📄 loadfontdoc.cpp
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// LoadFontDoc.cpp : implementation of the CLoadFontDoc class
//
#include "stdafx.h"
#include "LoadFont.h"
#include "DlgcLoadFont.h"
#include "LoadFontDoc.h"
#include "FontBrowse.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CLoadFontDoc
IMPLEMENT_DYNCREATE(CLoadFontDoc, CDocument)
BEGIN_MESSAGE_MAP(CLoadFontDoc, CDocument)
//{{AFX_MSG_MAP(CLoadFontDoc)
ON_COMMAND(ID_FONT_DOWNLOAD, OnFontDownload)
ON_UPDATE_COMMAND_UI(ID_FONT_DOWNLOAD, OnUpdateFontDownload)
ON_UPDATE_COMMAND_UI(ID_VIEW_PROGRESS, OnUpdateViewProgress)
ON_COMMAND(ID_VIEW_PROGRESS, OnViewProgress)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CLoadFontDoc construction/destruction
CLoadFontDoc::CLoadFontDoc()
{
// TODO: add one-time construction code here
// We will need this around to access functions in CLoadFontApp.
m_pApp = (CLoadFontApp *)AfxGetApp();
// This is the pointer to our DlgcLoadFont class object.
m_pLF = 0;
}
CLoadFontDoc::~CLoadFontDoc()
{
}
BOOL CLoadFontDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
// Create the Dialogic LoadFont class. This self initializes everything
// it needs.
m_pLF = new CDlgcLoadFont;
if (!m_pLF)
AfxMessageBox("Error creating CDlgcLoadFont resource.");
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CLoadFontDoc serialization
void CLoadFontDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CLoadFontDoc diagnostics
#ifdef _DEBUG
void CLoadFontDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CLoadFontDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CLoadFontDoc commands
void CLoadFontDoc::DeleteContents()
{
// TODO: Add your specialized code here and/or call the base class
// Delete our DlgcLoadFont object.
if (m_pLF)
delete m_pLF;
CDocument::DeleteContents();
}
void CLoadFontDoc::OnFontDownload()
{
if (!IsWindowVisible(m_pLF->m_pStatusDlg->m_hWnd))
{
m_pLF->m_pStatusDlg->ShowWindow(SW_SHOW);
m_pLF->m_pStatusDlg->UpdateWindow();
}
BeginWaitCursor();
m_pLF->DownloadFonts();
EndWaitCursor();
}
void CLoadFontDoc::OnUpdateFontDownload(CCmdUI* pCmdUI)
{
if (m_pLF->Downloadable())
pCmdUI->Enable(TRUE);
else
pCmdUI->Enable(FALSE);
}
void CLoadFontDoc::OnUpdateViewProgress(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(IsWindowVisible(m_pLF->m_pStatusDlg->m_hWnd));
}
void CLoadFontDoc::OnViewProgress()
{
if (IsWindowVisible(m_pLF->m_pStatusDlg->m_hWnd))
m_pLF->m_pStatusDlg->ShowWindow(SW_HIDE);
else
m_pLF->m_pStatusDlg->ShowWindow(SW_SHOW);
m_pLF->m_pStatusDlg->UpdateWindow();
}
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