📄 rei_20.pas
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unit Rei_20;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
ExtCtrls, Menus, StdCtrls;
type
TRei40_20 = class(TForm)
Timer1: TTimer;
MainMenu1: TMainMenu;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
private
{ Private 定义 }
procedure Thunder(X1, Y1, X2, Y2: Integer; Col, Ran: Byte;
Bmap: TBitmap);
procedure PatDi(Pnum: Byte; X1, Y1: Integer; Bmap: TBitmap);
public
{ Public 定义 }
end;
const
Yoko = 37; //显示的横向图案数
Tate = 27; //显示的纵向图案数
DYoko = Yoko * 16; //显示的横向点数
DTate = Tate * 16; //显示的纵向点数
PtFull = 16; //全面显示(不要重叠显示)的图案数
var
Rei40_20: TRei40_20;
// 定义载入用、去除模版用与绘制用的点阵图
Load_Bmap: TBitmap;
Xpat_Bmap: TBitmap;
Back_Bmap: TBitmap;
Make_Bmap: TBitmap;
// 定义各种变量(Byte类型、LongInt 类型、TRect类型、数组类型)
PX, PY, TC: Byte;
RS: LongInt;
Rect_L, Rect_B, Rect_M, Rect_D: TRect;
Tree: array[0..200] of Integer;
implementation
{$R *.DFM}
procedure TRei40_20.FormCreate(Sender: TObject);
var
// 定义局部变量
X, Y: Byte;
begin
// 设定Form属性
Rei40_20.Height := 480;
Rei40_20.Width := 640;
// 载入图案
Load_Bmap := TBitmap.Create;
Load_Bmap.LoadFromFile(GetCurrentDir + '\ExData\Pat_Sample.bmp');
// 储存去除用点阵图
Xpat_Bmap := TBitmap.Create;
Xpat_Bmap.Width := 256;
Xpat_Bmap.Height := 256;
// 制作去除用点阵图
Rect_L := Rect(0, 0, 256, 256);
Xpat_Bmap.Canvas.CopyMode := cmSrcCopy;
Xpat_Bmap.Canvas.CopyRect(Rect_L, Load_Bmap.Canvas, Rect_L);
Xpat_Bmap.Canvas.Brush.Color := clBlack;
Xpat_Bmap.Canvas.BrushCopy(Rect_L, Load_Bmap, Rect_L, clWhite);
Xpat_Bmap.Canvas.CopyMode := cmMergePaint;
Xpat_Bmap.Canvas.CopyRect(Rect_L, Load_Bmap.Canvas, Rect_L);
// 储存背景用点阵图并绘制
Back_Bmap := TBitmap.Create;
Back_Bmap.Width := DYoko;
Back_Bmap.Height := DTate;
for Y := 0 to (Tate - 1) do
for X := 0 to (Yoko - 1) do
begin
if Y <= 25 then
PatDi(2, X * 16, Y * 16, Back_Bmap)
else
PatDi(7, X * 16, Y * 16, Back_Bmap);
if Y = 25 then
PatDi(16, X * 16, Y * 16, Back_Bmap);
end;
// 储存绘制用点阵图
Make_Bmap := TBitmap.Create;
Make_Bmap.Width := DYoko + 32;
Make_Bmap.Height := DTate + 32;
// 将随机数初始化
Randomize;
end;
procedure TRei40_20.Timer1Timer(Sender: TObject);
begin
// 将背景绘制至Back_Bmap上
Make_Bmap.Canvas.CopyMode := cmSrcCopy;
Rect_B := Rect(0, 0, DYoko, DTate);
Rect_M := Rect(16, 16, DYoko + 16, DTate + 16);
Make_Bmap.Canvas.CopyRect(Rect_M, Back_Bmap.Canvas, Rect_B);
// 依序将闪电绘制在Make_Bmap上,并显示在Form上
TC := (TC + 1) and 31;
case TC of
0: Thunder(10 + 16, 16, 582 + 16, 400 + 16, 1, 0, Make_Bmap);
1: Thunder(10 + 16, 16, 582 + 16, 400 + 16, 0, 1, Make_Bmap);
2: Thunder(10 + 16, 16, 582 + 16, 400 + 16, 1, 1, Make_Bmap);
7: Thunder(10 + 16, 16, 582 + 16, 400 + 16, 1, 1, Make_Bmap);
8: Thunder(10 + 16, 16, 582 + 16, 400 + 16, 0, 1, Make_Bmap);
9: Thunder(10 + 16, 16, 582 + 16, 400 + 16, 1, 1, Make_Bmap);
end;
Rei40_20.Canvas.CopyMode := cmSrcCopy;
Rect_D := Rect(0, 0, ClientWidth, ClientHeight);
Rei40_20.Canvas.CopyRect(Rect_D, Make_Bmap.Canvas, Rect_M);
end;
procedure TRei40_20.Thunder(X1, Y1, X2, Y2: Integer; Col, Ran: Byte;
Bmap: TBitmap);
const
Tmax = 12;
var
// 定义局部变量
Xadd, TX, TY: Integer;
Yadd, Tran, Tn, Mc: Byte;
begin
// 制作闪电
Tree[0] := 0;
Bmap.Canvas.Pen.Width := 2;
case Col of
0: Bmap.Canvas.Pen.color := clYellow;
1: Bmap.Canvas.Pen.color := clWhite;
end;
if Ran = 0 then
RS := RandSeed
else
RandSeed := RS;
for Tn := 0 to Tmax do
begin
Yadd := 12 + Random(20);
if Tree[0] = 0 then
begin
TY := Y1;
TX := X1 + 50 + Random(X2 - X1 - 100);
end
else begin
Tran := Random(Tree[0]) + 1;
TX := Tree[Tran * 2 - 1];
TY := Tree[Tran * 2];
end;
if TX < X1 + (X2 - X1) div 3 then
Xadd := 16 + Random(16 - Tn)
else if TX > X2 - (X2 - X1) div 3 then
Xadd := -16 - Random(16 - Tn)
else
Xadd := 16 + Tn - Random(33 + Tn * 2);
Bmap.Canvas.Moveto(TX, TY);
Mc := 0;
while (TX + Xadd - 16 >= X1) and (TX + Xadd + 16 <= X2) and
(TY + Yadd <= Y2) and (Random(Tmax - Tn + 1) + 4 > Mc) do
begin
Mc := Mc + 1;
TY := TY + Yadd;
TX := TX + Xadd - 16 + Random(33);
Bmap.Canvas.Lineto(TX, TY);
if (TX > X1 + 50) and (TX < X2 - 50) and (TY < Y2 - 100) and
(Tree[0] < 100) then
begin
Tree[0] := Tree[0] + 1;
Tree[Tree[0] * 2 - 1] := TX;
Tree[Tree[0] * 2] := TY;
end;
end;
end;
end;
procedure TRei40_20.PatDi(Pnum: Byte; X1, Y1: Integer; Bmap: TBitmap);
begin
// 将指定图案绘制至指定点阵图的指定位置上(重叠显示适用)
PX := (Pnum and $F) * 16;
PY := Pnum and $F0;
Rect_L := Rect(PX, PY, PX + 16, PY + 16);
Rect_D := Rect(X1, Y1, X1 + 16, Y1 + 16);
if Pnum <> 0 then
if Pnum >= PtFull then
begin
Bmap.Canvas.CopyMode := cmSrcPaint;
Bmap.Canvas.CopyRect(Rect_D, Xpat_Bmap.Canvas, Rect_L);
Bmap.Canvas.CopyMode := cmSrcAnd;
Bmap.Canvas.CopyRect(Rect_D, Load_Bmap.Canvas, Rect_L);
end
else begin
Bmap.Canvas.CopyMode := cmSrcCopy;
Bmap.Canvas.CopyRect(Rect_D, Load_Bmap.Canvas, Rect_L);
end;
end;
procedure TRei40_20.FormClose(Sender: TObject; var Action: TCloseAction);
begin
// 将载入用、去除用与绘制用的点阵图释放掉
Load_Bmap.Free;
Xpat_Bmap.Free;
Make_Bmap.Free;
end;
end.
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