📄 recvthread.h
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#if !defined(AFX_RECVTHREAD_H__5A2CCDE3_784E_4757_A5CB_90F33463CAD6__INCLUDED_)
#define AFX_RECVTHREAD_H__5A2CCDE3_784E_4757_A5CB_90F33463CAD6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RecvThread.h : header file
//
#include "queue.h"
#include "lable.h"
#include "Export.h"
#include "VariantBufConvert.h"
#include "afxmt.h"
class CHWCmppAPIDlg;
/////////////////////////////////////////////////////////////////////////////
// CRecvThread thread
class CRecvThread : public CWinThread
{
BOOL m_bIsShowMsg;
CCriticalSection m_criticalIsShowMsg;
DECLARE_DYNCREATE(CRecvThread)
protected:
CRecvThread(); // protected constructor used by dynamic creation
// Attributes
public:
BOOL m_bIfRun;
CQueue m_queueRW;
CHWCmppAPIDlg* m_pParent;
// Operations
public:
CString m_strMsg;
BOOL GetIfShowMsg();
void QuitThread();
void ShowMsg(const CString &strMsg);
void SetIfShowMsg(BOOL bIsSHow);
BOOL Init(int nID,CString strQueueUp, CString strQueueDown,CHWCmppAPIDlg* pParent);
void Stop();
void Start();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRecvThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CRecvThread();
// Generated message map functions
//{{AFX_MSG(CRecvThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
afx_msg LRESULT OnRecvLoop(WPARAM w,LPARAM l);
DECLARE_MESSAGE_MAP()
private:
BOOL m_bInit;
int m_nID;
// int m_nThreadID;
};
#include "HWCmppAPIDlg.h"
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RECVTHREAD_H__5A2CCDE3_784E_4757_A5CB_90F33463CAD6__INCLUDED_)
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