📄 mace3.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkGlyph3D.h"
#include "vtkCamera.h"
#include "vtkTextProperty.h"
#include "vtkTextMapper.h"
#include "vtkScaledTextActor.h"
#include "vtkVectorText.h"
#include "vtkFollower.h"
#include "vtkProperty.h"
void main( int argc, char *argv[] )
{
// create the rendering objects
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
// create the pipline, ball and spikes
vtkSphereSource *sphere = vtkSphereSource::New();
sphere->SetThetaResolution(7);
sphere->SetPhiResolution(7);
vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
sphereMapper->SetInput(sphere->GetOutput());
vtkActor *sphereActor = vtkActor::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(0.8,0.1,0.8);
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(20);
vtkGlyph3D *glyph = vtkGlyph3D::New();
glyph->SetInput((vtkDataSet *)sphere->GetOutput());
glyph->SetSource(cone->GetOutput());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.25);
vtkPolyDataMapper *spikeMapper = vtkPolyDataMapper::New();
spikeMapper->SetInput(glyph->GetOutput());
vtkActor *spikeActor = vtkActor::New();
spikeActor->SetMapper(spikeMapper);
// spikeActor->GetProperty()->SetColor(0.8,0.8,0.8);
vtkTextMapper *textActor=vtkTextMapper::New();
textActor->GetTextProperty()->SetFontSize(50);
textActor->SetInput ("This is a sphere");
vtkScaledTextActor *mmm=vtkScaledTextActor::New();
mmm->SetMapper(textActor);
mmm->SetDisplayPosition(90, 50 );
vtkVectorText *atext=vtkVectorText::New();
atext->SetText( "CHIQIU");
vtkPolyDataMapper *textMapper=vtkPolyDataMapper::New();
textMapper-> SetInputConnection (atext->GetOutputPort());
vtkFollower *textActor2=vtkFollower::New();
textActor2->SetMapper( textMapper);
textActor2->SetScale (0.2, 0.2, 0.2);
textActor2->AddPosition( 0,0.5, 0);
ren1->AddActor(sphereActor);
ren1->AddActor(spikeActor);
ren1->AddActor2D(mmm);
ren1->SetBackground(0,1,1);
renWin->SetSize(600,600);
// do the first render and then zoom in a little
renWin->Render();
ren1->GetActiveCamera()->Zoom(1.4);
//renWin->StereoRenderOn();
//renWin->SetStereoTypeToRedBlue();
renWin->Render();
iren->Start();
//SAVEIMAGE( renWin );
// Clean up
ren1->Delete();
renWin->Delete();
iren->Delete();
sphere->Delete();
sphereMapper->Delete();
sphereActor->Delete();
cone->Delete();
glyph->Delete();
spikeMapper->Delete();
spikeActor->Delete();
}
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