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📄 talker32.mak

📁 TAPI编程应用
💻 MAK
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

!IF "$(CFG)" == ""
CFG=TALKER32 - Win32 Debug
!MESSAGE No configuration specified.  Defaulting to TALKER32 - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "TALKER32 - Win32 Debug" && "$(CFG)" !=\
 "TALKER32 - Win32 Release"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line.  For example:
!MESSAGE 
!MESSAGE NMAKE /f "TALKER32.MAK" CFG="TALKER32 - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "TALKER32 - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "TALKER32 - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
CPP=cl.exe
RSC=rc.exe
MTL=mktyplib.exe

!IF  "$(CFG)" == "TALKER32 - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug

ALL : "$(OUTDIR)\TALKER32.exe"

CLEAN : 
	-@erase ".\WinDebug\TALKER32.exe"
	-@erase ".\WinDebug\STDAFX.OBJ"
	-@erase ".\WinDebug\TALKER32.OBJ"
	-@erase ".\WinDebug\TALKDLG.OBJ"
	-@erase ".\WinDebug\TALKER32.res"
	-@erase ".\WinDebug\TAPILINE.OBJ"
	-@erase ".\WinDebug\TAPIAPP.OBJ"
	-@erase ".\WinDebug\XSTATIC.OBJ"
	-@erase ".\WinDebug\TAPICALL.OBJ"
	-@erase ".\WinDebug\WAVEX.OBJ"
	-@erase ".\WinDebug\LINEINFO.OBJ"
	-@erase ".\WinDebug\CALLINFO.OBJ"
	-@erase ".\WinDebug\tonedlg.obj"
	-@erase ".\WinDebug\wavedlg.obj"
	-@erase ".\WinDebug\TALKER32.ilk"
	-@erase ".\WinDebug\TALKER32.pdb"
	-@erase ".\WinDebug\vc40.pdb"
	-@erase ".\WinDebug\vc40.idb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

$(OUTDIR)/TALKER32.bsc : $(OUTDIR)  $(BSC32_SBRS)
# ADD BASE CPP /nologo /MD /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "DEBUG" /D "_AFXDLL" /D "_MBCS" /YX /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
 /D "DEBUG" /D "_AFXDLL" /D "_MBCS" /Fp"$(INTDIR)/TALKER32.pch" /YX\
 /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\WinDebug/
CPP_SBRS=
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/TALKER32.res" /d "_DEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/TALKER32.bsc" 
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib tapi32.lib /nologo /subsystem:windows /debug /machine:I386
# SUBTRACT LINK32 /pdb:none
LINK32_FLAGS=winmm.lib tapi32.lib /nologo /subsystem:windows /incremental:yes\
 /pdb:"$(OUTDIR)/TALKER32.pdb" /debug /machine:I386\
 /out:"$(OUTDIR)/TALKER32.exe" 
LINK32_OBJS= \
	".\WinDebug\STDAFX.OBJ" \
	".\WinDebug\TALKER32.OBJ" \
	".\WinDebug\TALKDLG.OBJ" \
	".\WinDebug\TAPILINE.OBJ" \
	".\WinDebug\TAPIAPP.OBJ" \
	".\WinDebug\XSTATIC.OBJ" \
	".\WinDebug\TAPICALL.OBJ" \
	".\WinDebug\WAVEX.OBJ" \
	".\WinDebug\LINEINFO.OBJ" \
	".\WinDebug\CALLINFO.OBJ" \
	".\WinDebug\tonedlg.obj" \
	".\WinDebug\wavedlg.obj" \
	".\WinDebug\TALKER32.res"

"$(OUTDIR)\TALKER32.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "TALKER32 - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel"
OUTDIR=.\WinRel
INTDIR=.\WinRel

ALL : "$(OUTDIR)\TALKER32.exe"

CLEAN : 
	-@erase ".\WinRel\TALKER32.exe"
	-@erase ".\WinRel\STDAFX.OBJ"
	-@erase ".\WinRel\TALKER32.OBJ"
	-@erase ".\WinRel\TALKDLG.OBJ"
	-@erase ".\WinRel\TALKER32.res"
	-@erase ".\WinRel\TAPILINE.OBJ"
	-@erase ".\WinRel\TAPIAPP.OBJ"
	-@erase ".\WinRel\XSTATIC.OBJ"
	-@erase ".\WinRel\TAPICALL.OBJ"
	-@erase ".\WinRel\WAVEX.OBJ"
	-@erase ".\WinRel\LINEINFO.OBJ"
	-@erase ".\WinRel\CALLINFO.OBJ"
	-@erase ".\WinRel\tonedlg.obj"
	-@erase ".\WinRel\wavedlg.obj"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

$(OUTDIR)/TALKER32.bsc : $(OUTDIR)  $(BSC32_SBRS)
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_AFXDLL" /FR /Yu"stdafx.h" /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /c
# SUBTRACT CPP /Fr /Yc /Yu
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
 "_AFXDLL" /D "_MBCS" /Fo"$(INTDIR)/" /c 
CPP_OBJS=.\WinRel/
CPP_SBRS=
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/TALKER32.res" /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/TALKER32.bsc" 
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# SUBTRACT BASE LINK32 /pdb:none
# ADD LINK32 winmm.lib tapi32.lib /nologo /subsystem:windows /pdb:none /machine:I386
LINK32_FLAGS=winmm.lib tapi32.lib /nologo /subsystem:windows /pdb:none\
 /machine:I386 /out:"$(OUTDIR)/TALKER32.exe" 
LINK32_OBJS= \
	".\WinRel\STDAFX.OBJ" \
	".\WinRel\TALKER32.OBJ" \
	".\WinRel\TALKDLG.OBJ" \
	".\WinRel\TAPILINE.OBJ" \
	".\WinRel\TAPIAPP.OBJ" \
	".\WinRel\XSTATIC.OBJ" \
	".\WinRel\TAPICALL.OBJ" \
	".\WinRel\WAVEX.OBJ" \
	".\WinRel\LINEINFO.OBJ" \
	".\WinRel\CALLINFO.OBJ" \
	".\WinRel\tonedlg.obj" \
	".\WinRel\wavedlg.obj" \
	".\WinRel\TALKER32.res"

"$(OUTDIR)\TALKER32.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

MTL_PROJ=
################################################################################
# Begin Target

# Name "TALKER32 - Win32 Debug"
# Name "TALKER32 - Win32 Release"

!IF  "$(CFG)" == "TALKER32 - Win32 Debug"

!ELSEIF  "$(CFG)" == "TALKER32 - Win32 Release"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\STDAFX.CPP
DEP_CPP_STDAF=\
	".\STDAFX.H"\
	

"$(INTDIR)\STDAFX.OBJ" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\TALKER32.CPP
DEP_CPP_TALKE=\
	".\STDAFX.H"\
	".\TAPIAPP.H"\
	".\TAPILINE.H"\
	".\TAPICALL.H"\
	".\TALKER32.H"\
	".\TALKDLG.H"\
	".\HELPID.H"\
	".\DEVSPEC.H"\
	".\XSTATIC.H"\
	

"$(INTDIR)\TALKER32.OBJ" : $(SOURCE) $(DEP_CPP_TALKE) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\TALKDLG.CPP
DEP_CPP_TALKD=\
	".\STDAFX.H"\
	".\TAPIAPP.H"\
	".\TAPILINE.H"\
	".\TAPICALL.H"\
	".\TALKER32.H"\
	".\WAVEX.H"\
	".\CALLINFO.H"\
	".\lineinfo.h"\
	".\TALKDLG.H"\
	".\HELPID.H"\
	".\WAVSTATE.H"\
	".\XSTATIC.H"\
	

"$(INTDIR)\TALKDLG.OBJ" : $(SOURCE) $(DEP_CPP_TALKD) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\TALKER32.RC
DEP_RSC_TALKER=\
	".\ICON1.ICO"\
	

"$(INTDIR)\TALKER32.res" : $(SOURCE) $(DEP_RSC_TALKER) "$(INTDIR)"
   $(RSC) $(RSC_PROJ) $(SOURCE)


# End Source File
################################################################################
# Begin Source File

SOURCE=.\TAPILINE.CPP
DEP_CPP_TAPIL=\
	".\STDAFX.H"\
	".\TAPIAPP.H"\
	".\TAPILINE.H"\
	".\TAPICALL.H"\
	".\WAVSTATE.H"\
	

"$(INTDIR)\TAPILINE.OBJ" : $(SOURCE) $(DEP_CPP_TAPIL) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\TAPIAPP.CPP
DEP_CPP_TAPIA=\
	".\STDAFX.H"\
	".\TAPIAPP.H"\
	

"$(INTDIR)\TAPIAPP.OBJ" : $(SOURCE) $(DEP_CPP_TAPIA) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\XSTATIC.CPP
DEP_CPP_XSTAT=\
	".\STDAFX.H"\
	".\XSTATIC.H"\
	

"$(INTDIR)\XSTATIC.OBJ" : $(SOURCE) $(DEP_CPP_XSTAT) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\TAPICALL.CPP
DEP_CPP_TAPIC=\
	".\STDAFX.H"\
	".\TAPIAPP.H"\
	".\TAPILINE.H"\
	".\WAVSTATE.H"\
	".\WAVEX.H"\
	".\TAPICALL.H"\
	".\DEVSPEC.H"\
	

"$(INTDIR)\TAPICALL.OBJ" : $(SOURCE) $(DEP_CPP_TAPIC) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\WAVEX.CPP
DEP_CPP_WAVEX=\
	".\STDAFX.H"\
	".\WAVSTATE.H"\
	".\WAVEX.H"\
	

"$(INTDIR)\WAVEX.OBJ" : $(SOURCE) $(DEP_CPP_WAVEX) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\LINEINFO.CPP
DEP_CPP_LINEI=\
	".\STDAFX.H"\
	".\TAPIAPP.H"\
	".\TAPILINE.H"\
	".\TAPICALL.H"\
	".\TALKER32.H"\
	".\TALKDLG.H"\
	".\CALLINFO.H"\
	".\lineinfo.h"\
	".\HELPID.H"\
	".\wavedlg.h"\
	".\XSTATIC.H"\
	".\WAVSTATE.H"\
	

"$(INTDIR)\LINEINFO.OBJ" : $(SOURCE) $(DEP_CPP_LINEI) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\CALLINFO.CPP
DEP_CPP_CALLI=\
	".\STDAFX.H"\
	".\TAPIAPP.H"\
	".\TAPILINE.H"\
	".\TAPICALL.H"\
	".\TALKER32.H"\
	".\TALKDLG.H"\
	".\CALLINFO.H"\
	".\lineinfo.h"\
	".\HELPID.H"\
	".\TONEDLG.H"\
	".\XSTATIC.H"\
	".\WAVSTATE.H"\
	

"$(INTDIR)\CALLINFO.OBJ" : $(SOURCE) $(DEP_CPP_CALLI) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\tonedlg.cpp
DEP_CPP_TONED=\
	".\STDAFX.H"\
	".\TONEDLG.H"\
	

"$(INTDIR)\tonedlg.obj" : $(SOURCE) $(DEP_CPP_TONED) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\wavedlg.cpp
DEP_CPP_WAVED=\
	".\STDAFX.H"\
	".\wavedlg.h"\
	

"$(INTDIR)\wavedlg.obj" : $(SOURCE) $(DEP_CPP_WAVED) "$(INTDIR)"


# End Source File
# End Target
# End Project
################################################################################

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