📄 cylinder.cxx
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#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkCamera.h"
#include "vtkActor.h"
#include "vtkRenderer.h"
#include "vtkPNGReader.h"
#include "vtkTexture.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkTextProperty.h"
#include "vtkPolyDataReader.h"
#include "vtkDecimatePro.h"
#include "vtkPolyDataMapper.h"
#include "vtkCastToConcrete.h"
#include "vtkProgrammableAttributeDataFilter.h"
#include "vtkMath.h"
#include "vtkRendererSource.h"
#include "vtkGlyph3D.h"
#include "vtkProperty.h"
#include "vtkTransformPolyDataFilter.h"
#include "vtkTransform.h"
#include "vtkMaskPoints.h"
#include "vtkConeSource.h"
#include "vtkWindowToImageFilter.h"
#include "vtkImageMapper.h"
#include "vtkActor2D.h"
#include "vtkScalarBarActor.h"
#include "vtkPolyDataNormals.h"
int main()
{
vtkRenderer *ren1= vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer( ren1 );
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
vtkPNGReader *pnm1=vtkPNGReader::New();
pnm1-> SetFileName("fran_cut.png");
vtkTexture *atext=vtkTexture::New();
atext-> SetInputConnection(pnm1->GetOutputPort());
atext-> InterpolateOn();
vtkPolyDataReader *fran=vtkPolyDataReader::New();
fran-> SetFileName("fran_cut.vtk");
vtkPolyDataNormals *normals=vtkPolyDataNormals::New();
normals-> SetInputConnection (fran->GetOutputPort());
normals-> FlipNormalsOn();
vtkPolyDataMapper *franMapper=vtkPolyDataMapper::New();
franMapper-> SetInputConnection(normals-> GetOutputPort());
vtkActor *franActor =vtkActor::New();
franActor -> SetMapper (franMapper);
franActor -> SetTexture (atext);
vtkMaskPoints *ptMask=vtkMaskPoints::New();
ptMask-> SetInputConnection (normals-> GetOutputPort());
ptMask-> SetOnRatio( 10);
ptMask-> RandomModeOn();
// In this case we are using a cone as a glyph. We transform the cone so
// its base is at 0,0,0. This is the point where glyph rotation occurs.
vtkConeSource *cone=vtkConeSource::New();
cone-> SetResolution (6);
vtkTransform *transform=vtkTransform::New();
transform-> Translate (0.5, 0.0 ,0.0);
vtkTransformPolyDataFilter *transformF=vtkTransformPolyDataFilter::New();
transformF-> SetInputConnection (cone-> GetOutputPort());
transformF-> SetTransform (transform);
// vtkGlyph3D takes two inputs: the input point set (SetInputConnection)
// which can be any vtkDataSet; and the glyph (SetSourceConnection) which
// must be a vtkPolyData. We are interested in orienting the glyphs by the
// surface normals that we previosuly generated.
vtkGlyph3D *glyph=vtkGlyph3D::New();
glyph-> SetInputConnection (ptMask-> GetOutputPort());
glyph-> SetSource (transformF-> GetOutput());
glyph-> SetVectorModeToUseNormal();
glyph-> SetScaleModeToScaleByVector();
glyph-> SetScaleFactor (0.004);
vtkPolyDataMapper *spikeMapper=vtkPolyDataMapper::New();
spikeMapper-> SetInputConnection (glyph-> GetOutputPort());
vtkActor *spikeActor=vtkActor::New();
spikeActor-> SetMapper(spikeMapper);
spikeActor-> GetProperty() ->SetColor(0.0 ,0.79 ,0.34);
ren1-> AddActor (franActor);
ren1-> AddActor (spikeActor);
ren1-> SetBackground(1, 1, 1);
vtkCamera *camera=vtkCamera::New();
ren1-> SetActiveCamera( camera);
ren1-> GetActiveCamera()-> SetPosition(0.314753, -0.0699988, -0.264225 );
ren1-> GetActiveCamera()-> SetFocalPoint(0.00188636, -0.136847, -5.84226e-09 );
ren1-> GetActiveCamera()-> SetViewAngle(30);
ren1-> GetActiveCamera()-> SetViewUp( 0, 1, 0);
ren1-> ResetCameraClippingRange();
renWin-> SetSize( 600, 600);
renWin-> Render();
iren->Initialize();
iren->Start();
ren1->Delete();
renWin->Delete();
iren->Delete();
return 0;
}
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