📄 cone4.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkProperty.h"
//#include "SaveImage.h"
void main( int argc, char *argv[] )
{
// create a rendering window and renderer
vtkRenderer *ren = vtkRenderer::New();
vtkRenderWindow *renWindow = vtkRenderWindow::New();
renWindow->AddRenderer(ren);
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWindow);
renWindow->SetSize( 300, 300 );
// create an actor and give it cone geometry
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(18);
cone->SetDirection(0,0,0);//设定锥尖方向
//cone->SetRadius(2);
//cone->SetHeight(1.5);
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInput(cone->GetOutput());
vtkActor *cone1 = vtkActor::New();
cone1->SetMapper(coneMapper);
cone1->GetProperty()->SetColor(0.2000,0.6300,0.7900);
cone1->GetProperty()->SetDiffuse(0.7);
cone1->GetProperty()->SetSpecular(0.4);
cone1->GetProperty()->SetSpecularPower(20);
cone1->GetProperty()->SetInterpolationToGouraud();
vtkProperty *prop = vtkProperty::New();//生成图形的属性设置
prop->SetColor(1.0000, 0.3882, 0.2784);
prop->SetDiffuse(0.7);
prop->SetSpecular(0.4);
prop->SetSpecularPower(20);
vtkActor *cone2 = vtkActor::New();
cone2->SetMapper(coneMapper);
cone2->SetProperty(prop);
cone2->SetPosition(0,2,0);//位置
// assign our actor to the renderer
ren->AddActor(cone1);
ren->AddActor(cone2);
// draw the resulting scene
renWindow->Render();
// SAVEIMAGE( renWindow );
// Begin mouse interaction
iren->Start();
// Clean up
ren->Delete();
renWindow->Delete();
iren->Delete();
cone->Delete();
coneMapper->Delete();
cone1->Delete();
prop->Delete();
cone2->Delete();
}
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