📄 simulateview.h
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// SimulateView.h : interface of the CSimulateView class
//
/////////////////////////////////////////////////////////////////////////////
#include <GL/gl.h>
#include <GL/glu.h>
#include "SimulateDoc.h"
#if !defined(AFX_SIMULATEVIEW_H__86F6D3CE_A48E_11D2_ABDB_444553540000__INCLUDED_)
#define AFX_SIMULATEVIEW_H__86F6D3CE_A48E_11D2_ABDB_444553540000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
enum {TRANALONG_X, TRANALONG_Y, TRANALONG_Z};
enum {NOCHOICE, MOVE, ROTATE, SCALE};
//debug code for texture
#define stripeImageWidth 128
class CSimulateView : public CView
{
protected: // create from serialization only
CSimulateView();
DECLARE_DYNCREATE(CSimulateView)
// Attributes
public:
CSimulateDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSimulateView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
public:
CVector m_Up;
CVertex m_Center;
CVertex m_Eye;
// GLubyte stripeImage[stripeImageWidth][stripeImageWidth][4];
// GLfloat stripeImage[stripeImageWidth][stripeImageWidth][4];
BOOL m_bSmooth;
void ResetSetting();
float m_fScaleFactor;
float m_fRotationStep;
float m_fMovementStep;
int m_nTransformMode;
CPoint m_PointOld;
BOOL m_bTransforming;
float m_fScale;
float m_fShiftWithZ;
float m_fShiftWithY;
float m_fShiftWithX;
float m_fRotateAngleWithZ;
float m_fRotateAngleWithY;
float m_fRotateAngleWithX;
CMenu m_TranMenu;
int m_nCYOld;
int m_nCXOld;
int m_GLPixelIndex;
virtual ~CSimulateView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
int m_CurrentTransformDirection;
CMenu m_MainMenu;
BOOL SetWindowPixelFormat(HDC hDC);
BOOL CreateViewGLContext(HDC hDC);
GLdouble m_dFOV;
GLUquadricObj * m_pMesh;
HGLRC m_hrc;
void DrawScene();
//{{AFX_MSG(CSimulateView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnContextMenu(CWnd* pWnd, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in SimulateView.cpp
inline CSimulateDoc* CSimulateView::GetDocument()
{ return (CSimulateDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SIMULATEVIEW_H__86F6D3CE_A48E_11D2_ABDB_444553540000__INCLUDED_)
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