📄 sdl_activeevent.3
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.TH "SDL_ActiveEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" .SH "NAME"SDL_ActiveEvent\- Application visibility event structure.SH "STRUCTURE DEFINITION".PP.nf\f(CWtypedef struct{ Uint8 type; Uint8 gain; Uint8 state;} SDL_ActiveEvent;\fR.fi.PP.SH "STRUCTURE DATA".TP 20\fBtype\fR\fBSDL_ACTIVEEVENT\&.\fP.TP 20\fBgain\fR0 if the event is a loss or 1 if it is a gain\&..TP 20\fBstate\fR\fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&..SH "DESCRIPTION".PP\fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&..PPWhen the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&..PP.RS\fBNote: .PPThis event does not occur when an application window is first created\&..RE.SH "SEE ALSO".PP\fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59
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