enemy.java

来自「以传奇中的人物和怪物作为角色」· Java 代码 · 共 44 行

JAVA
44
字号
package com.liuwan.j2me.monster;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;

import com.liuwan.log.*;
/**
 * <p>Title: Develop game research</p>
 *
 * <p>Description: Develop game research</p>
 *
 * <p>Copyright: Copyright (c) 2005</p>
 *
 * <p>Company: Liuwan studio</p>
 *
 * @author Liuwan
 * @version 1.0
 */
public class Enemy extends Sprite{
    private int x;
    private int y;
    public Enemy(Image image) {
        super(image);
        /*Image monsterImg = Image.createImage(
                    "/com/liuwan/j2me/monster/images/enemy.png");
            instance = new Sprite(monsterImg, 49, 59);
*/
    }
    public Enemy(Image image, int frameWidth, int frameHeight) {
        super(image, frameWidth, frameHeight);
    }

    public Enemy(Sprite s) {
        super(s);
    }

    public void setX(int x) {
        this.x = x;
    }

    public void setY(int y) {
        this.y = y;
    }
}

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