📄 chessboarddlg.h
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// ChessBoardDlg.h : header file
//
#if !defined(AFX_CHESSBOARDDLG_H__E52B9413_7797_4E7D_B94B_B11F195FD4BB__INCLUDED_)
#define AFX_CHESSBOARDDLG_H__E52B9413_7797_4E7D_B94B_B11F195FD4BB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CChessBoardDlg dialog
class CChessBoardDlg : public CDialog
{
// Construction
public:
void PaintSquare();
CChessBoardDlg(CWnd* pParent = NULL); // standard constructor
CRect lrect;
int m_Num;
int board[100][100];
int tile;
void chessboard(int,int,int,int,int);
void InitBoard();
// Dialog Data
//{{AFX_DATA(CChessBoardDlg)
enum { IDD = IDD_CHESSBOARD_DIALOG };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChessBoardDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CChessBoardDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnPaintChessboard();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnFillBoard();
afx_msg void OnOK();
afx_msg void OnOnCancle();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int iBflag;
int iFlag;
int iCflag;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHESSBOARDDLG_H__E52B9413_7797_4E7D_B94B_B11F195FD4BB__INCLUDED_)
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