📄 owndrawbuttondlg.cpp
字号:
// OwnDrawButtonDlg.cpp : implementation file
//
#include "stdafx.h"
#include "OwnDrawButton.h"
#include "OwnDrawButtonDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COwnDrawButtonDlg dialog
COwnDrawButtonDlg::COwnDrawButtonDlg(CWnd* pParent /*=NULL*/)
: CDialog(COwnDrawButtonDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(COwnDrawButtonDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
int i = 0, j = 0;
for (i = 0; i < 3; ++i)
for (j = 0; j < 3; ++j)
table[i][j] = 'c';
count1=0;
count2=0;
}
void COwnDrawButtonDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COwnDrawButtonDlg)
DDX_Control(pDX, IDC_PLUCKBUTTON5, m_PluckBut5);
DDX_Control(pDX, IDC_PLUCKBUTTON9, m_PluckBut9);
DDX_Control(pDX, IDC_PLUCKBUTTON8, m_PluckBut8);
DDX_Control(pDX, IDC_PLUCKBUTTON7, m_PluckBut7);
DDX_Control(pDX, IDC_PLUCKBUTTON6, m_PluckBut6);
DDX_Control(pDX, IDC_PLUCKBUTTON4, m_PluckBut4);
DDX_Control(pDX, IDC_PLUCKBUTTON3, m_PluckBut3);
DDX_Control(pDX, IDC_PLUCKBUTTON2, m_PluckBut2);
DDX_Control(pDX, IDC_PLUCKBUTTON1, m_PluckBut1);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COwnDrawButtonDlg, CDialog)
//{{AFX_MSG_MAP(COwnDrawButtonDlg)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_PLUCKBUTTON1, OnPluckbutton1)
ON_BN_CLICKED(IDC_PLUCKBUTTON2, OnPluckbutton2)
ON_BN_CLICKED(IDC_PLUCKBUTTON3, OnPluckbutton3)
ON_BN_CLICKED(IDC_PLUCKBUTTON4, OnPluckbutton4)
ON_BN_CLICKED(IDC_PLUCKBUTTON5, OnPluckbutton5)
ON_BN_CLICKED(IDC_PLUCKBUTTON6, OnPluckbutton6)
ON_BN_CLICKED(IDC_PLUCKBUTTON7, OnPluckbutton7)
ON_BN_CLICKED(IDC_PLUCKBUTTON8, OnPluckbutton8)
ON_BN_CLICKED(IDC_PLUCKBUTTON9, OnPluckbutton9)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COwnDrawButtonDlg message handlers
BOOL COwnDrawButtonDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// 初始化按钮
b_BufFlag = true;
m_MyButton3.SetBkColor( RGB(202,186,239) );
m_MyButton3.SetForeColor( RGB(255,255,0) );
m_TitleBox2.SetBkColor( RGB(248,179,253) );
m_TitleBox2.SetForeColor( RGB(0,255,0) );
m_TitleBox2.SetButStatus( BUT_STATUS_RIGHT );
m_PluckBut2.SetPluckButStyle( KEY_STYLE_LEFT );
m_PluckBut3.SetPluckButStyle( KEY_STYLE_RIGHT );
m_PluckBut4.SetPluckButStyle( KEY_STYLE_UP );
m_PluckBut5.SetPluckButStyle( KEY_STYLE_DOWN );
m_PluckBut6.SetPluckButStyle( KEY_STYLE_LEFT );
m_PluckBut7.SetPluckButStyle( KEY_STYLE_RIGHT );
m_PluckBut8.SetPluckButStyle( KEY_STYLE_UP );
m_PluckBut9.SetPluckButStyle( KEY_STYLE_DOWN );
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void COwnDrawButtonDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR COwnDrawButtonDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//////////////////////////////////////////////////////////////////////////////
//DEL void COwnDrawButtonDlg::OnMybutton1()
//DEL {
//DEL b_BufFlag = !b_BufFlag;
//DEL m_MyButton2.EnableWindow( b_BufFlag );
//DEL }
//单击标题条响应函数示例:与普通按钮不同,只有单击它的文字部分才应该给予响应
//DEL void COwnDrawButtonDlg::OnTitlebox1()
//DEL {
//DEL if( m_TitleBox1.ClickBut() ) //单击有效区,执行相应操作
//DEL {
//DEL
//DEL }
//DEL }
void COwnDrawButtonDlg::OnPluckbutton1()
{
// TODO: Add your control notification handler code here
if(table[0][0]=='c')
table[0][0]='o';
else
{
::AfxMessageBox("白痴,有子了,下另一格去!");
return;
}
UpdateView();
if(check(table)==2)
{
::AfxMessageBox("恭喜,你赢了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
int x, y;
m_chess.work(table, x, y);
table[x][y]='x';
UpdateView();
if(check(table)==1)
{
::AfxMessageBox("啊噢,你输了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
}
void COwnDrawButtonDlg::OnPluckbutton2()
{
// TODO: Add your control notification handler code here
if( table[0][1]=='c') table[0][1]='o';
else
{
::AfxMessageBox("白痴,有子了,下另一格去!");
return;
}
UpdateView();
if(check(table)==2)
{
::AfxMessageBox("恭喜,你赢了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
int x, y;
m_chess.work(table, x, y);
table[x][y]='x';
UpdateView();
if(check(table)==1)
::AfxMessageBox("啊噢,你输了!");
else if(check(table)==3)
::AfxMessageBox("晕,平局!");
UpdateView();
}
void COwnDrawButtonDlg::OnPluckbutton3()
{
// TODO: Add your control notification handler code here
if( table[0][2]=='c') table[0][2]='o';
else
{
::AfxMessageBox("白痴,有子了,下另一格去!");
return;
}
UpdateView();
if(check(table)==2)
{
::AfxMessageBox("恭喜,你赢了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
int x, y;
m_chess.work(table, x, y);
table[x][y]='x';
UpdateView();
if(check(table)==1)
::AfxMessageBox("啊噢,你输了!");
else if(check(table)==3)
::AfxMessageBox("晕,平局!");
UpdateView();
}
void COwnDrawButtonDlg::OnPluckbutton4()
{
// TODO: Add your control notification handler code here
if( table[1][0]=='c') table[1][0]='o';
else
{
::AfxMessageBox("白痴,有子了,下另一格去!");
return;
}
UpdateView();
if(check(table)==2)
{
::AfxMessageBox("恭喜,你赢了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
int x, y;
m_chess.work(table, x, y);
table[x][y]='x';
UpdateView();
if(check(table)==1)
::AfxMessageBox("啊噢,你输了!");
else if(check(table)==3)
::AfxMessageBox("晕,平局!");
UpdateView();
}
void COwnDrawButtonDlg::OnPluckbutton5()
{
// TODO: Add your control notification handler code here
if( table[1][1]=='c') table[1][1]='o';
else
{
::AfxMessageBox("白痴,有子了,下另一格去!");
return;
}
UpdateView();
if(check(table)==2)
{
::AfxMessageBox("恭喜,你赢了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
int x, y;
m_chess.work(table, x, y);
table[x][y]='x';
UpdateView();
if(check(table)==1)
::AfxMessageBox("啊噢,你输了!");
else if(check(table)==3)
::AfxMessageBox("晕,平局!");
UpdateView();
}
void COwnDrawButtonDlg::OnPluckbutton6()
{
// TODO: Add your control notification handler code here
if( table[1][2]=='c') table[1][2]='o';
else
{
::AfxMessageBox("白痴,有子了,下另一格去!");
return;
}
UpdateView();
if(check(table)==2)
{
::AfxMessageBox("恭喜,你赢了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
int x, y;
m_chess.work(table, x, y);
table[x][y]='x';
UpdateView();
if(check(table)==1)
::AfxMessageBox("啊噢,你输了!");
else if(check(table)==3)
::AfxMessageBox("晕,平局!");
UpdateView();
}
void COwnDrawButtonDlg::OnPluckbutton7()
{
// TODO: Add your control notification handler code here
if( table[2][0]=='c') table[2][0]='o';
else
{
::AfxMessageBox("白痴,有子了,下另一格去!");
return;
}
UpdateView();
if(check(table)==2)
{
::AfxMessageBox("恭喜,你赢了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
int x, y;
m_chess.work(table, x, y);
table[x][y]='x';
UpdateView();
if(check(table)==1)
::AfxMessageBox("啊噢,你输了!");
else if(check(table)==3)
::AfxMessageBox("晕,平局!");
UpdateView();
}
void COwnDrawButtonDlg::OnPluckbutton8()
{
// TODO: Add your control notification handler code here
if( table[2][1]=='c') table[2][1]='o';
else
{
::AfxMessageBox("白痴,有子了,下另一格去!");
return;
}
UpdateView();
if(check(table)==2)
{
::AfxMessageBox("恭喜,你赢了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
int x, y;
m_chess.work(table, x, y);
table[x][y]='x';
UpdateView();
if(check(table)==1)
::AfxMessageBox("啊噢,你输了!");
else if(check(table)==3)
::AfxMessageBox("晕,平局!");
UpdateView();
}
void COwnDrawButtonDlg::OnPluckbutton9()
{
// TODO: Add your control notification handler code here
if( table[2][2]=='c') table[2][2]='o';
else
{
::AfxMessageBox("白痴,有子了,下另一格去!");
return;
}
UpdateView();
if(check(table)==2)
{
::AfxMessageBox("恭喜,你赢了!");
return;
}
else if(check(table)==3)
{
::AfxMessageBox("晕,平局!");
return;
}
int x, y;
m_chess.work(table, x, y);
table[x][y]='x';
UpdateView();
if(check(table)==1)
::AfxMessageBox("啊噢,你输了!");
else if(check(table)==3)
::AfxMessageBox("晕,平局!");
UpdateView();
}
void COwnDrawButtonDlg::OnButton1()
{
// TODO: Add your control notification handler code here
initialqipan();
}
void COwnDrawButtonDlg::UpdateView()
{
int buttonID[] =
{
IDC_PLUCKBUTTON1,
IDC_PLUCKBUTTON2,
IDC_PLUCKBUTTON3,
IDC_PLUCKBUTTON4,
IDC_PLUCKBUTTON5,
IDC_PLUCKBUTTON6,
IDC_PLUCKBUTTON7,
IDC_PLUCKBUTTON8,
IDC_PLUCKBUTTON9
};
for (int i = 0; i < 3; ++i)
for (int j = 0; j < 3; ++j)
if (table[i][j] == 'c')
((CPluckButton*)(this->GetDlgItem(buttonID[i * 3 + j])))->setcolor(0);
else if (table[i][j] == 'x')
((CPluckButton*)(this->GetDlgItem(buttonID[i * 3 + j])))->setcolor(1);
else
((CPluckButton*)(this->GetDlgItem(buttonID[i * 3 + j])))->setcolor(2);
// SendMessage(WM_CLOSE);
}
void COwnDrawButtonDlg::OnButton2()
{
initialqipan();// TODO: Add your control notification handler code here
table[1][1]='x';
UpdateView();
}
int COwnDrawButtonDlg::check(char table[][3])
{
int k;
for (k=0;k<8;k++)
if (che(table,k,'x')==1) return 1;//机win
else if (che(table,k,'o')==1)return 2;//人win
else if(che(table,k,'x')==2&&che(table,k,'o')==2) return 3;//平局
return 0;
}
//判断table[i][j]为最上方的连续三个格子是否都为ch
int COwnDrawButtonDlg::che(char table[][3], int x, char ch)
{
if (x==0)
if (table[0][0]==ch && table[0][1]==ch && table[0][2]==ch) return 1;
if (x==1)
if (table[1][0]==ch && table[1][1]==ch && table[1][2]==ch) return 1;
if (x==2)
if (table[2][0]==ch && table[2][1]==ch && table[2][2]==ch) return 1;
if (x==3)
if (table[0][0]==ch && table[1][0]==ch && table[2][0]==ch) return 1;
if (x==4)
if (table[0][1]==ch && table[1][1]==ch && table[2][1]==ch) return 1;
if (x==5)
if (table[0][2]==ch && table[1][2]==ch && table[2][2]==ch) return 1;
if (x==6)
if (table[0][0]==ch && table[1][1]==ch && table[2][2]==ch) return 1;
if (x==7)
if (table[0][2]==ch && table[1][1]==ch && table[2][0]==ch) return 1;
int i,j;
int flag=0;
for(i=0;i<3;i++)
for(j=0;j<3;j++)
{
if(table[i][j]=='c')flag=1;
}
if(flag==0)return 2;
return 0;
}
void COwnDrawButtonDlg::initialqipan()
{
int i,j;
for(i=0;i<3;i++)
for(j=0;j<3;j++)
table[i][j]='c';
UpdateView();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -