📄 filelistdlg.h
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#if !defined(AFX_FILELISTDLG_H__71E6BDA5_0A79_11D1_95CB_0000E8713613__INCLUDED_)
#define AFX_FILELISTDLG_H__71E6BDA5_0A79_11D1_95CB_0000E8713613__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// FileListDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CFileListDlg dialog
#include "bitmapdialog.h"
#include "DelListFiles.h"
#define WM_SETCHANGED WM_USER+100
#define WM_PLAYCHANGED WM_USER+101
#define WM_FILECHANGED WM_USER+102
class CFileListDlg : public CBitmapDialog
{
// Construction
public:
CFileListDlg(CWnd* pParent = NULL); // standard constructor
CBitmapButton Button1;
CBitmapButton Button2;
CBitmapButton Button3;
CBitmapButton Button4;
CBitmapButton ButtonSave;
CBitmapButton btnHelp;
CBitmapButton btnAbout;
CBitmapButton btnMin;
CBitmapButton btnClose;
HBRUSH m_hbrDlg;
CPictureObject *pFileObject;
int nCurSel;
void ReadFromM3U(const char * cFileName);
//////////////////////
BOOL m_bArchived;
BOOL m_bCompressed;
BOOL m_bDirectory;
BOOL m_bHidden;
BOOL m_bNormal;
BOOL m_bOffline;
BOOL m_bReadOnly;
BOOL m_bIncludeSubfolders;
BOOL m_bSystem;
BOOL m_bTemporary;
void FindProjectFiles(CString strDirectory,CString strFileName);
void UpdateListBox();
// Dialog Data
//{{AFX_DATA(CFileListDlg)
enum { IDD = IDD_DIALOG_LIST };
CDelListFiles m_List;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFileListDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CFileListDlg)
virtual BOOL OnInitDialog();
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnButtonAbout();
afx_msg void OnButtonClose();
afx_msg void OnButtonHelp();
afx_msg void OnButtonMin();
afx_msg void OnSelchangeList1();
afx_msg void OnButtonSave();
afx_msg void OnButton1();
afx_msg void OnButton2();
afx_msg void OnButton3();
afx_msg void OnButton4();
//}}AFX_MSG
afx_msg LRESULT OnPlayChange(WPARAM wp, LPARAM lp);
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FILELISTDLG_H__71E6BDA5_0A79_11D1_95CB_0000E8713613__INCLUDED_)
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