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📄 childfrm.cpp

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// ChildFrm.cpp : implementation of the CChildFrame class
//
 
#include "stdafx.h"
#include "RSet.h"
#include "liedoc.h"
#include "ChildFrm.h"
#include "string.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CChildFrame

IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)

BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
	//{{AFX_MSG_MAP(CChildFrame)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction

CChildFrame::CChildFrame()
{
	// TODO: add member initialization code here
	
}

CChildFrame::~CChildFrame()
{
}

BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	if( !CMDIChildWnd::PreCreateWindow(cs) )
		return FALSE;

	return TRUE;
}



/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics

#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
	CMDIChildWnd::AssertValid();
}

void CChildFrame::Dump(CDumpContext& dc) const
{
	CMDIChildWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers
void CChildFrame::OnUpdateFrameTitle(BOOL bAddToTitle)
{
	// First let MFC do standard title
	CMDIChildWnd::OnUpdateFrameTitle(bAddToTitle);
	CLieDoc* pDoc;
	pDoc=(CLieDoc*)GetActiveDocument();
	if(pDoc)
	{
		char text[256];
		GetWindowText(text, sizeof(text));  // Get MFC title..
		strcat(text, " As ");               // and append " As [viewName]"
		strcat(text,pDoc->GetDocType());
		SetWindowText(text);                // change frame title
	} 
}

BOOL CChildFrame::PreTranslateMessage(MSG* pMsg) 
{
/*	CRSetApp* theApp=(CRSetApp*)AfxGetApp();
	if( theApp->g_lAlgRunning)
	{
		if(pMsg->message==WM_PAINT)
			return true;
	}	
*/	return CMDIChildWnd::PreTranslateMessage(pMsg);
}

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