shrimpmap.java

来自「刚刚编的j2me 小游戏」· Java 代码 · 共 227 行

JAVA
227
字号
import javax.microedition.lcdui.game.GameCanvas;

public class ShrimpMap extends GameCanvas
{
	public static int mapfloor1[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maplava1[][]=
	{
		{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}		
	};
	
	public static int mapwall1[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maphome1[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,3,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,3,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int mapfloor2[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,0,1,1,1,1,1,1,1},
		{1,1,1,1,0,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maplava2[][]=
	{
		{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,-1,0,0,0,0,0,0,0},
		{0,0,0,0,-1,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}		
	};
	
	public static int mapwall2[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,2,0,0,0,0,0,0},
		{0,0,0,0,0,2,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maphome2[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,3,0,0,0,3,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,3,0,0,0,3,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int mapfloor3[][]=
	{
		{1,1,1,1,1,0,0,0,1,1,1,1},
		{1,1,1,1,1,0,0,0,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{0,1,1,1,1,1,1,1,0,1,1,1},
		{1,1,1,1,0,1,1,1,1,1,1,0},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,0,0,0,1,1,1,1},
		{1,1,1,1,1,0,0,0,1,1,1,1}
	};
	
	public static int maplava3[][]=
	{
		{0,0,0,0,0,-1,-1,-1,0,0,0,0},
		{0,0,0,0,0,-1,-1,-1,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{-1,0,0,0,0,0,0,0,-1,0,0,0},
		{0,0,0,0,-1,0,0,0,0,0,0,-1},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,-1,-1,-1,0,0,0,0},
		{0,0,0,0,0,-1,-1,-1,0,0,0,0}	
	};
	
	public static int mapwall3[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,2,0,2,0,0,0,0},
		{0,0,0,0,0,2,0,2,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maphome3[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};

	public ShrimpMap() 
	{
		super(true);
	}

}

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