📄 cube.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkPolyData.h"
#include "vtkPoints.h"
#include "vtkCellArray.h"
#include "vtkIntArray.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkPointData.h"
//#include "SaveImage.h"
void main( int argc, char *argv[] )
{
int i;
static float x[8][3]={{0,0,0}, {1,0,0}, {1,1,0}, {0,1,0},
{0,0,1}, {1,0,1}, {1,1,1}, {0,1,1}};
static int pts[6][4]={{0,1,2,3}, {4,5,6,7}, {0,1,5,4},
{1,2,6,5}, {2,3,7,6}, {3,0,4,7}};
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
vtkPolyData *cube = vtkPolyData::New();//poly多个的意思
//具体物数据组表现顶点,线,多角形和三角形
//vtkPolyData 是 vtkDataSet 的具体落实的一个数据物体。
//vtkPolyData 表现有顶点,线,多角形和三角形长条的几何学的结构。
vtkPoints *points = vtkPoints::New();
vtkCellArray *polys = vtkCellArray::New();
vtkIntArray *scalars = vtkIntArray::New();//在这里是控制色彩
//vtkIntArray 是完整的事物数字的排列。 它提供方法给插入和完整的事物价值的取回,
//而且将会自动地再按规定尺寸制作它本身支撑新的数据
for (i=0; i<8; i++) points->InsertPoint(i,x[i]);//8顶点
for (i=0; i<6; i++) polys->InsertNextCell(4,pts[i]);//表示正方体的六个面
for (i=0; i<8; i++) scalars->InsertValue(i,i);
cube->SetPoints(points);
points->Delete();
cube->SetPolys(polys);
polys->Delete();
cube->GetPointData()->SetScalars(scalars);
scalars->Delete();
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
cubeMapper->SetInput(cube);
cubeMapper->SetScalarRange(0,7);
vtkActor *cubeActor = vtkActor::New();
cubeActor->SetMapper(cubeMapper);
vtkCamera *camera = vtkCamera::New();
camera->SetPosition(1,1,1);
camera->SetFocalPoint(0,0,0);
camera->SetClippingRange(0.0, 0.1);
camera->SetRoll(10);
renderer->AddActor(cubeActor);
renderer->SetActiveCamera(camera);
renderer->ResetCamera();
renderer->SetBackground(1,1,1);
renWin->SetSize(300,300);
// interact with data
renWin->Render();
// SAVEIMAGE( renWin );
iren->Start();
// Clean up
renderer->Delete();
renWin->Delete();
iren->Delete();
cube->Delete();
//points->Delete();
//scalars->Delete();
cubeMapper->Delete();
cubeActor->Delete();
camera->Delete();
}
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