📄 ugrid.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkPoints.h"
#include "vtkUnstructuredGrid.h"
#include "vtkDataSetMapper.h"
#include "vtkActor.h"
#include "vtkProperty.h"
#include "vtkCamera.h"
#include "vtkCellType.h"
#include "SaveImage.h"
void main( int argc, char *argv[] )
{
int i;
static float x[27][3]={{0,0,0}, {1,0,0}, {2,0,0}, {0,1,0}, {1,1,0}, {2,1,0},
{0,0,1}, {1,0,1}, {2,0,1}, {0,1,1}, {1,1,1}, {2,1,1},
{0,1,2}, {1,1,2}, {2,1,2}, {0,1,3}, {1,1,3}, {2,1,3},
{0,1,4}, {1,1,4}, {2,1,4}, {0,1,5}, {1,1,5}, {2,1,5},
{0,1,6}, {1,1,6}, {2,1,6}};
static int pts[12][8]={{0, 1, 4, 3, 6, 7, 10, 9},
{1, 2, 5, 4, 7, 8, 11, 10},
{6, 10, 9, 12, 0, 0, 0, 0},
{8, 11, 10, 14, 0, 0, 0, 0},
{16, 17, 14, 13, 12, 15, 0, 0},
{18, 15, 19, 16, 20, 17, 0, 0},
{22, 23, 20, 19, 0, 0, 0, 0},
{21, 22, 18, 0, 0, 0, 0, 0},
{22, 19, 18, 0, 0, 0, 0, 0},
{23, 26, 0, 0, 0, 0, 0, 0},
{21, 24, 0, 0, 0, 0, 0, 0},
{25, 0, 0, 0, 0, 0, 0, 0}};
vtkRenderer *renderer = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(renderer);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
vtkPoints *points = vtkPoints::New();
for (i=0; i<27; i++) points->InsertPoint(i,x[i]);
vtkUnstructuredGrid *ugrid = vtkUnstructuredGrid::New();
ugrid->Allocate(100);
ugrid->InsertNextCell(VTK_HEXAHEDRON, 8, pts[0]);
ugrid->InsertNextCell(VTK_HEXAHEDRON, 8, pts[1]);
ugrid->InsertNextCell(VTK_TETRA, 4, pts[2]);
ugrid->InsertNextCell(VTK_TETRA, 4, pts[3]);
ugrid->InsertNextCell(VTK_POLYGON, 6, pts[4]);
ugrid->InsertNextCell(VTK_TRIANGLE_STRIP, 6, pts[5]);
ugrid->InsertNextCell(VTK_QUAD, 4, pts[6]);
ugrid->InsertNextCell(VTK_TRIANGLE, 3, pts[7]);
ugrid->InsertNextCell(VTK_TRIANGLE, 3, pts[8]);
ugrid->InsertNextCell(VTK_LINE, 2, pts[9]);
ugrid->InsertNextCell(VTK_LINE, 2, pts[10]);
ugrid->InsertNextCell(VTK_VERTEX, 1, pts[11]);
ugrid->SetPoints(points);
points->Delete();
vtkDataSetMapper *ugridMapper = vtkDataSetMapper::New();
ugridMapper->SetInput(ugrid);
ugridMapper->ImmediateModeRenderingOn();
vtkActor *ugridActor = vtkActor::New();
ugridActor->SetMapper(ugridMapper);
ugridActor->GetProperty()->SetColor(.8,.8,.8);
ugridActor->AddPosition(0,0.001,0);
vtkActor *wireActor = vtkActor::New();
wireActor->SetMapper(ugridMapper);
wireActor->GetProperty()->SetRepresentationToWireframe();
wireActor->GetProperty()->SetColor(0,0,0);
renderer->AddActor(ugridActor);
renderer->AddActor(wireActor);
renderer->SetBackground(1,1,1);
renderer->GetActiveCamera()->Elevation(60.0);
renderer->GetActiveCamera()->Azimuth(30.0);
renderer->GetActiveCamera()->Zoom(0.75);
renWin->SetSize(300,300);
// interact with data
renWin->Render();
SAVEIMAGE( renWin );
iren->Start();
// Clean up
renderer->Delete();
renWin->Delete();
iren->Delete();
// points->Delete();
ugrid->Delete();
ugridMapper->Delete();
ugridActor->Delete();
wireActor->Delete();
}
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