📄 tabtoolopengl.cpp
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// TabtoolOpenGL.cpp : implementation file
//
#include "stdafx.h"
#include "Simulate.h"
#include "TabtoolOpenGL.h"
#include "MainFrm.h"
#include "SimulateView.h"
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CTabtoolOpenGL dialog
CTabtoolOpenGL::CTabtoolOpenGL(CWnd* pParent /*=NULL*/)
: CDialog(CTabtoolOpenGL::IDD, pParent)
{
//{{AFX_DATA_INIT(CTabtoolOpenGL)
m_nModelMode = -1;
m_bAntialias = FALSE;
m_bSmooth = FALSE;
//}}AFX_DATA_INIT
}
void CTabtoolOpenGL::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTabtoolOpenGL)
DDX_Control(pDX, IDC_TABTOOL_OPENGL_MESHESLIST, m_MeshesList);
DDX_Radio(pDX, IDC_TABTOOL_OPENGL_WIREFRAME, m_nModelMode);
DDX_Check(pDX, IDC_TABTOOL_OPENGL_CHECK_ANTIALIAS, m_bAntialias);
DDX_Check(pDX, IDC_TABTOOL_OPENGL_CHECK_SMOOTH, m_bSmooth);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTabtoolOpenGL, CDialog)
//{{AFX_MSG_MAP(CTabtoolOpenGL)
ON_BN_CLICKED(IDC_TABTOOL_OPENGL_FACE, OnTabtoolOpenglFace)
ON_BN_CLICKED(IDC_TABTOOL_OPENGL_WIREFRAME, OnTabtoolOpenglWireframe)
ON_BN_CLICKED(IDC_TABTOOL_OPENGL_CHECK_ANTIALIAS, OnTabtoolOpenglCheckAntialias)
ON_BN_CLICKED(IDC_TABTOOL_OPENGL_CHECK_SMOOTH, OnTabtoolOpenglCheckSmooth)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTabtoolOpenGL message handlers
BOOL CTabtoolOpenGL::Create(CWnd* pParentWnd)
{
return CDialog::Create(CTabtoolOpenGL::IDD, pParentWnd);
}
CView * CTabtoolOpenGL::GetRenderView()
{
CSimulateApp *pApp = (CSimulateApp *)AfxGetApp();
CMainFrame *pMainFrame = (CMainFrame *)pApp->m_pMainWnd;
CView *pView = (CView *)pMainFrame->m_wndSplitter.GetPane(0,1);
return pView;
}
void CTabtoolOpenGL::OnTabtoolOpenglFace()
{
// TODO: Add your control notification handler code here
if(IsDlgButtonChecked(IDC_TABTOOL_OPENGL_FACE))
{
m_nModelMode = MODEL_FACE;
glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
glEnable(GL_LIGHTING);
this->GetRenderView()->InvalidateRect(NULL,FALSE);
}
}
void CTabtoolOpenGL::OnTabtoolOpenglWireframe()
{
// TODO: Add your control notification handler code here
if(IsDlgButtonChecked(IDC_TABTOOL_OPENGL_WIREFRAME))
{
m_nModelMode = MODEL_WIREFRAME;
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
this->GetRenderView()->InvalidateRect(NULL,FALSE);
}
}
void CTabtoolOpenGL::OnTabtoolOpenglCheckAntialias()
{
// TODO: Add your control notification handler code here
m_bAntialias = !m_bAntialias;
if(m_bAntialias)
{
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
glLineWidth(1.5);
}
else
{
glDisable(GL_LINE_SMOOTH);
glDisable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
glLineWidth(1.0);
}
GetRenderView()->InvalidateRect(NULL,FALSE);
}
BOOL CTabtoolOpenGL::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_nModelMode = MODEL_WIREFRAME;
m_bAntialias = FALSE;
m_bSmooth = FALSE;
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CTabtoolOpenGL::OnOK()
{
return;
}
void CTabtoolOpenGL::OnCancel()
{
return;
}
void CTabtoolOpenGL::OnTabtoolOpenglCheckSmooth()
{
// TODO: Add your control notification handler code here
m_bSmooth = !m_bSmooth;
CSimulateView* SimulateView = (CSimulateView *)GetRenderView();
SimulateView->m_bSmooth = m_bSmooth;
glEnable(GL_LIGHTING);
SimulateView->InvalidateRect(NULL,FALSE);
}
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