📄 human.java
字号:
package com.liuwan.j2me.monster;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
/**
* <p>Title: Develop game research</p>
*
* <p>Description: Develop game research</p>
*
* <p>Copyright: Copyright (c) 2005</p>
*
* <p>Company: Liuwan studio</p>
*
* @author Liuwan
* @version 1.0
*/
public class Human extends Sprite implements Runnable{
private int x;
private int y;
private int life = 30;
private boolean onBeat = false;
private Graphics graphics;
private MonsterCanvas gameCanvas;
public Human(Image image) {
super(image);
}
public Human(Image image, int frameWidth, int frameHeight) {
super(image, frameWidth, frameHeight);
}
public Human(Sprite s) {
super(s);
}
public void start(){
Thread t = new Thread(this);
t.start();
}
public void run(){
while(true){
if(onBeat){
beat();
}
}
}
public void beat() {
int currentFrame = 0;
while (currentFrame < 6) {
this.setFrame(currentFrame++);
this.setPosition(this.getX(), this.getY());
try {
Thread.sleep(100);
} catch (Exception ex) {
ex.printStackTrace();
}
this.paint(graphics);
gameCanvas.draw(graphics);
}
try {
Thread.sleep(500);
} catch (Exception ex) {
ex.printStackTrace();
}
Monster monster = gameCanvas.getMonster();
monster.setLife(monster.getLife() - 2);
this.setFrame(0);
this.setPosition(this.getX(), this.getY());
this.paint(graphics);
gameCanvas.draw(graphics);
}
public void setX(int x) {
this.x = x;
}
public void setY(int y) {
this.y = y;
}
public void setLife(int life) {
this.life = life;
}
public void setOnBeat(boolean onBeat) {
this.onBeat = onBeat;
}
public void setGraphics(Graphics graphics) {
this.graphics = graphics;
}
public void setGameCanvas(MonsterCanvas gameCanvas) {
this.gameCanvas = gameCanvas;
}
public int getLife() {
return life;
}
public boolean isOnBeat() {
return onBeat;
}
public Graphics getGraphics() {
return graphics;
}
public MonsterCanvas getGameCanvas() {
return gameCanvas;
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -