📄 mace3.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkGlyph3D.h"
#include "vtkCamera.h"
#include "vtkTextMapper.h"
#include "vtkScaledTextActor.h"
#include "vtkProperty.h"
#include "vtkCellPicker.h"
#include "vtkCallbackCommand.h"
#include "vtkActor2D.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkTextProperty.h"
vtkRenderWindow *renWin;
vtkCellPicker *picker;
vtkInteractorStyleTrackballCamera *style;
vtkTextMapper *textMapper;
vtkActor2D *textActor;
vtkRenderer *ren1;
vtkRenderWindowInteractor *iren;
int MouseMotion;
void MyExecute(vtkObject *caller, unsigned long eid, void *clientdata, void *calldata);
void cbLBR (vtkObject *caller, unsigned long eid, void *clientdata, void *calldata);
void left(vtkObject *caller, unsigned long eid, void *clientdata, void *calldata);
void move(vtkObject *caller, unsigned long eid, void *clientdata, void *calldata);
void main( int argc, char *argv[] )
{
ren1 = vtkRenderer::New();
renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
vtkSphereSource *sphere = vtkSphereSource::New();
sphere->SetThetaResolution(7);
sphere->SetPhiResolution(7);
vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
sphereMapper->SetInput(sphere->GetOutput());
vtkActor *sphereActor = vtkActor::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(0.8,0.1,0.8);
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(20);
vtkGlyph3D *glyph = vtkGlyph3D::New();
glyph->SetInput((vtkDataSet *)sphere->GetOutput());
glyph->SetSource(cone->GetOutput());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.25);
vtkPolyDataMapper *spikeMapper = vtkPolyDataMapper::New();
spikeMapper->SetInput(glyph->GetOutput());
vtkActor *spikeActor = vtkActor::New();
spikeActor->SetMapper(spikeMapper);
picker=vtkCellPicker::New();
vtkCallbackCommand * cmd = vtkCallbackCommand::New();
cmd->SetCallback(MyExecute);
picker->AddObserver(vtkCommand::EndPickEvent, cmd);
iren->SetPicker(picker);
vtkCallbackCommand * cmd1 = vtkCallbackCommand::New();
cmd1->SetCallback(cbLBR);
vtkCallbackCommand * cmd2 = vtkCallbackCommand::New();
cmd2->SetCallback(left);
vtkCallbackCommand * cmd3 = vtkCallbackCommand::New();
cmd3->SetCallback(move);
// Create a text mapper and actor to display the results of picking.
textMapper=vtkTextMapper::New();
textMapper->GetTextProperty()->SetFontFamilyToArial();
textMapper->GetTextProperty()->SetFontSize( 10);
textMapper->GetTextProperty()->BoldOn();
textMapper->GetTextProperty()->ShadowOn();
textMapper->GetTextProperty()->SetColor( 1 ,0 ,0 );
textActor=vtkActor2D::New();
textActor-> VisibilityOff();
textActor-> SetMapper(textMapper);
style=vtkInteractorStyleTrackballCamera::New();
style-> AddObserver (vtkCommand::LeftButtonPressEvent,cmd2);
style-> AddObserver (vtkCommand::MouseMoveEvent, cmd3);
style-> AddObserver (vtkCommand::LeftButtonReleaseEvent,cmd1);
// style-> AddObserver (vtkCommand::LeftButtonPressEvent, cmd);
ren1->AddActor(sphereActor);
ren1->AddActor(spikeActor);
ren1->AddActor2D(textActor);
ren1->SetBackground(0,0,0);
renWin->SetSize(300,300);
renWin->Render();
ren1->GetActiveCamera()->Zoom(1.4);
renWin->Render();
iren-> SetInteractorStyle(style);
iren->Start();
ren1->Delete();
renWin->Delete();
iren->Delete();
sphere->Delete();
sphereMapper->Delete();
sphereActor->Delete();
cone->Delete();
glyph->Delete();
spikeMapper->Delete();
spikeActor->Delete();
}
void MyExecute(vtkObject *caller, unsigned long eid, void *clientdata, void *calldata)
{
double globalCoordinate[3]; //拾取点的屏幕坐标和全局坐标
double selPt[2];
if (picker->GetCellId() < 0 )
{
picker->GetSelectionPoint(selPt);
picker->GetPickPosition(globalCoordinate); //得到全局坐标
char str[50];
sprintf(str,"Out: %f, %f, %f",
globalCoordinate[0],globalCoordinate[1],globalCoordinate[2]);
textMapper-> SetInput(str);
textActor-> SetPosition(selPt[0],selPt[1]);
textActor-> VisibilityOn();
}
else
{
picker->GetSelectionPoint(selPt);
picker->GetPickPosition(globalCoordinate); //得到全局坐标
char str[50];
sprintf(str,"In: %f, %f, %f",
globalCoordinate[0],globalCoordinate[1],globalCoordinate[2]);
textMapper-> SetInput(str);
textActor-> SetPosition(selPt[0],selPt[1]);
textActor-> VisibilityOn();
}
renWin->Render();
}
void cbLBR (vtkObject *caller, unsigned long eid, void *clientdata, void *calldata)
{
// if (MouseMotion == 0)
{
picker->Pick(iren->GetEventPosition()[0],iren->GetEventPosition()[1],0, ren1);
}
// Do the default things for the trackball style
style->OnLeftButtonUp ();
}
void left(vtkObject *caller, unsigned long eid, void *clientdata, void *calldata)
{
MouseMotion=0;
style->OnLeftButtonDown();
}
void move(vtkObject *caller, unsigned long eid, void *clientdata, void *calldata)
{
MouseMotion=1;
style->OnMouseMove();
}
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