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📄 sdl_opengl.h

📁 网络MPEG4IP流媒体开发源代码
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#define GL_FRAGMENT_NORMAL_EXT            0x834A#define GL_FRAGMENT_COLOR_EXT             0x834C#define GL_ATTENUATION_EXT                0x834D#define GL_SHADOW_ATTENUATION_EXT         0x834E#define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F#define GL_TEXTURE_LIGHT_EXT              0x8350#define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352/* reuse GL_FRAGMENT_DEPTH_EXT */#endif#ifndef GL_SGIX_blend_alpha_minmax#define GL_ALPHA_MIN_SGIX                 0x8320#define GL_ALPHA_MAX_SGIX                 0x8321#endif#ifndef GL_EXT_bgra#define GL_BGR_EXT                        0x80E0#define GL_BGRA_EXT                       0x80E1#endif#ifndef GL_INTEL_texture_scissor#endif#ifndef GL_INTEL_parallel_arrays#define GL_PARALLEL_ARRAYS_INTEL          0x83F4#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8#endif#ifndef GL_HP_occlusion_test#define GL_OCCLUSION_TEST_HP              0x8165#define GL_OCCLUSION_TEST_RESULT_HP       0x8166#endif#ifndef GL_EXT_pixel_transform#define GL_PIXEL_TRANSFORM_2D_EXT         0x8330#define GL_PIXEL_MAG_FILTER_EXT           0x8331#define GL_PIXEL_MIN_FILTER_EXT           0x8332#define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333#define GL_CUBIC_EXT                      0x8334#define GL_AVERAGE_EXT                    0x8335#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338#endif#ifndef GL_EXT_pixel_transform_color_table#endif#ifndef GL_EXT_shared_texture_palette#define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB#endif#ifndef GL_EXT_separate_specular_color#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8#define GL_SINGLE_COLOR_EXT               0x81F9#define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA#endif#ifndef GL_EXT_secondary_color#define GL_COLOR_SUM_EXT                  0x8458#define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D#define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E#endif#ifndef GL_EXT_texture_perturb_normal#define GL_PERTURB_EXT                    0x85AE#define GL_TEXTURE_NORMAL_EXT             0x85AF#endif#ifndef GL_EXT_multi_draw_arrays#endif#ifndef GL_EXT_fog_coord#define GL_FOG_COORDINATE_SOURCE_EXT      0x8450#define GL_FOG_COORDINATE_EXT             0x8451#define GL_FRAGMENT_DEPTH_EXT             0x8452#define GL_CURRENT_FOG_COORDINATE_EXT     0x8453#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456#define GL_FOG_COORDINATE_ARRAY_EXT       0x8457#endif#ifndef GL_REND_screen_coordinates#define GL_SCREEN_COORDINATES_REND        0x8490#define GL_INVERTED_SCREEN_W_REND         0x8491#endif#ifndef GL_EXT_coordinate_frame#define GL_TANGENT_ARRAY_EXT              0x8439#define GL_BINORMAL_ARRAY_EXT             0x843A#define GL_CURRENT_TANGENT_EXT            0x843B#define GL_CURRENT_BINORMAL_EXT           0x843C#define GL_TANGENT_ARRAY_TYPE_EXT         0x843E#define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F#define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440#define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441#define GL_TANGENT_ARRAY_POINTER_EXT      0x8442#define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443#define GL_MAP1_TANGENT_EXT               0x8444#define GL_MAP2_TANGENT_EXT               0x8445#define GL_MAP1_BINORMAL_EXT              0x8446#define GL_MAP2_BINORMAL_EXT              0x8447#endif#ifndef GL_EXT_texture_env_combine#define GL_COMBINE_EXT                    0x8570#define GL_COMBINE_RGB_EXT                0x8571#define GL_COMBINE_ALPHA_EXT              0x8572#define GL_RGB_SCALE_EXT                  0x8573#define GL_ADD_SIGNED_EXT                 0x8574#define GL_INTERPOLATE_EXT                0x8575#define GL_CONSTANT_EXT                   0x8576#define GL_PRIMARY_COLOR_EXT              0x8577#define GL_PREVIOUS_EXT                   0x8578#define GL_SOURCE0_RGB_EXT                0x8580#define GL_SOURCE1_RGB_EXT                0x8581#define GL_SOURCE2_RGB_EXT                0x8582#define GL_SOURCE3_RGB_EXT                0x8583#define GL_SOURCE4_RGB_EXT                0x8584#define GL_SOURCE5_RGB_EXT                0x8585#define GL_SOURCE6_RGB_EXT                0x8586#define GL_SOURCE7_RGB_EXT                0x8587#define GL_SOURCE0_ALPHA_EXT              0x8588#define GL_SOURCE1_ALPHA_EXT              0x8589#define GL_SOURCE2_ALPHA_EXT              0x858A#define GL_SOURCE3_ALPHA_EXT              0x858B#define GL_SOURCE4_ALPHA_EXT              0x858C#define GL_SOURCE5_ALPHA_EXT              0x858D#define GL_SOURCE6_ALPHA_EXT              0x858E#define GL_SOURCE7_ALPHA_EXT              0x858F#define GL_OPERAND0_RGB_EXT               0x8590#define GL_OPERAND1_RGB_EXT               0x8591#define GL_OPERAND2_RGB_EXT               0x8592#define GL_OPERAND3_RGB_EXT               0x8593#define GL_OPERAND4_RGB_EXT               0x8594#define GL_OPERAND5_RGB_EXT               0x8595#define GL_OPERAND6_RGB_EXT               0x8596#define GL_OPERAND7_RGB_EXT               0x8597#define GL_OPERAND0_ALPHA_EXT             0x8598#define GL_OPERAND1_ALPHA_EXT             0x8599#define GL_OPERAND2_ALPHA_EXT             0x859A#define GL_OPERAND3_ALPHA_EXT             0x859B#define GL_OPERAND4_ALPHA_EXT             0x859C#define GL_OPERAND5_ALPHA_EXT             0x859D#define GL_OPERAND6_ALPHA_EXT             0x859E#define GL_OPERAND7_ALPHA_EXT             0x859F#endif#ifndef GL_APPLE_specular_vector#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0#endif#ifndef GL_APPLE_transform_hint#define GL_TRANSFORM_HINT_APPLE           0x85B1#endif#ifndef GL_SGIX_fog_scale#define GL_FOG_SCALE_SGIX                 0x81FC#define GL_FOG_SCALE_VALUE_SGIX           0x81FD#endif#ifndef GL_SUNX_constant_data#define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5#define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6#endif#ifndef GL_SUN_global_alpha#define GL_GLOBAL_ALPHA_SUN               0x81D9#define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA#endif#ifndef GL_SUN_triangle_list#define GL_RESTART_SUN                    0x01#define GL_REPLACE_MIDDLE_SUN             0x02#define GL_REPLACE_OLDEST_SUN             0x03#define GL_TRIANGLE_LIST_SUN              0x81D7#define GL_REPLACEMENT_CODE_SUN           0x81D8#define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3#define GL_R1UI_V3F_SUN                   0x85C4#define GL_R1UI_C4UB_V3F_SUN              0x85C5#define GL_R1UI_C3F_V3F_SUN               0x85C6#define GL_R1UI_N3F_V3F_SUN               0x85C7#define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8#define GL_R1UI_T2F_V3F_SUN               0x85C9#define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA#define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB#endif#ifndef GL_SUN_vertex#endif#ifndef GL_EXT_blend_func_separate#define GL_BLEND_DST_RGB_EXT              0x80C8#define GL_BLEND_SRC_RGB_EXT              0x80C9#define GL_BLEND_DST_ALPHA_EXT            0x80CA#define GL_BLEND_SRC_ALPHA_EXT            0x80CB#endif#ifndef GL_INGR_color_clamp#define GL_RED_MIN_CLAMP_INGR             0x8560#define GL_GREEN_MIN_CLAMP_INGR           0x8561#define GL_BLUE_MIN_CLAMP_INGR            0x8562#define GL_ALPHA_MIN_CLAMP_INGR           0x8563#define GL_RED_MAX_CLAMP_INGR             0x8564#define GL_GREEN_MAX_CLAMP_INGR           0x8565#define GL_BLUE_MAX_CLAMP_INGR            0x8566#define GL_ALPHA_MAX_CLAMP_INGR           0x8567#endif#ifndef GL_INGR_interlace_read#define GL_INTERLACE_READ_INGR            0x8568#endif#ifndef GL_EXT_stencil_wrap#define GL_INCR_WRAP_EXT                  0x8507#define GL_DECR_WRAP_EXT                  0x8508#endif#ifndef GL_EXT_422_pixels#define GL_422_EXT                        0x80CC#define GL_422_REV_EXT                    0x80CD#define GL_422_AVERAGE_EXT                0x80CE#define GL_422_REV_AVERAGE_EXT            0x80CF#endif#ifndef GL_NV_texgen_reflection#define GL_NORMAL_MAP_NV                  0x8511#define GL_REFLECTION_MAP_NV              0x8512#endif#ifndef GL_EXT_texture_cube_map#define GL_NORMAL_MAP_EXT                 0x8511#define GL_REFLECTION_MAP_EXT             0x8512#define GL_TEXTURE_CUBE_MAP_EXT           0x8513#define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A#define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C#endif#ifndef GL_SUN_convolution_border_modes#define GL_WRAP_BORDER_SUN                0x81D4#endif#ifndef GL_EXT_texture_env_add#endif#ifndef GL_EXT_texture_lod_bias#define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD#define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500#define GL_TEXTURE_LOD_BIAS_EXT           0x8501#endif#ifndef GL_EXT_texture_filter_anisotropic#define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF#endif#ifndef GL_EXT_vertex_weighting#define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH#define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502#define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX#define GL_MODELVIEW_MATRIX1_EXT          0x8506#define GL_VERTEX_WEIGHTING_EXT           0x8509#define GL_MODELVIEW0_EXT                 GL_MODELVIEW#define GL_MODELVIEW1_EXT                 0x850A#define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B#define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510#endif#ifndef GL_NV_light_max_exponent#define GL_MAX_SHININESS_NV               0x8504#define GL_MAX_SPOT_EXPONENT_NV           0x8505#endif#ifndef GL_NV_vertex_array_range#define GL_VERTEX_ARRAY_RANGE_NV          0x851D#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E#define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520#define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521#endif#ifndef GL_NV_register_combiners#define GL_REGISTER_COMBINERS_NV          0x8522#define GL_VARIABLE_A_NV                  0x8523#define GL_VARIABLE_B_NV                  0x8524#define GL_VARIABLE_C_NV                  0x8525#define GL_VARIABLE_D_NV                  0x8526#define GL_VARIABLE_E_NV                  0x8527#define GL_VARIABLE_F_NV                  0x8528#define GL_VARIABLE_G_NV                  0x8529#define GL_CONSTANT_COLOR0_NV             0x852A#define GL_CONSTANT_COLOR1_NV             0x852B#define GL_PRIMARY_COLOR_NV               0x852C#define GL_SECONDARY_COLOR_NV             0x852D#define GL_SPARE0_NV                      0x852E

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