayFormatAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME"SDL_DisplayFormatAlpha\- Convert a surface to the display format.SH "SYNOPSIS".PP\fB#include "SDL\&.h".sp\fBSDL_Surface *\fBSDL_DisplayFormatAlpha\fP\fR(\fBSDL_Surface *surface\fR);.SH "DESCRIPTION".PPThis function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR.PPIf you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&..PPThis function can be used to convert a colourkey to an alpha channel, if the \fBSDL_SRCCOLORKEY\fP flag is set on the surface\&. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere\&..SH "RETURN VALUE".PPIf the conversion fails or runs out of memory, it returns \fBNULL\fR.SH "SEE ALSO".PP\fISDL_ConvertSurface\fR, \fISDL_SetAlpha\fR, \fISDL_SetColorKey\fR, \fISDL_DisplayFormat\fR, \fISDL_Surface\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01
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