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📄 chessboarddlg.cpp

📁 棋盘覆盖问题演示程序
💻 CPP
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// ChessBoardDlg.cpp : implementation file
//

#include "stdafx.h"
#include "ChessBoard.h"
#include "ChessBoardDlg.h"
#include "ChessBoardView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();
    int m_Num;
// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChessBoardDlg dialog

CChessBoardDlg::CChessBoardDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CChessBoardDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CChessBoardDlg)
	m_Num = 16;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

}

void CChessBoardDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CChessBoardDlg)
	DDX_Text(pDX, IDC_EDIT1, m_Num);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CChessBoardDlg, CDialog)
	//{{AFX_MSG_MAP(CChessBoardDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_OnPaint, OnPaintChessboard)
	ON_WM_LBUTTONDOWN()
	ON_BN_CLICKED(IDC_FillBoard, OnFillBoard)
	ON_BN_CLICKED(IDC_OnOK, OnOK)
	ON_BN_CLICKED(IDC_OnCancle, OnOnCancle)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChessBoardDlg message handlers

BOOL CChessBoardDlg::OnInitDialog()
{
  	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.
  
	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	iFlag=0;// 标志量,用来保证单击棋盘之后高亮方格,然后再单击则无效
	iBflag=0;//标志量,用来保证只有单击绘制棋盘按钮之后才能单击棋盘覆盖按钮
	iCflag=0;//标志量,单击绘制棋盘按钮前不能选中特殊方格
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CChessBoardDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CChessBoardDlg::OnPaint() 
{
    PaintSquare();
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CChessBoardDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CChessBoardDlg::OnPaintChessboard() 
{
UpdateData(TRUE);
if (m_Num==2||m_Num==4||m_Num==8||m_Num==16||m_Num==32)
{
int a=m_Num;
CClientDC dc(this);
CPoint StartPoint,EndPoint;
StartPoint.x=140;//起始点
StartPoint.y=20;
long ChessNumber=(long)480/a;
for(int i=0;i<=a;i++)
{
 dc.MoveTo(StartPoint); 
 EndPoint.x=StartPoint.x;//终点
 EndPoint.y=500;
 dc.LineTo(EndPoint);
 StartPoint.x+=ChessNumber;
}
StartPoint.x=140;
StartPoint.y=20;
for(i=0;i<=a;i++)
{
 dc.MoveTo(StartPoint); 
 EndPoint.y=StartPoint.y;
 EndPoint.x=620;
 dc.LineTo(EndPoint);
 StartPoint.y+=ChessNumber;
}
 iCflag=1;
}
else if(m_Num!=0&&m_Num%64==0)
{
    MessageBox("有没有搞错?数太大将无法显示清晰","输入错误");
	UpdateData(FALSE);
}
else
{
	MessageBox("瞎输入,懂不懂什么叫棋盘覆盖?","输入错误");
	UpdateData(FALSE);
}
}



void CChessBoardDlg::OnLButtonDown(UINT nFlags, CPoint point) //单击鼠标左键填充此方格
{
if(iFlag==0&&iCflag==1)
{//此前已单击绘制棋盘按钮,且未单击选中特殊方格
 if(point.x>140&&point.x<620&&point.y>20&&point.y<500)//如果单击的点在棋盘内
 {//填充此方格
  long Width=(long)480/m_Num;
  lrect.left=(point.x-140)/(int)Width*(long)Width+140;
  lrect.top=(point.y-20)/(int)Width*(long)Width+20;
  lrect.bottom=lrect.top+Width;
  lrect.right=lrect.left+Width;
  CClientDC dc(this);
  CBrush Red(RGB(255,0,0));
  dc.SelectObject(&Red);
  dc.FillRect(lrect,&Red);
  iFlag=1;//再单击无效
  iBflag=1;//标记为已单击棋盘覆盖按钮
}
}
	CDialog::OnLButtonDown(nFlags, point);
}

void CChessBoardDlg::InitBoard()
{   //定义特殊方格的行列号,存储到Board数组中
	tile=1;
	int dr,dc;
   	long Width=480/m_Num;
	dr=(lrect.top-20)/Width+1;
	dc=(lrect.left-140)/Width+1;
    board[dr][dc]=0;
	chessboard(1,1,dr,dc,m_Num);//用L型骨牌覆盖棋盘
}



void CChessBoardDlg::chessboard(int tr, int tc, int dr, int dc, int size)//棋盘覆盖
{
if (size==1) return;
  register int t=tile++; //L型骨牌号
  register int s=size/2; //分割棋盘

  //覆盖左上角棋盘
 if(dr<tr+s && dc<tc+s)
	 //特殊方格在此棋盘中
   chessboard(tr,tc,dr,dc,s);
 else 
 {//此棋盘无特殊方格
   board[tr+s-1][tc+s-1]=t;//用t号L型骨牌覆盖右下角
   chessboard(tr,tc,tr+s-1,tc+s-1,s);//覆盖其余方格
 }

 //覆盖右上角棋盘
 if(dr<tr+s && dc>=tc+s)
	//特殊方格在此棋盘中 
   chessboard(tr,tc+s,dr,dc,s);
 else 
 {//此棋盘无特殊方格
   board[tr+s-1][tc+s]=t;//用t号L型骨牌覆盖左下角
   chessboard(tr,tc+s,tr+s-1,tc+s,s);//覆盖其余方格
 }

 //覆盖左下角棋盘
 if(dr>=tr+s && dc<tc+s)
	 //特殊方格在此棋盘中
   chessboard(tr+s,tc,dr,dc,s);
 else 
 {//此棋盘无特殊方格
   board[tr+s][tc+s-1]=t;//用t号L型骨牌覆盖右上角
   chessboard(tr+s,tc,tr+s,tc+s-1,s);//覆盖其余方格
 }

 //覆盖右下角棋盘
 if(dr>=tr+s && dc>=tc+s)
    //特殊方格在此棋盘中
   chessboard(tr+s,tc+s,dr,dc,s);
 else 
 {//此棋盘无特殊方格
   board[tr+s][tc+s]=t;//用t号L型骨牌覆盖左上角
   chessboard(tr+s,tc+s,tr+s,tc+s,s);}//覆盖其余方格
}



void CChessBoardDlg::OnFillBoard() 
{//填充棋盘
 if(iBflag==1)
 {//已单击绘制棋盘按钮
 InitBoard();
 int i,j;
 long Width=480/m_Num;
 for(i=1;i<=m_Num;i++)//填充棋盘
   for(j=1;j<=m_Num;j++)
   {
     CRect rect;
     rect.top=20+Width*(i-1);
     rect.left=140+Width*(j-1);
     rect.bottom=rect.top+Width;
     rect.right=rect.left+Width;
     CClientDC dc(this);
	 if(board[i][j]!=0)
	 {//填充除特殊方格以外的所有其他方格
     CBrush Blue(RGB(board[i][j]*80,board[i][j]*40,board[i][j]*12));//初始化笔刷
     dc.SelectObject(&Blue);
     dc.FillRect(rect,&Blue);
	 }
   }
 }	
}

void CChessBoardDlg::OnOK() 
{//重新开始

	CDialog::Invalidate(FALSE);
    OnInitDialog();

}


//背景布色
void CChessBoardDlg::PaintSquare()
{
    lrect.left=140;
    lrect.top=20;
    lrect.bottom=lrect.top+480;
    lrect.right=lrect.left+480;
    CClientDC dc(this);
    CBrush Red(RGB(160,160,160));
    dc.SelectObject(&Red);
    dc.FillRect(lrect,&Red);
}
   

void CChessBoardDlg::OnOnCancle() 
{
	OnCancel();
	// TODO: Add your control notification handler code here
	
}




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