📄 cone.cxx
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#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkConeSource.h"
#include "vtkPolyDataMapper.h"
#include "vtkActor.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkDataSetToDataObjectFilter.h"
#include "vtkParallelCoordinatesActor.h"
#include "vtkProperty2D.h"
#include "vtkTextProperty.h"
void main( int argc, char *argv[] )
{
// create a rendering window and renderer
vtkRenderer *ren = vtkRenderer::New();
vtkRenderWindow *renWindow = vtkRenderWindow::New();
renWindow->AddRenderer(ren);
renWindow->SetSize( 300, 300 );
vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New();
iren->SetRenderWindow(renWindow);//交互作用
// create an actor and give it cone geometry
vtkConeSource *cone = vtkConeSource::New();
cone->SetResolution(200);
vtkPolyDataMapper *coneMapper = vtkPolyDataMapper::New();
coneMapper->SetInput(cone->GetOutput());
vtkActor *coneActor = vtkActor::New();
coneActor->SetMapper(coneMapper);
vtkDataSetToDataObjectFilter *ds2do=vtkDataSetToDataObjectFilter::New();
ds2do-> SetInputConnection(cone-> GetOutputPort());
vtkParallelCoordinatesActor *actor=vtkParallelCoordinatesActor::New();
actor-> SetInput((vtkDataObject *)ds2do-> GetOutput());
actor-> SetTitle("Parallel Coordinates");
actor-> SetIndependentVariablesToColumns();
// actor-> SetIndependentVariablesToRows ();
actor-> GetPositionCoordinate()-> SetValue( 0.05, 0.05, 0.0);
// actor-> GetPosition2Coordinate()-> SetValue( 0.95, 0.85, 0.0);
actor-> GetProperty()-> SetColor( 0.5, 0, 0.3);
actor-> GetTitleTextProperty()-> SetColor(0,0,1);
actor-> GetLabelTextProperty()-> SetColor(0,0,1);
// assign our actor to the renderer
ren->AddActor(coneActor);
ren->AddActor(actor);
// draw the resulting scene
renWindow->Render();
iren->Start();
// SAVEIMAGE( renWindow );
// Clean up
ren->Delete();
renWindow->Delete();
cone->Delete();
coneMapper->Delete();
coneActor->Delete();
}
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