📄 vtkmyex2.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: $RCSfile: vtkmyEx2.cxx,v $
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
//
// This example creates a polygonal model of a cone, and then rendered it to
// the screen. It willrotate the cone 360 degrees and then exit. The basic
// setup of source -> mapper -> actor -> renderer -> renderwindow is
// typical of most VTK programs.
//
//
// First include the required header files for the vtk classes we are using
//
#include "vtkActor.h"
#include "vtkCamera.h"
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkRenderWindow.h"
#include "vtkRenderer.h"
int main()
{
//
// Next we create an instance of vtkConeSource and set some of its
// properties
//
vtkConeSource *cone = vtkConeSource::New();
cone->SetHeight(3.0);
cone->SetRadius(1.0);
cone->SetResolution(10);
//
// We create an instance of vtkPolyDataMapper to map the polygonal data
// into graphics primitives. We connect the output of the cone souece
// to the input of this mapper
//
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInputConnection(cone->GetOutputPort());
//
// Create an actor to represent the cone. The actor coordinates rendering of
// the graphics primitives for a mapper. We set this actor's mapper to be
// coneMapper which we created above.
//
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper(coneMapper);
//
// Create the Renderer and assign actors to it. A renderer is like a
// viewport. It is part or all of a window on the screen and it is
// responsible for drawing the actors it has. We also set the background
// color here
//
vtkRenderer *ren1= vtkRenderer::New();
ren1->AddActor(coneActor);
ren1->SetBackground(0.1, 0.2, 0.4);
//
// Finally we create the render window which will show up on the screen
// We put our renderer into the render window using AddRenderer. We also
// set the size to be 300 pixels by 300
//
vtkRenderWindow *renWin = vtkRenderWindow::New();
renWin->AddRenderer(ren1);
renWin->SetSize(300, 300);
//
// Now we loop over 360 degreeees and render the cone each time
//
int i;
for (i = 0; i < 3600; ++i)
{
// Render the image and rotate the active camera by one degree
renWin->Render();
// ren1->GetActiveCamera()->Roll(1);
ren1->GetActiveCamera()->Azimuth(1);
// ren1->GetActiveCamera()->Elevation (1);
// ren1->GetActiveCamera()->Pitch(1);
}
//
// Free up any objects we created
//
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
ren1->Delete();
renWin->Delete();
return 0;
}
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