⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 shrimpmap.java

📁 刚刚编的j2me 小游戏
💻 JAVA
字号:
import javax.microedition.lcdui.game.GameCanvas;

public class ShrimpMap extends GameCanvas
{
	public static int mapfloor1[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,1,1,1,1,1,1,1,1,1,1,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maplava1[][]=
	{
		{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,0,0,0,0,0,0,0,0,0,0,-1},
		{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}		
	};
	
	public static int mapwall1[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,2,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maphome1[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,3,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,3,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int mapfloor2[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,0,1,1,1,1,1,1,1},
		{1,1,1,1,0,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maplava2[][]=
	{
		{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,-1,0,0,0,0,0,0,0},
		{0,0,0,0,-1,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}		
	};
	
	public static int mapwall2[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,2,0,0,0,0,0,0},
		{0,0,0,0,0,2,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maphome2[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,3,0,0,0,3,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,3,0,0,0,3,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int mapfloor3[][]=
	{
		{1,1,1,1,1,0,0,0,1,1,1,1},
		{1,1,1,1,1,0,0,0,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{0,1,1,1,1,1,1,1,0,1,1,1},
		{1,1,1,1,0,1,1,1,1,1,1,0},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,1,1,1,1,1,1,1},
		{1,1,1,1,1,0,0,0,1,1,1,1},
		{1,1,1,1,1,0,0,0,1,1,1,1}
	};
	
	public static int maplava3[][]=
	{
		{0,0,0,0,0,-1,-1,-1,0,0,0,0},
		{0,0,0,0,0,-1,-1,-1,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{-1,0,0,0,0,0,0,0,-1,0,0,0},
		{0,0,0,0,-1,0,0,0,0,0,0,-1},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,-1,-1,-1,0,0,0,0},
		{0,0,0,0,0,-1,-1,-1,0,0,0,0}	
	};
	
	public static int mapwall3[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,2,0,2,0,0,0,0},
		{0,0,0,0,0,2,0,2,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};
	
	public static int maphome3[][]=
	{
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,3,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0},
		{0,0,0,0,0,0,0,0,0,0,0,0}
	};

	public ShrimpMap() 
	{
		super(true);
	}

}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -