rset.dsp

来自「某个实验事编写粗糙集智能信息处理的程序」· DSP 代码 · 共 1,138 行 · 第 1/2 页

DSP
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# Microsoft Developer Studio Project File - Name="RSet" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=RSet - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "RSet.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "RSet.mak" CFG="RSet - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "RSet - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "RSet - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
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# PROP Scc_ProjName ""
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CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "RSet - Win32 Release"

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# PROP BASE Intermediate_Dir "Release"
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# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
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# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
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LINK32=link.exe
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# ADD LINK32 htmlhelp.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib

!ELSEIF  "$(CFG)" == "RSet - Win32 Debug"

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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Yu"stdafx.h" /FD /GZ /c
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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SOURCE=.\Alpha.cpp
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SOURCE=.\AttEntropyReduce.cpp
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SOURCE=.\AttEntropyReduceTwo.cpp
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SOURCE=.\GetFileNameDlg.cpp
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SOURCE=.\yyzinc\Globe1.cpp
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SOURCE=.\yyzinc\Globe2.cpp
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SOURCE=.\LieDoc.cpp
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SOURCE=.\LieManualReduct.cpp
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SOURCE=.\ManualReductDlg.cpp
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SOURCE=.\RandomFilterDlg.cpp
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SOURCE=.\Reduct1.cpp
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SOURCE=.\Reduct2.cpp
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SOURCE=.\Reduct3.cpp
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SOURCE=.\RSet.cpp
# End Source File
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SOURCE=.\hlp\RSet.hpj

!IF  "$(CFG)" == "RSet - Win32 Release"

# PROP Ignore_Default_Tool 1
USERDEP__RSET_="hlp\AfxCore.rtf"	"hlp\AfxPrint.rtf"	"hlp\$(TargetName).hm"	
# Begin Custom Build - Making help file...
OutDir=.\Release
TargetName=RSet
InputPath=.\hlp\RSet.hpj
InputName=RSet

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	start /wait hcw /C /E /M "hlp\$(InputName).hpj" 
	if errorlevel 1 goto :Error 
	if not exist "hlp\$(InputName).hlp" goto :Error 
	copy "hlp\$(InputName).hlp" $(OutDir) 
	goto :done 
	:Error 
	echo hlp\$(InputName).hpj(1) : error: 
	type "hlp\$(InputName).log" 
	:done 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "RSet - Win32 Debug"

# PROP Ignore_Default_Tool 1
USERDEP__RSET_="hlp\AfxCore.rtf"	"hlp\AfxPrint.rtf"	"hlp\$(TargetName).hm"	
# Begin Custom Build - Making help file...
OutDir=.\Debug
TargetName=RIDAS
InputPath=.\hlp\RSet.hpj
InputName=RSet

"$(OutDir)\$(InputName).hlp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	start /wait hcw /C /E /M "hlp\$(InputName).hpj" 
	if errorlevel 1 goto :Error 
	if not exist "hlp\$(InputName).hlp" goto :Error 
	copy "hlp\$(InputName).hlp" $(OutDir) 
	goto :done 
	:Error 
	echo hlp\$(InputName).hpj(1) : error: 
	type "hlp\$(InputName).log" 
	:done 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\RSet.rc
# End Source File
# Begin Source File

SOURCE=.\RSetDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\RSetView.cpp
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SOURCE=.\Rtr.cpp
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SOURCE=.\discrete\SemiMini.cpp
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SOURCE=.\discrete\SemiMiniOne.cpp
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SOURCE=.\discrete\SemiNaive.cpp
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SOURCE=.\Set.cpp
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SOURCE=.\SetArgumentDlg3.cpp
# End Source File
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SOURCE=.\SetBreakPointDlg2.cpp
# End Source File
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SOURCE=.\yyzinc\SetClass.cpp
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SOURCE=.\sharecpp.cpp
# End Source File
# Begin Source File

SOURCE=.\ShowDataDoc.cpp
# End Source File
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SOURCE=.\ShowDataView.cpp
# End Source File
# Begin Source File

SOURCE=.\ShowProgressDlg.cpp
# End Source File
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SOURCE=.\wangyInc\Skowron.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\Table.cpp
# End Source File
# Begin Source File

SOURCE=.\yyzinc\Utility.cpp
# End Source File
# Begin Source File

SOURCE=.\phinc\ValBase.cpp
# End Source File
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SOURCE=.\phinc\ValReductionOne.cpp
# End Source File
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SOURCE=.\phinc\ValReductionThree.cpp
# End Source File
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SOURCE=.\phinc\ValReductionTwo.cpp
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SOURCE=.\VP_B.cpp
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SOURCE=.\WaitDlg.cpp
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SOURCE=.\yyzinc\YyzIncompleteIS1.cpp
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SOURCE=.\zssinc\Zss.cpp
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SOURCE=.\zssinc\ZssBreakPointScaler.cpp
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# End Source File
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SOURCE=.\zssinc\ZssComplete.cpp
# End Source File
# Begin Source File

SOURCE=.\zssinc\ZssConditionMeanComplete.cpp
# End Source File
# Begin Source File

SOURCE=.\zssinc\ZssEntropyScaler.cpp
# End Source File
# Begin Source File

SOURCE=.\zssinc\ZssFrequencyScaler.cpp
# End Source File
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SOURCE=.\zssinc\ZssManualScaler.cpp
# End Source File
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SOURCE=.\zssinc\ZssMeanComplete.cpp
# End Source File
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SOURCE=.\zssinc\ZssScaler.cpp
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SOURCE=.\AttEntropyReduceTwo.h
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SOURCE=.\BaoComplete.h
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# Begin Source File

SOURCE=.\ChildFrm.h
# End Source File
# Begin Source File

SOURCE=.\discrete\DisFour.h
# End Source File
# Begin Source File

SOURCE=.\discrete\DisOne.h
# End Source File
# Begin Source File

SOURCE=.\discrete\DisThree.h
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# Begin Source File

SOURCE=.\discrete\DisTwo.h
# End Source File
# Begin Source File

SOURCE=.\EditGrid.h
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SOURCE=.\EditWnd.h
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SOURCE=.\GetFileNameDlg.h
# End Source File
# Begin Source File

SOURCE=.\yyzinc\Globe1.h
# End Source File
# Begin Source File

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