📄 res.h
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#ifndef res_h
#define res_h
#ifdef __cplusplus
extern "C" {
#endif
extern unsigned char FONTA[401];
#define FONTA_SIZE 401
extern SPRITE SPLASH;
#define SPLASH_WIDTH 101
#define SPLASH_HEIGHT 80
#define SPLASH_CENTERX 0
#define SPLASH_CENTERY 0
#define SPLASH_PALINDEX 0
#define SPLASH_FORMAT 7
#define SPLASH_SIZE 8090
extern SPRITE BALL1;
#define BALL1_WIDTH 16
#define BALL1_HEIGHT 32
#define BALL1_CENTERX 0
#define BALL1_CENTERY 0
#define BALL1_PALINDEX 0
#define BALL1_FORMAT 7
#define BALL1_SIZE 522
extern SPRITE BALL2;
#define BALL2_WIDTH 32
#define BALL2_HEIGHT 32
#define BALL2_CENTERX 0
#define BALL2_CENTERY 0
#define BALL2_PALINDEX 0
#define BALL2_FORMAT 7
#define BALL2_SIZE 1034
extern SPRITE BALL3;
#define BALL3_WIDTH 16
#define BALL3_HEIGHT 32
#define BALL3_CENTERX 0
#define BALL3_CENTERY 0
#define BALL3_PALINDEX 0
#define BALL3_FORMAT 7
#define BALL3_SIZE 522
extern SPRITE BALL4;
#define BALL4_WIDTH 16
#define BALL4_HEIGHT 16
#define BALL4_CENTERX 0
#define BALL4_CENTERY 0
#define BALL4_PALINDEX 0
#define BALL4_FORMAT 7
#define BALL4_SIZE 266
extern SPRITE BALL5;
#define BALL5_WIDTH 32
#define BALL5_HEIGHT 16
#define BALL5_CENTERX 0
#define BALL5_CENTERY 0
#define BALL5_PALINDEX 0
#define BALL5_FORMAT 7
#define BALL5_SIZE 522
extern SPRITE BALL6;
#define BALL6_WIDTH 16
#define BALL6_HEIGHT 16
#define BALL6_CENTERX 0
#define BALL6_CENTERY 0
#define BALL6_PALINDEX 0
#define BALL6_FORMAT 7
#define BALL6_SIZE 266
extern SPRITE BALL7;
#define BALL7_WIDTH 16
#define BALL7_HEIGHT 32
#define BALL7_CENTERX 0
#define BALL7_CENTERY 0
#define BALL7_PALINDEX 0
#define BALL7_FORMAT 7
#define BALL7_SIZE 522
extern SPRITE BALL8;
#define BALL8_WIDTH 16
#define BALL8_HEIGHT 16
#define BALL8_CENTERX 0
#define BALL8_CENTERY 0
#define BALL8_PALINDEX 0
#define BALL8_FORMAT 7
#define BALL8_SIZE 266
extern SPRITE BALL9;
#define BALL9_WIDTH 16
#define BALL9_HEIGHT 16
#define BALL9_CENTERX 0
#define BALL9_CENTERY 0
#define BALL9_PALINDEX 0
#define BALL9_FORMAT 7
#define BALL9_SIZE 266
extern SPRITE BALL10;
#define BALL10_WIDTH 16
#define BALL10_HEIGHT 32
#define BALL10_CENTERX 0
#define BALL10_CENTERY 0
#define BALL10_PALINDEX 0
#define BALL10_FORMAT 7
#define BALL10_SIZE 522
extern SPRITE BALL11;
#define BALL11_WIDTH 37
#define BALL11_HEIGHT 80
#define BALL11_CENTERX 0
#define BALL11_CENTERY 0
#define BALL11_PALINDEX 0
#define BALL11_FORMAT 7
#define BALL11_SIZE 2970
extern SPRITE BALL12;
#define BALL12_WIDTH 64
#define BALL12_HEIGHT 80
#define BALL12_CENTERX 0
#define BALL12_CENTERY 0
#define BALL12_PALINDEX 0
#define BALL12_FORMAT 7
#define BALL12_SIZE 5130
#ifdef __cplusplus
}
#endif
#endif /* res_h */
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