📄 mace.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: otherCoordinate.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME
// .SECTION Description
// this program tests vtkCoordinate
#include "vtkCoordinate.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkCamera.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkDebugLeaks.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
void ToAll (vtkCoordinate *c1, vtkViewport *ren1,
double *from)
{
double *value;
int *ivalue;
const char *whichCoord = c1->GetCoordinateSystemAsString();
c1->SetValue (from);
cout << endl << "========" << endl;
cout << *c1;
value = c1->GetComputedWorldValue (ren1);
cout << whichCoord <<"(" << from[0] << ", " << from[1] << ", " << from[2]
<< ") -> World(" << value[0] << ", " << value[1] << ", " << value[2]
<< ")" << endl;
ivalue = c1->GetComputedDisplayValue (ren1);
cout << whichCoord << "(" << from[0] << ", " << from[1] << ", " << from[2]
<< ") -> Display(" << ivalue[0] << ", " << ivalue[1] << ")" << endl;
ivalue = c1->GetComputedLocalDisplayValue (ren1);
cout << whichCoord << "(" << from[0] << ", " << from[1] << ", " << from[2]
<< ") -> LocalDisplay(" << ivalue[0] << ", " << ivalue[1]
<< ")" << endl;
ivalue = c1->GetComputedViewportValue (ren1);
cout << whichCoord << "(" << from[0] << ", " << from[1] << ", " << from[2]
<< ") -> Viewport(" << ivalue[0] << ", " << ivalue[1] << ")" << endl;
}
int main()
{
// actual test
cout << "Testing vtkCoordinate" << endl;
vtkCoordinate *c1 = vtkCoordinate::New();
vtkCoordinate *c2 = vtkCoordinate::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
vtkRenderer *ren1 = vtkRenderer::New();
renWin->AddRenderer(ren1);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
vtkSphereSource *sphere=vtkSphereSource::New();
sphere-> SetThetaResolution( 20);
sphere-> SetPhiResolution( 20);
vtkPolyDataMapper *sphereMapper=vtkPolyDataMapper::New();
sphereMapper-> SetInputConnection (sphere-> GetOutputPort());
vtkActor *sphereActor=vtkActor::New();
sphereActor-> SetMapper (sphereMapper);
ren1-> AddActor (sphereActor);
vtkCamera *camera = vtkCamera::New();
double from[3];
ren1->SetActiveCamera (camera);
renWin->AddRenderer (ren1);
renWin->SetSize (500, 500);
cout << "Origin: (" << ren1->GetOrigin()[0] << ", " << ren1->GetOrigin()[1] << ")" << endl;
cout << "Center: (" << ren1->GetCenter()[0] << ", " << ren1->GetOrigin()[1] << ")" << endl;
cout << endl << "********** A NULL Viewport **********" << endl;
c1->SetCoordinateSystemToWorld();
from[0] = 0.0; from[1] = 0.0; from[2] = 0.0;
ToAll ( c1, ren1, from);
renWin->Render();
iren->Start();
c1->SetCoordinateSystemToDisplay();
from[0] = 50; from[1] = 50; from[2] = 0;
ToAll (c1, ren1, from);
renWin->Render();
iren->Start();
c1->SetCoordinateSystemToNormalizedDisplay();
from[0] = .5; from[1] = .5; from[2] = 0.0;
ToAll ( c1, ren1, from);
renWin->Render();
iren->Start();
c1->SetCoordinateSystemToViewport();
from[0] = 50; from[1] = 50; from[2] = 0;
ToAll ( c1, ren1, from);
renWin->Render();
iren->Start();
c1->SetCoordinateSystemToNormalizedViewport();
from[0] = .5; from[1] = .5; from[2] = 0;
ToAll ( c1, ren1, from);
c1->SetCoordinateSystemToView();
from[0] = 0.0; from[1] = 0.0; from[2] = 0.0;
ToAll ( c1, ren1, from);
cout << endl << "********** A specified Viewport **********" << endl;
c1->SetViewport (ren1);
c1->SetCoordinateSystemToWorld();
from[0] = 0.0; from[1] = 0.0; from[2] = 0.0;
ToAll ( c1, ren1, from);
c1->SetCoordinateSystemToDisplay();
from[0] = 50; from[1] = 50; from[2] = 0;
ToAll (c1, ren1, from);
c1->SetCoordinateSystemToNormalizedDisplay();
from[0] = .5; from[1] = .5; from[2] = 0.0;
ToAll ( c1, ren1, from);
c1->SetCoordinateSystemToViewport();
from[0] = 50; from[1] = 50; from[2] = 0;
ToAll ( c1, ren1, from);
c1->SetCoordinateSystemToNormalizedViewport();
from[0] = .5; from[1] = .5; from[2] = 0;
ToAll ( c1, ren1, from);
c1->SetCoordinateSystemToView();
from[0] = 0.0; from[1] = 0.0; from[2] = 0.0;
ToAll ( c1, ren1, from);
cout << endl << "********** With a Reference Coordinate **********" << endl;
c2->SetCoordinateSystemToNormalizedDisplay();
c2->SetCoordinateSystemToWorld();
c2->SetValue (0.0, 0.0, 0.0);
c1->SetReferenceCoordinate (c2);
cout << *c2;
c1->SetCoordinateSystemToWorld();
from[0] = 0.0; from[1] = 0.0; from[2] = 0.0;
ToAll ( c1, ren1, from);
c1->SetCoordinateSystemToDisplay();
from[0] = 50; from[1] = 50; from[2] = 0;
ToAll (c1, ren1, from);
c1->SetCoordinateSystemToNormalizedDisplay();
from[0] = .5; from[1] = .5; from[2] = 0.0;
ToAll ( c1, ren1, from);
c1->SetCoordinateSystemToViewport();
from[0] = 50; from[1] = 50; from[2] = 0;
ToAll ( c1, ren1, from);
c1->SetCoordinateSystemToNormalizedViewport();
from[0] = .5; from[1] = .5; from[2] = 0;
ToAll (c1, ren1, from);
c1->SetCoordinateSystemToView();
from[0] = 0.0; from[1] = 0.0; from[2] = 0.0;
ToAll (c1, ren1, from);
c1->Delete ();
c2->Delete ();
renWin->Delete ();
ren1->Delete ();
camera->Delete ();
cout << "Testing completed" << endl;
return 0;
}
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