📄 cone3.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkProperty.h"
#include "vtkElevationFilter.h"
//#include "SaveImage.h"
void main( int argc, char *argv[] )
{
// create a rendering window and renderer
vtkRenderer *ren = vtkRenderer::New();
vtkRenderWindow *renWindow = vtkRenderWindow::New();
renWindow->AddRenderer(ren);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWindow);
renWindow->SetSize( 300, 300 );
// create an actor and give it cone geometry
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(128);
cone->SetHeight(1.5);
cone->SetRadius(1.5);
vtkElevationFilter *colorIt = vtkElevationFilter::New();
colorIt->SetInput((vtkDataSet *)cone->GetOutput());
colorIt->SetLowPoint(0,0,-1);
colorIt->SetHighPoint(0,0,1);
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInput((vtkPolyData *)colorIt->GetOutput());
vtkActor *coneActor = vtkActor::New();
//coneActor->SetMapper(coneMapper);
coneActor->GetProperty()->SetInterpolationToPhong();
coneActor->GetProperty()->SetSpecularPower(100.0);
coneActor->SetMapper(coneMapper);
// assign our actor to the renderer
ren->AddActor(coneActor);
// draw the resulting scene
renWindow->Render();
// SAVEIMAGE( renWindow );
// Begin mouse interaction
iren->Start();
// Clean up
ren->Delete();
renWindow->Delete();
iren->Delete();
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
}
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