⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 sdl_opengl.h

📁 网络MPEG4IP流媒体开发源代码
💻 H
📖 第 1 页 / 共 5 页
字号:
#ifndef GL_SGIX_pixel_tiles#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F#define GL_PIXEL_TILE_WIDTH_SGIX          0x8140#define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141#define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143#define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144#define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145#endif#ifndef GL_SGIS_texture_select#define GL_DUAL_ALPHA4_SGIS               0x8110#define GL_DUAL_ALPHA8_SGIS               0x8111#define GL_DUAL_ALPHA12_SGIS              0x8112#define GL_DUAL_ALPHA16_SGIS              0x8113#define GL_DUAL_LUMINANCE4_SGIS           0x8114#define GL_DUAL_LUMINANCE8_SGIS           0x8115#define GL_DUAL_LUMINANCE12_SGIS          0x8116#define GL_DUAL_LUMINANCE16_SGIS          0x8117#define GL_DUAL_INTENSITY4_SGIS           0x8118#define GL_DUAL_INTENSITY8_SGIS           0x8119#define GL_DUAL_INTENSITY12_SGIS          0x811A#define GL_DUAL_INTENSITY16_SGIS          0x811B#define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C#define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D#define GL_QUAD_ALPHA4_SGIS               0x811E#define GL_QUAD_ALPHA8_SGIS               0x811F#define GL_QUAD_LUMINANCE4_SGIS           0x8120#define GL_QUAD_LUMINANCE8_SGIS           0x8121#define GL_QUAD_INTENSITY4_SGIS           0x8122#define GL_QUAD_INTENSITY8_SGIS           0x8123#define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124#define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125#endif#ifndef GL_SGIX_sprite#define GL_SPRITE_SGIX                    0x8148#define GL_SPRITE_MODE_SGIX               0x8149#define GL_SPRITE_AXIS_SGIX               0x814A#define GL_SPRITE_TRANSLATION_SGIX        0x814B#define GL_SPRITE_AXIAL_SGIX              0x814C#define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D#define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E#endif#ifndef GL_SGIX_texture_multi_buffer#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E#endif#ifndef GL_SGIS_point_parameters#define GL_POINT_SIZE_MIN_EXT             0x8126#define GL_POINT_SIZE_MIN_SGIS            0x8126#define GL_POINT_SIZE_MAX_EXT             0x8127#define GL_POINT_SIZE_MAX_SGIS            0x8127#define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128#define GL_DISTANCE_ATTENUATION_EXT       0x8129#define GL_DISTANCE_ATTENUATION_SGIS      0x8129#endif#ifndef GL_SGIX_instruments#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180#define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181#endif#ifndef GL_SGIX_texture_scale_bias#define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C#endif#ifndef GL_SGIX_framezoom#define GL_FRAMEZOOM_SGIX                 0x818B#define GL_FRAMEZOOM_FACTOR_SGIX          0x818C#define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D#endif#ifndef GL_SGIX_tag_sample_buffer#endif#ifndef GL_SGIX_reference_plane#define GL_REFERENCE_PLANE_SGIX           0x817D#define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E#endif#ifndef GL_SGIX_flush_raster#endif#ifndef GL_SGIX_depth_texture#define GL_DEPTH_COMPONENT16_SGIX         0x81A5#define GL_DEPTH_COMPONENT24_SGIX         0x81A6#define GL_DEPTH_COMPONENT32_SGIX         0x81A7#endif#ifndef GL_SGIS_fog_function#define GL_FOG_FUNC_SGIS                  0x812A#define GL_FOG_FUNC_POINTS_SGIS           0x812B#define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C#endif#ifndef GL_SGIX_fog_offset#define GL_FOG_OFFSET_SGIX                0x8198#define GL_FOG_OFFSET_VALUE_SGIX          0x8199#endif#ifndef GL_HP_image_transform#define GL_IMAGE_SCALE_X_HP               0x8155#define GL_IMAGE_SCALE_Y_HP               0x8156#define GL_IMAGE_TRANSLATE_X_HP           0x8157#define GL_IMAGE_TRANSLATE_Y_HP           0x8158#define GL_IMAGE_ROTATE_ANGLE_HP          0x8159#define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A#define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B#define GL_IMAGE_MAG_FILTER_HP            0x815C#define GL_IMAGE_MIN_FILTER_HP            0x815D#define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E#define GL_CUBIC_HP                       0x815F#define GL_AVERAGE_HP                     0x8160#define GL_IMAGE_TRANSFORM_2D_HP          0x8161#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163#endif#ifndef GL_HP_convolution_border_modes#define GL_IGNORE_BORDER_HP               0x8150#define GL_CONSTANT_BORDER_HP             0x8151#define GL_REPLICATE_BORDER_HP            0x8153#define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154#endif#ifndef GL_INGR_palette_buffer#endif#ifndef GL_SGIX_texture_add_env#define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE#endif#ifndef GL_EXT_color_subtable#endif#ifndef GL_PGI_vertex_hints#define GL_VERTEX_DATA_HINT_PGI           0x1A22A#define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B#define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C#define GL_MAX_VERTEX_HINT_PGI            0x1A22D#define GL_COLOR3_BIT_PGI                 0x00010000#define GL_COLOR4_BIT_PGI                 0x00020000#define GL_EDGEFLAG_BIT_PGI               0x00040000#define GL_INDEX_BIT_PGI                  0x00080000#define GL_MAT_AMBIENT_BIT_PGI            0x00100000#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000#define GL_MAT_DIFFUSE_BIT_PGI            0x00400000#define GL_MAT_EMISSION_BIT_PGI           0x00800000#define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000#define GL_MAT_SHININESS_BIT_PGI          0x02000000#define GL_MAT_SPECULAR_BIT_PGI           0x04000000#define GL_NORMAL_BIT_PGI                 0x08000000#define GL_TEXCOORD1_BIT_PGI              0x10000000#define GL_TEXCOORD2_BIT_PGI              0x20000000#define GL_TEXCOORD3_BIT_PGI              0x40000000#define GL_TEXCOORD4_BIT_PGI              0x80000000#define GL_VERTEX23_BIT_PGI               0x00000004#define GL_VERTEX4_BIT_PGI                0x00000008#endif#ifndef GL_PGI_misc_hints#define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8#define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD#define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE#define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203#define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204#define GL_ALWAYS_FAST_HINT_PGI           0x1A20C#define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D#define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E#define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F#define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210#define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211#define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216#define GL_STRICT_LIGHTING_HINT_PGI       0x1A217#define GL_STRICT_SCISSOR_HINT_PGI        0x1A218#define GL_FULL_STIPPLE_HINT_PGI          0x1A219#define GL_CLIP_NEAR_HINT_PGI             0x1A220#define GL_CLIP_FAR_HINT_PGI              0x1A221#define GL_WIDE_LINE_HINT_PGI             0x1A222#define GL_BACK_NORMALS_HINT_PGI          0x1A223#endif#ifndef GL_EXT_paletted_texture#define GL_COLOR_INDEX1_EXT               0x80E2#define GL_COLOR_INDEX2_EXT               0x80E3#define GL_COLOR_INDEX4_EXT               0x80E4#define GL_COLOR_INDEX8_EXT               0x80E5#define GL_COLOR_INDEX12_EXT              0x80E6#define GL_COLOR_INDEX16_EXT              0x80E7#define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED#endif#ifndef GL_EXT_clip_volume_hint#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0#endif#ifndef GL_SGIX_list_priority#define GL_LIST_PRIORITY_SGIX             0x8182#endif#ifndef GL_SGIX_ir_instrument1#define GL_IR_INSTRUMENT1_SGIX            0x817F#endif#ifndef GL_SGIX_calligraphic_fragment#define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183#endif#ifndef GL_SGIX_texture_lod_bias#define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E#define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F#define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190#endif#ifndef GL_SGIX_shadow_ambient#define GL_SHADOW_AMBIENT_SGIX            0x80BF#endif#ifndef GL_EXT_index_texture#endif#ifndef GL_EXT_index_material#define GL_INDEX_MATERIAL_EXT             0x81B8#define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9#define GL_INDEX_MATERIAL_FACE_EXT        0x81BA#endif#ifndef GL_EXT_index_func#define GL_INDEX_TEST_EXT                 0x81B5#define GL_INDEX_TEST_FUNC_EXT            0x81B6#define GL_INDEX_TEST_REF_EXT             0x81B7#endif#ifndef GL_EXT_index_array_formats#define GL_IUI_V2F_EXT                    0x81AD#define GL_IUI_V3F_EXT                    0x81AE#define GL_IUI_N3F_V2F_EXT                0x81AF#define GL_IUI_N3F_V3F_EXT                0x81B0#define GL_T2F_IUI_V2F_EXT                0x81B1#define GL_T2F_IUI_V3F_EXT                0x81B2#define GL_T2F_IUI_N3F_V2F_EXT            0x81B3#define GL_T2F_IUI_N3F_V3F_EXT            0x81B4#endif#ifndef GL_EXT_compiled_vertex_array#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9#endif#ifndef GL_EXT_cull_vertex#define GL_CULL_VERTEX_EXT                0x81AA#define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC#endif#ifndef GL_SGIX_ycrcb#define GL_YCRCB_422_SGIX                 0x81BB#define GL_YCRCB_444_SGIX                 0x81BC#endif#ifndef GL_SGIX_fragment_lighting#define GL_FRAGMENT_LIGHTING_SGIX         0x8400#define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403#define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404#define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405#define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406#define GL_LIGHT_ENV_MODE_SGIX            0x8407#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B#define GL_FRAGMENT_LIGHT0_SGIX           0x840C#define GL_FRAGMENT_LIGHT1_SGIX           0x840D#define GL_FRAGMENT_LIGHT2_SGIX           0x840E#define GL_FRAGMENT_LIGHT3_SGIX           0x840F#define GL_FRAGMENT_LIGHT4_SGIX           0x8410#define GL_FRAGMENT_LIGHT5_SGIX           0x8411#define GL_FRAGMENT_LIGHT6_SGIX           0x8412#define GL_FRAGMENT_LIGHT7_SGIX           0x8413#endif#ifndef GL_IBM_rasterpos_clip#define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262#endif#ifndef GL_HP_texture_lighting#define GL_TEXTURE_LIGHTING_MODE_HP       0x8167#define GL_TEXTURE_POST_SPECULAR_HP       0x8168#define GL_TEXTURE_PRE_SPECULAR_HP        0x8169#endif#ifndef GL_EXT_draw_range_elements#define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8#define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9#endif#ifndef GL_WIN_phong_shading#define GL_PHONG_WIN                      0x80EA#define GL_PHONG_HINT_WIN                 0x80EB#endif#ifndef GL_WIN_specular_fog#define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC#endif#ifndef GL_EXT_light_texture#define GL_FRAGMENT_MATERIAL_EXT          0x8349

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -