📄 motblur.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkSphereSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkConeSource.h"
#include "vtkGlyph3D.h"
#include "vtkCamera.h"
//#include "SaveImage.h"
void main( int argc, char *argv[] )
{
float i;
// create the rendering objects
vtkRenderer *ren1 = vtkRenderer::New();
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
// create the pipline, ball and spikes
vtkSphereSource *sphere = vtkSphereSource::New();
sphere->SetThetaResolution(7); sphere->SetPhiResolution(7);
vtkPolyDataMapper *sphereMapper = vtkPolyDataMapper::New();
sphereMapper->SetInput(sphere->GetOutput());
vtkActor *sphereActor = vtkActor::New();
sphereActor->SetMapper(sphereMapper);
vtkActor *sphereActor2 = vtkActor::New();
sphereActor2->SetMapper(sphereMapper);
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(5);
vtkGlyph3D *glyph = vtkGlyph3D::New();
glyph->SetInput((vtkDataSet *)sphere->GetOutput());
glyph->SetSource(cone->GetOutput());
glyph->SetVectorModeToUseNormal();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(0.25);
vtkPolyDataMapper *spikeMapper = vtkPolyDataMapper::New();
spikeMapper->SetInput(glyph->GetOutput());
vtkActor *spikeActor = vtkActor::New();
spikeActor->SetMapper(spikeMapper);
vtkActor *spikeActor2 = vtkActor::New();
spikeActor2->SetMapper(spikeMapper);
spikeActor->SetPosition(0,0.7,0);
sphereActor->SetPosition(0,0.7,0);
spikeActor2->SetPosition(0,-0.7,0);
sphereActor2->SetPosition(0,-0.7,0);
ren1->AddActor(sphereActor);
ren1->AddActor(spikeActor);
ren1->AddActor(sphereActor2);
ren1->AddActor(spikeActor2);
ren1->SetBackground(0.1,0.2,0.4);
renWin->SetSize(300,300);
renWin->DoubleBufferOn();
// do the first render and then zoom in a little
renWin->Render();
ren1->GetActiveCamera()->Zoom(1.5);
renWin->SetSubFrames(21);
for (i = 0; i <= 1.0; i = i + 0.05)
{
spikeActor2->RotateY(2);
sphereActor2->RotateY(2);
renWin->Render();
//sleep(2000);
}
renWin->Render();
// SAVEIMAGE( renWin );
iren->Start();
// Clean up
ren1->Delete();
renWin->Delete();
iren->Delete();
sphere->Delete();
sphereMapper->Delete();
sphereActor->Delete();
sphereActor2->Delete();
cone->Delete();
glyph->Delete();
spikeMapper->Delete();
spikeActor->Delete();
spikeActor2->Delete();
}
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