📄 mace2.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkGlyph3D.h"
#include "vtkRenderWindowInteractor.h"
//#include "SaveImage.h"
void main( int argc, char *argv[] )
{
//三个透视图,两个窗体
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderer *ren2 = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
renWin->AddRenderer(ren2);
vtkRenderer *ren3 = vtkRenderer::New();
vtkRenderWindow *renWin2 = vtkRenderWindow::New();
renWin2->AddRenderer(ren3);
vtkSphereSource *sphere = vtkSphereSource::New();
sphere->SetThetaResolution(8);
sphere->SetPhiResolution(8);
vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
sphereMapper->SetInput(sphere->GetOutput());
vtkActor *sphereActor1 = vtkActor::New();
sphereActor1->SetMapper(sphereMapper);
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(6);
vtkGlyph3D *glyph = vtkGlyph3D::New();
glyph->SetInput(sphere->GetOutput());
glyph->SetSource(cone->GetOutput());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.25);
vtkPolyDataMapper *spikeMapper = vtkPolyDataMapper::New();
spikeMapper->SetInput(glyph->GetOutput());
vtkActor *spikeActor1 = vtkActor::New();
spikeActor1->SetMapper(spikeMapper);
ren1->AddActor(sphereActor1);
ren1->AddActor(spikeActor1);
ren1->SetBackground(0.4,0.1,0.2);
ren1->SetViewport(0,0,0.5,1.0);
ren2->AddActor(sphereActor1);
ren2->AddActor(spikeActor1);
ren2->SetBackground(0.1,0.2,0.4);
ren2->SetViewport(0.5,0,1.0,1.0);
renWin->SetSize(300,150);
renWin->SetPosition(0, 400);
ren3->AddActor(sphereActor1);
ren3->AddActor(spikeActor1);
ren3->SetBackground(0.1,0.4,0.2);
renWin2->SetSize(300,300);
renWin2->SetPosition(0, 50);
// allow keyboard manipulation of object
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
renWin->Render();
vtkRenderWindowInteractor *iren2 = vtkRenderWindowInteractor::New();
iren2->SetRenderWindow(renWin2);
renWin2->Render();
// SAVEIMAGE( renWin );
iren->Start();
// Clean up
ren1->Delete();
ren2->Delete();
renWin->Delete();
ren3->Delete();
renWin2->Delete();
sphere->Delete();
sphereMapper->Delete();
sphereActor1->Delete();
cone->Delete();
glyph->Delete();
spikeMapper->Delete();
spikeActor1->Delete();
iren->Delete();
iren2->Delete();
}
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