📄 tcutsph.cxx
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#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkCubeSource.h"
#include "vtkSphereSource.h"
#include "vtkProperty.h"
#include "vtkRenderer.h"
#include "vtkProperty.h"
//#include "SaveImage.h"
void main( int argc, char *argv[] )
{
// create rendering windows and three renderers
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderer *ren2 = vtkRenderer::New();
vtkRenderWindow *renWindow1 = vtkRenderWindow::New();
renWindow1->AddRenderer(ren1);
renWindow1->AddRenderer(ren2);
vtkRenderWindowInteractor *iren1 = vtkRenderWindowInteractor::New();
iren1->SetRenderWindow(renWindow1);
vtkRenderer *ren3 = vtkRenderer::New();
vtkRenderWindow *renWindow2 = vtkRenderWindow::New();
renWindow2->AddRenderer(ren3);
vtkRenderWindowInteractor *iren2 = vtkRenderWindowInteractor::New();
iren2->SetRenderWindow(renWindow2);
// create an actor and give it cone geometry
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(8);
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInput(cone->GetOutput());
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper(coneMapper);
coneActor->GetProperty()->SetColor(0.2000,0.6300,0.7900);
// create an actor and give it cube geometry
vtkCubeSource *cube = vtkCubeSource::New();
vtkPolyDataMapper *cubeMapper = vtkPolyDataMapper::New();
cubeMapper->SetInput(cube->GetOutput());
vtkActor *cubeActor = vtkActor::New();
cubeActor->SetMapper(cubeMapper);
cubeActor->GetProperty()->SetColor(0.9804,0.5020,0.4471);
// create an actor and give it sphere geometry
vtkSphereSource *sphere = vtkSphereSource::New();
sphere->SetThetaResolution(16); sphere->SetPhiResolution(16);
vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
sphereMapper->SetInput(sphere->GetOutput());
vtkActor *sphereActor = vtkActor::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(0.8900,0.6600,0.4100);
// assign our actor to both renderers
ren1->AddActor(coneActor);
ren2->AddActor(sphereActor);
ren3->AddActor(cubeActor);
// set the size of our window
renWindow1->SetSize(300,150);
renWindow1->SetPosition(0,50);
renWindow2->SetSize(300,300);
renWindow2->SetPosition(0,300);
// set the viewports and background of the renderers
ren1->SetViewport(0,0,0.5,1);
ren1->SetBackground(0.9,0.9,0.9);
ren2->SetViewport(0.5,0,1,1);
ren2->SetBackground(1,1,1);
ren3->SetBackground(1,1,1);
// draw the resulting scene
renWindow1->Render();
renWindow2->Render();
// SAVEIMAGE( renWindow1 );
iren1->Start();
// Clean up
ren1->Delete();
ren2->Delete();
renWindow1->Delete();
iren1->Delete();
ren3->Delete();
renWindow2->Delete();
iren2->Delete();
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
cube->Delete();
cubeMapper->Delete();
cubeActor->Delete();
sphere->Delete();
sphereMapper->Delete();
sphereActor->Delete();
}
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