📄 fly.cxx
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#include "vtkRenderWindow.h"
#include "vtkPolyData.h"
#include "vtkRenderer.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkPoints.h"
#include "vtkSphereSource.h"
#include "vtkGlyph3D.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkProperty.h"
//#include "SaveImage.h"
// Global variables to allow access by UserMethod
vtkRenderWindow *renWin;
vtkPolyData *inputDataSet;
// User Method to do animation for 10 "frames"
void UserMethod(void *vtkNotUsed(arg))
{
double p[3];
for (int n = 0; n < 50; n++)
{
// get the current particle locations
vtkPoints *oldPoints = (vtkPoints *) (inputDataSet->GetPoints());
// Create new points by adding a random component to the old
vtkPoints *newPoints = vtkPoints::New();
for (int i=0; i<oldPoints->GetNumberOfPoints(); i++)
{
oldPoints->GetPoint(i, p);
p[0] += (float) (0.1*(RAND_MAX/2 - rand())/RAND_MAX);
p[1] += (float) (0.1*(RAND_MAX/2 - rand())/RAND_MAX);
p[2] += (float) (0.1*(RAND_MAX/2 - rand())/RAND_MAX);
newPoints->InsertNextPoint(p);
}
inputDataSet->SetPoints(newPoints);
newPoints->Delete();
renWin->Render();
}
}
void main( int argc, char *argv[] )
{
// Create the vtk renderer stuff
vtkRenderer *ren = vtkRenderer::New();
renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren);
renWin->SetSize (300,300);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWin);
//iren->SetUserMethod((vtkRenderWindowInteractor *)UserMethod, 0);
// Create points for the starting positions of the particles
vtkPoints *startPoints = vtkPoints::New();
float sp[8][3] = {{0, 0, 0}, {1, 0, 0}, {0, 1, 0}, {0, 0, 1},
{1, 1, 0}, {1, 0, 1}, {0, 1, 1,}, {1, 1, 1}};
for (int i=0; i<8; i++)
startPoints->InsertNextPoint(sp[i]);
// Create a data set. Load the starting points
inputDataSet = vtkPolyData::New();
inputDataSet->SetPoints(startPoints);
startPoints->Delete();
// Create a vtkSphereSource object to represent a particle
vtkSphereSource *sphereSource = vtkSphereSource::New();
sphereSource->SetThetaResolution(8);
sphereSource->SetPhiResolution(8);
sphereSource->SetRadius(.05);
// Create the "cloud" of particles, using a vtkGlyph3D object
vtkGlyph3D *cloud = vtkGlyph3D::New();
cloud->SetInput(inputDataSet);
cloud->SetSource(sphereSource->GetOutput());
// Create the mapper and actor and finish up the visualization pipeline
vtkPolyDataMapper *cloudMapper = vtkPolyDataMapper::New();
cloudMapper->SetInput(cloud->GetOutput());
vtkActor *cloudActor = vtkActor::New();
cloudActor->SetMapper(cloudMapper);
cloudActor->GetProperty()->SetColor(0, 1, 1);
ren->AddActor(cloudActor);
ren->SetBackground(1,1,1);
// interact with data
renWin->Render();
// SAVEIMAGE( renWin );
iren->Start();
// Clean up
ren->Delete();
renWin->Delete();
inputDataSet->Delete();
sphereSource->Delete();
cloud->Delete();
cloudMapper->Delete();
cloudActor->Delete();
}
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