📄 mace3.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkGlyph3D.h"
#include "vtkCamera.h"
#include "vtkTextMapper.h"
#include "vtkScaledTextActor.h"
#include "vtkProperty.h"
#include "vtkPointPicker.h"
#include "vtkCallbackCommand.h"
vtkRenderWindow *renWin;
vtkPointPicker *picker;
vtkTextMapper *textActor;
void MyExecute(vtkObject *caller, unsigned long eid, void *clientdata, void *calldata);
void main( int argc, char *argv[] )
{
vtkRenderer *ren1 = vtkRenderer::New();
renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
vtkSphereSource *sphere = vtkSphereSource::New();
sphere->SetThetaResolution(7);
sphere->SetPhiResolution(7);
vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
sphereMapper->SetInput(sphere->GetOutput());
vtkActor *sphereActor = vtkActor::New();
sphereActor->SetMapper(sphereMapper);
sphereActor->GetProperty()->SetColor(0.8,0.1,0.8);
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(20);
vtkGlyph3D *glyph = vtkGlyph3D::New();
glyph->SetInput((vtkDataSet *)sphere->GetOutput());
glyph->SetSource(cone->GetOutput());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.25);
vtkPolyDataMapper *spikeMapper = vtkPolyDataMapper::New();
spikeMapper->SetInput(glyph->GetOutput());
vtkActor *spikeActor = vtkActor::New();
spikeActor->SetMapper(spikeMapper);
picker=vtkPointPicker::New();
vtkCallbackCommand * cmd = vtkCallbackCommand::New();
cmd->SetCallback(MyExecute);
picker->AddObserver(vtkCommand::EndPickEvent, cmd);
iren->SetPicker(picker);
textActor=vtkTextMapper::New();
textActor->SetInput ("This is a sphere");
vtkScaledTextActor *mmm=vtkScaledTextActor::New();
mmm->SetMapper(textActor);
mmm->SetDisplayPosition(90, 50 );
ren1->AddActor(sphereActor);
ren1->AddActor(spikeActor);
ren1->AddActor2D(mmm);
ren1->SetBackground(0,0,0);
renWin->SetSize(300,300);
renWin->Render();
ren1->GetActiveCamera()->Zoom(1.4);
renWin->Render();
iren->Start();
ren1->Delete();
renWin->Delete();
iren->Delete();
sphere->Delete();
sphereMapper->Delete();
sphereActor->Delete();
cone->Delete();
glyph->Delete();
spikeMapper->Delete();
spikeActor->Delete();
}
void MyExecute(vtkObject *caller, unsigned long eid, void *clientdata, void *calldata)
{
double globalCoordinate[3]; //拾取点的屏幕坐标和全局坐标
if (picker->GetPointId() < 0 )
{
textActor->SetInput ("OUT");
picker->GetPickPosition(globalCoordinate); //得到全局坐标
printf("The point you picked is: %f, %f, %f, \n",
globalCoordinate[0],globalCoordinate[1],globalCoordinate[2]);
}
else
{
textActor->SetInput ("IN");
picker->GetPickPosition(globalCoordinate); //得到全局坐标
printf("The point you picked is: %f, %f, %f, \n",
globalCoordinate[0],globalCoordinate[1],globalCoordinate[2]);
}
renWin->Render();
}
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