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📄 vtk.cpp

📁 VTK入门样例(种类齐全)
💻 CPP
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#include "stdafx.h"
//自行完成了线的实现
//#include "vtkRenderer.h"
//#include "vtkRenderWindow.h"
//#include "vtkRenderWindowInteractor.h"
//#include "vtkSphereSource.h"
//#include "vtkPolyDataMapper.h"
//#include "vtkActor.h"
//#include "vtkConeSource.h"
//#include "vtkGlyph3D.h"
//#include "vtkCamera.h"
//#include "vtkPoints.h"
//#include "vtkPolyData.h"
//#include "vtkProperty.h"
//#include <vtkCellArray.h> 
//
//void main( int argc, char *argv[] )
//{
//	// create the rendering objects
//	vtkRenderer *ren1 = vtkRenderer::New();
//	vtkRenderWindow *renWin = vtkRenderWindow::New();
//	renWin->AddRenderer(ren1);
//	vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
//	iren->SetRenderWindow(renWin);
//
//	// create the pipline, ball and spikes
//	vtkSphereSource *sphere = vtkSphereSource::New();
//	//sphere->SetThetaResolution(7); 
//	//sphere->SetPhiResolution(7);
//
//	vtkPoints *points=vtkPoints::New();
//	/*points->InsertNextPoint( 10.48, -187.4, -126.9);
//	points->InsertNextPoint( 12.81, -187.7, -126.4 );
//	points->InsertNextPoint( 15.44 ,-187.9, -125.9 );
//	points->InsertNextPoint( 18.02, -187.7, -125.7 );
//	points->InsertNextPoint( 20.23, -187.6, -125.5 );
//	points->InsertNextPoint( 21.46, -189.3, -124.2 );
//	points->InsertNextPoint( 20.05, -190, -123.9 );
//	points->InsertNextPoint( 18.6,  -190.1, -124.1 );
//	points->InsertNextPoint( 17.14, -190.3, -124.1 );
//	points->InsertNextPoint( 15.66, -190.4, -124.3 );*/
//	//points->InsertNextPoint(10,15,0.799);
//	//points->InsertNextPoint(10,16,0.89);
//	//points->InsertNextPoint(10,17,0.99);
//	//points->InsertNextPoint(10,18,0.79);
//	//points->InsertNextPoint(10,19,0.89);
//	points->InsertPoint(0,10,15,0.799);
//	points->InsertPoint(1,10,16,0.75);
//	points->InsertPoint(2,10,17,0.9);
//	points->InsertPoint(3,10,18,0.99);
//
//	vtkCellArray *line = vtkCellArray ::New();
//	line->InsertNextCell(5);
//	line->InsertCellPoint(0);
//	line->InsertCellPoint(1);
//	line->InsertCellPoint(2);
//   	line->InsertCellPoint(3);
//	line->InsertCellPoint(4);
//	vtkPolyData *model=vtkPolyData::New();
//	model-> SetPoints( points);
//    model->SetLines(line);
//	//vtkGlyph3D *glyph = vtkGlyph3D::New();
//	//glyph->SetInput(model);
//	//glyph->SetSource(sphere->GetOutput());//用输入的数据源来作为轮廓;
//	//glyph->SetVectorModeToUseNormal();//采用向量操作
//	//glyph->SetScaleModeToScaleByVector();
//	//glyph->SetScaleFactor(0.25);
//	vtkPolyDataMapper *spikeMapper = vtkPolyDataMapper::New();
//	//spikeMapper->SetInput(glyph->GetOutput());
//	spikeMapper->SetInput(model);
//	vtkActor *spikeActor = vtkActor::New();
//	spikeActor->SetMapper(spikeMapper);
//	spikeActor-> GetProperty() ->SetDiffuseColor( 1 ,0 ,0);
//
//
//	ren1->AddActor(spikeActor);
//	ren1->SetBackground(1,1,1);
//	renWin->SetSize(600,400);
//
//	renWin->Render();
//	ren1->GetActiveCamera()->Zoom(1.4);
//	renWin->Render();
//
//	iren->Start();
//
//	ren1->Delete();
//	renWin->Delete();
//	iren->Delete();
//	sphere->Delete();
//	//glyph->Delete();
//	spikeMapper->Delete();
//	spikeActor->Delete();
//}
//
////点集绘曲面
//#include "vtkMath.h"
//#include "vtkShortArray.h"
//#include "vtkStructuredPoints.h"
//#include "vtkRenderer.h"
//#include "vtkRenderWindow.h"
//#include "vtkRenderWindowInteractor.h"
//#include "vtkContourFilter.h"
//#include "vtkPolyDataMapper.h"
//#include "vtkActor.h"
//#include "vtkPointData.h"
//#include "vtkProperty.h"
//
//float	Pr = 10.0;			// The Lorenz parameters
//float	b = 2.667;
//float	r = 28.0;
//float	x, y, z;			// starting (and current) x, y, z 
//float	h = 0.01;			// integration step size 
//int		resolution=600;		// slice resolution 
//int		iter = 10000000;	// number of iterations 
//float	xmin = -30.0;		// x, y, z range for voxels 
//float	xmax = 30.0;
//float	ymin = -30.0;
//float	ymax = 30.0;
//float	zmin = -10.0;
//float	zmax = 60.0;
//
//int randomMode = 1;
//float xIncr, yIncr, zIncr;
//short	*slice;
//
////#include "SaveImage.h"
//
//void main( int argc, char *argv[] )
//{
//	int	i, j;
//	float	xx, yy, zz;
//	short	xxx, yyy, zzz;
//	int	sliceSize;
//
//	short *s;
//	void options(int, char**);
//	int numPts, index;
//
//	// take a stab at an integration step size
//	xIncr = resolution / (xmax - xmin);
//	yIncr = resolution / (ymax - ymin);
//	zIncr = resolution / (zmax - zmin);
//
//	printf ("The Lorenz Attractor\n");
//	printf ("	Pr = %f\n", Pr);
//	printf ("	b = %f\n", b);
//	printf ("	r = %f\n", r);
//	printf ("	integration step size = %f\n", h);
//	printf ("	slice resolution = %d\n", resolution);
//	printf ("	# of iterations = %d\n", iter);
//	printf ("	specified range:\n");
//	printf ("		x: %f, %f\n", xmin, xmax);
//	printf ("		y: %f, %f\n", ymin, ymax);
//	printf ("		z: %f, %f\n", zmin, zmax);
//
//	x = vtkMath::Random(xmin, xmax);
//	y = vtkMath::Random(ymin, ymax);
//	z = vtkMath::Random(zmin, zmax);
//	printf ("	starting at %f, %f, %f\n", x, y, z);
//
//	// allocate memory for the slices
//	sliceSize = resolution * resolution;
//	numPts = sliceSize * resolution;
//	vtkShortArray *scalars = vtkShortArray::New();
//	s = scalars->WritePointer(0, numPts);
//	for (i = 0; i < numPts; i++) s[i] = 0;
//
//	printf ("	integrating...\n");
//	for (j = 0; j < iter; j++) 
//	{
//		// integrate to next time step
//		xx = x + h * Pr * (y - x);
//		yy = y + h * (x * (r - z) - y);
//		zz = z + h * (x * y - (b * z));
//
//		x = xx; y = yy; z = zz;
//
//		// calculate voxel index
//		if (x < xmax && x > xmin && y < ymax && y > ymin && z < zmax && z > zmin) 
//		{
//			xxx = (short) ((float)(xx - xmin) * xIncr);
//			yyy = (short) ((float)(yy - ymin) * yIncr);
//			zzz = (short) ((float)(zz - zmin) * zIncr);
//			index = xxx + yyy*resolution + zzz*sliceSize;
//			s[index] += 1;
//		}
//	}
//
//	vtkStructuredPoints *volume = vtkStructuredPoints::New();
//	volume->GetPointData()->SetScalars(scalars);
//	volume->SetDimensions(resolution,resolution,resolution);
//	volume->SetOrigin(xmin,ymin,zmin);
//	volume->SetSpacing((xmax-xmin)/resolution, (ymax-ymin)/resolution,
//		(zmax-zmin)/resolution);
//
//	printf ("	contouring...\n");
//	// do the graphics dance
//	vtkRenderer *renderer = vtkRenderer::New();
//	vtkRenderWindow *renWin = vtkRenderWindow::New();
//	renWin->AddRenderer(renderer);
//
//	vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
//	iren->SetRenderWindow(renWin);
//
//	// create iso-surface
//	vtkContourFilter *contour = vtkContourFilter::New();
//	contour->SetInput(volume);
//	contour->SetValue(0,50);
//
//	// create mapper
//	vtkPolyDataMapper *mapper = vtkPolyDataMapper::New();
//	mapper->SetInput(contour->GetOutput());
//	mapper->ScalarVisibilityOff();
//
//	// create actor
//	vtkActor *actor = vtkActor::New();
//	actor->SetMapper(mapper);
//	actor->GetProperty()->SetColor(0.6863,0.9333,0.9333);
//
//	renderer->AddActor(actor);
//	renderer->SetBackground(1,1,1);
//
//	renWin->SetSize(300,300);
//
//	// interact with data
//	renWin->Render();
//
//	//  SAVEIMAGE( renWin );
//
//	iren->Start();
//
//	// Clean up
//	scalars->Delete();
//	volume->Delete();
//	renderer->Delete();
//	renWin->Delete();
//	iren->Delete();
//	contour->Delete();
//	mapper->Delete();
//	actor->Delete();
//}

////一个四边形的产生
//#include "vtkActor.h"
//#include "vtkCamera.h"
//#include "vtkCullerCollection.h"
//#include "vtkPlaneSource.h"
//#include "vtkPolyDataMapper.h"
//#include "vtkRenderWindow.h"
//#include "vtkRenderer.h"
//#include "vtkStripper.h"
//#include "vtkCellArray.h"
//#include "vtkTriangleFilter.h"
//#include "vtkRenderWindowInteractor.h"
//#include "vtkClipPolyData.h"
//#include "vtkCylinder.h"
//#include "vtkProperty.h"
//
//int main( int argc, char *argv[] )
//{
//	// create a rendering window and both renderers
//	vtkRenderer *ren1 = vtkRenderer::New();
//	ren1->GetCullers()->InitTraversal();
//	//ren1->RemoveCuller(ren1->GetCullers()->GetNextItem());
//	vtkRenderWindow *renWindow = vtkRenderWindow::New();
//	renWindow->AddRenderer(ren1);
//
//	vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
//	iren->SetRenderWindow(renWindow);
//
//	vtkPoints *points=vtkPoints::New();
//	points-> SetNumberOfPoints(8);
//
//	points-> InsertPoint (0, 574977491, 328641875, 0.000000);
//	points-> InsertPoint (1, 580271124, 323671875, 0.000000);
//	points-> InsertPoint (2, 604170252, 323921875, 0.000000);
//	points-> InsertPoint (3, 598828062, 328911875, 0.000000);
//	points-> InsertPoint (4, 33753574.977491, 18753286.439951, 0.000000);
//	points-> InsertPoint (5, 33753580.271124, 18753236.772283, 0.000000);
//	points-> InsertPoint (6, 33753604.170252, 18753239.195716, 0.000000);
//	points-> InsertPoint (7, 33753598.828062, 18753289.148470, 0.000000);
//	/*
//	points-> InsertPoint (0, 200.057, 200.028, 0.000000);
//	points-> InsertPoint (1, 200.058, 200.023, 0.000000);
//	points-> InsertPoint (2, 200.060, 200.023, 0.000000);
//	points-> InsertPoint (3, 200.059, 200.028, 0.000000);
//	*/
//	vtkCellArray *cellArray=vtkCellArray::New();
//	cellArray-> InsertNextCell (8);
//	cellArray-> InsertCellPoint( 0);
//	cellArray-> InsertCellPoint( 1);
//	cellArray-> InsertCellPoint( 2);
//	cellArray-> InsertCellPoint( 3);
//	cellArray-> InsertCellPoint( 4);
//	cellArray-> InsertCellPoint( 5);
//	cellArray-> InsertCellPoint( 6);
//	cellArray-> InsertCellPoint( 7);
//
//	vtkPolyData *polyData=vtkPolyData::New();
//	polyData-> SetPoints (points);
//	polyData-> SetPolys (cellArray);
//
//
//
//
//	// The mapper is responsible for pushing the geometry into the graphics
//	// library. It may also do color mapping, if scalars or other attributes
//	// are defined.
//
//	vtkPolyDataMapper *cylinderMapper=vtkPolyDataMapper::New();
//	cylinderMapper-> SetInput (polyData);
//
//	// The actor is a grouping mechanism: besides the geometry (mapper), it
//	// also has a property, transformation matrix, and/or texture map.
//	// Here we set its color and rotate it -22.5 degrees.
//	vtkActor *cylinderActor=vtkActor::New();
//	cylinderActor-> SetMapper (cylinderMapper);
//	cylinderActor-> GetProperty()-> SetColor (0.2,0.5,0.2);
//	cylinderActor-> RotateX  (30.0);
//	cylinderActor-> RotateY (-45.0);
//	cylinderActor-> GetProperty()-> SetOpacity( 1.0);
//	cylinderActor-> GetProperty()-> SetAmbient( 0.5);
//	cylinderActor-> GetProperty()-> SetDiffuse( 0.6);
//	cylinderActor-> GetProperty()-> SetSpecular( 0.6    );
//	cylinderActor-> GetProperty()-> SetSpecularPower( 10.0);
//	cylinderActor-> GetProperty()-> SetColor( 1.0, 0.2, 0.4);
//
//	ren1->AddActor(cylinderActor);
//
//	renWindow->SetSize(500,500);
//	ren1->SetBackground(0.1, 0.2, 0.4);
//
//	renWindow->Render();
//	ren1->GetActiveCamera()->Zoom (1.5);
//	renWindow->Render();
//
//	iren->Start();
//
//	ren1->Delete();
//	renWindow->Delete();
//	return 1;
//}


//
//#include "vtkActor.h"
//#include "vtkCamera.h"
//#include "vtkCullerCollection.h"
//#include "vtkPlaneSource.h"
//#include "vtkPolyDataMapper.h"
//#include "vtkRenderWindow.h"
//#include "vtkRenderer.h"
//#include "vtkStripper.h"
//#include "vtkTimerLog.h"
//#include "vtkTriangleFilter.h"
//#include "vtkRenderWindowInteractor.h"
//#include "vtkLineSource.h"
//#include "vtkRenderWindowInteractor.h"
//#include "vtkProperty.h"
//#include "math.h"
//#include "stdio.h"

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