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📄 chessboarddlg.h

📁 棋盘覆盖问题演示程序
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// ChessBoardDlg.h : header file
//

#if !defined(AFX_CHESSBOARDDLG_H__E52B9413_7797_4E7D_B94B_B11F195FD4BB__INCLUDED_)
#define AFX_CHESSBOARDDLG_H__E52B9413_7797_4E7D_B94B_B11F195FD4BB__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CChessBoardDlg dialog

class CChessBoardDlg : public CDialog
{
// Construction
public:
	void PaintSquare();
	CChessBoardDlg(CWnd* pParent = NULL);	// standard constructor
    CRect lrect;
	int	m_Num;
	int board[100][100];
	int tile;
	void chessboard(int,int,int,int,int);
	void InitBoard();
// Dialog Data
	//{{AFX_DATA(CChessBoardDlg)
	enum { IDD = IDD_CHESSBOARD_DIALOG };

	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CChessBoardDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CChessBoardDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnPaintChessboard();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnFillBoard();
	afx_msg void OnOK();
	afx_msg void OnOnCancle();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	int iBflag;
	int iFlag;
	int iCflag;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CHESSBOARDDLG_H__E52B9413_7797_4E7D_B94B_B11F195FD4BB__INCLUDED_)

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