📄 cylinder.cxx
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#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkPLOT3DReader.h"
#include "vtkPolyDataNormals.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkTextProperty.h"
#include "vtkTexture.h"
#include "vtkFloatArray.h"
#include "vtkContourFilter.h"
#include "vtkCastToConcrete.h"
#include "vtkProgrammableAttributeDataFilter.h"
#include "vtkMath.h"
#include "vtkRendererSource.h"
#include "vtkProgrammableAttributeDataFilter.h"
#include "vtkProperty.h"
#include "vtkSphereSource.h"
#include "vtkPointData.h"
#include "vtkHedgeHog.h"
#include "vtkCleanPolyData.h"
#include "vtkTransformPolyDataFilter.h"
#include "vtkTransform.h"
#include "vtkConeSource.h"
#include "vtkOBJReader.h"
int main()
{
vtkRenderer *ren1= vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
vtkOBJReader *wavefront=vtkOBJReader::New();
wavefront-> SetFileName ("cow.obj");
wavefront-> Update();
vtkConeSource *cone=vtkConeSource::New();
cone-> SetResolution( 6);
cone-> SetRadius (.1);
vtkTransform *transform=vtkTransform::New();
transform-> Translate (0.5 ,0.0 ,0.0);
vtkTransformPolyDataFilter *transformF=vtkTransformPolyDataFilter::New();
transformF-> SetInputConnection(cone-> GetOutputPort());
transformF-> SetTransform(transform);
// we just clean the normals for efficiency (keep down number of cones)
vtkCleanPolyData *clean=vtkCleanPolyData::New();
clean-> SetInputConnection(wavefront-> GetOutputPort());
vtkHedgeHog *glyph=vtkHedgeHog::New();
glyph-> SetInputConnection(clean-> GetOutputPort());
glyph-> SetVectorModeToUseNormal();
glyph-> SetScaleFactor (0.4);
vtkPolyDataMapper *hairMapper=vtkPolyDataMapper::New();
hairMapper-> SetInputConnection (glyph-> GetOutputPort());
vtkActor *hair=vtkActor::New();
hair-> SetMapper (hairMapper);
vtkPolyDataMapper *cowMapper=vtkPolyDataMapper::New();
cowMapper-> SetInputConnection (wavefront-> GetOutputPort());
vtkActor *cow=vtkActor::New();
cow-> SetMapper (cowMapper);
hair-> GetProperty()-> SetDiffuseColor (1,0.2,0.6);
hair-> GetProperty()-> SetAmbientColor(0,0.8,0.1);
hair-> GetProperty()-> SetAmbient( .3);
cow-> GetProperty()-> SetDiffuseColor(1,0.8,0.1);
ren1->AddActor(cow);
ren1->AddActor(hair);
ren1->SetBackground( 1, 1, 1 );
ren1-> ResetCamera();
renWin->SetSize( 600, 600 );
renWin-> Render();
iren->Initialize();
iren->Start();
ren1->Delete();
renWin->Delete();
iren->Delete();
return 0;
}
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