📄 a校园导游图.cpp
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#include < iostream.h >
#include < limits.h >
#define ERROR 0
#define OK 1
#define FALSE 0
#define TRUE 1
#define INFINITY INT_MAX
#define MAX_VERTEX_NUM 30
typedef unsigned int VRType;
typedef char VertexType;
typedef char VertexInfo;
typedef int Status ;
typedef int PathMatrix[MAX_VERTEX_NUM][MAX_VERTEX_NUM];
typedef struct ArcCell
{
VRType weight;
}ArcCell, AdjMatrix[MAX_VERTEX_NUM][MAX_VERTEX_NUM];
typedef struct VexNode
{
VertexType data;
VertexInfo* maininfo;
VertexInfo* info;
}VexNode, VexArray[MAX_VERTEX_NUM];
typedef struct
{
VexArray Vexs;
AdjMatrix arcs;
int vexnum, arcnum;
}MGraph;
typedef int ShortPathTable[MAX_VERTEX_NUM];
int LocateVex( MGraph G, VertexType v1 )
{
for ( int i = 0; i < G.vexnum; i++ )
if ( G.Vexs[i].data == v1 )
return i;
return ERROR;
}
Status CreateGraph( MGraph & G )
{
G.vexnum = 10;
G.arcnum = 18;
char * ch = "abcdefghij";
for ( int i = 0; i < G.vexnum; i++ )
{
G.Vexs[i].data = ch[i];
}
G.Vexs[0].maininfo = "科技楼";
G.Vexs[1].maininfo = "中心广场";
G.Vexs[2].maininfo = "图书馆";
G.Vexs[3].maininfo = "教学楼";
G.Vexs[4].maininfo = "实验楼";
G.Vexs[5].maininfo = "B楼";
G.Vexs[6].maininfo = "行政楼";
G.Vexs[7].maininfo = "A楼";
G.Vexs[8].maininfo = "蝴蝶湖";
G.Vexs[9].maininfo = "校门口";
G.Vexs[0].info = " 科技楼,功能:由实验室,机房,课室组成。主要用来上课,供学生做物理实验和进行上机操作。";
G.Vexs[1].info = " 中心广场,功能:主要用来开大型会议或举行文艺活动,例如十大歌手,国庆晚会等";
G.Vexs[2].info = " 图书馆,功能:有五层,一楼主要用于展览,二楼用于租借书籍,三楼主要用于藏书,四楼有大量杂志,五楼是图书馆工作人员办公室。每层的教室还能供同学们自修使用。";
G.Vexs[3].info = " 教学楼,功能:主要由课室,电教室和多媒体教室组成,是学校上课的主要地方。";
G.Vexs[4].info = " 实验楼,功能:由实验室,养殖室和温室组成,是水院和农院同学做实验的主要地方。";
G.Vexs[5].info = " B楼,功能:由课室组成,用于上课。";
G.Vexs[6].info = " 行政楼,功能:是学校领导办公的主要地方。";
G.Vexs[7].info = " A楼,功能:由教室和语音室组成,主要用于外语学院上课和听力课。";
G.Vexs[8].info = " 蝴蝶湖,功能:学校的景点之一,是学生们聊天,饭后散步的好地方。";
G.Vexs[9].info = " 校门口,功能:由此进入校园。";
for ( i = 0; i < G.vexnum; i++ )
for ( int j = 0; j < G.vexnum; j++ )
G.arcs[i][j].weight = INFINITY;
G.arcs[0][1].weight = 3;
G.arcs[0][2].weight = 6;
G.arcs[0][9].weight = 25;
G.arcs[1][2].weight = 2;
G.arcs[1][3].weight = 4;
G.arcs[1][0].weight = 3;
G.arcs[2][0].weight = 6;
G.arcs[2][1].weight = 2;
G.arcs[2][3].weight = 4;
G.arcs[2][5].weight = 8;
G.arcs[3][1].weight = 4;
G.arcs[3][2].weight = 4;
G.arcs[3][4].weight = 3;
G.arcs[3][6].weight = 10;
G.arcs[4][3].weight = 3;
G.arcs[4][5].weight = 3;
G.arcs[4][6].weight = 6;
G.arcs[5][2].weight = 8;
G.arcs[5][4].weight = 3;
G.arcs[5][6].weight = 5;
G.arcs[5][7].weight = 3;
G.arcs[6][3].weight = 10;
G.arcs[6][4].weight = 6;
G.arcs[6][5].weight = 5;
G.arcs[6][7].weight = 4;
G.arcs[6][8].weight = 4;
G.arcs[6][9].weight = 8;
G.arcs[7][5].weight = 3;
G.arcs[7][6].weight = 4;
G.arcs[7][8].weight = 3;
G.arcs[8][6].weight = 4;
G.arcs[8][7].weight = 3;
G.arcs[8][9].weight = 3;
G.arcs[9][8].weight = 3;
G.arcs[9][6].weight = 8;
G.arcs[9][0].weight = 25;
return OK;
}
void ShortesPath_DIJ( MGraph G, char v0, PathMatrix &P, ShortPathTable &D )
//用Dijdstra算法求有向网G的V0顶点到其余顶点v的最短路径P[v][w]及其带权长度D[v].
//若P[v][w]为TRUE,则w是从v0到v当前求得最短路径上的顶点
//final[v]为TRUE当且仅当v<s,即已经求得从v0到v的最短路径
{
int r;
int min;
int Final[MAX_VERTEX_NUM];
int i = LocateVex( G, v0 );
for ( int j = 0; j < G.vexnum; j++ )// 初始化D[j]、P[j][k]、Final[j]
{
Final[j] = FALSE;
D[j] = G.arcs[i][j].weight;
for ( int k = 0; k < G.vexnum; k++ )
P[j][k] = FALSE;
if ( D[j] < INFINITY )
{
P[j][i] =TRUE;
P[j][j] = TRUE;
}
}
D[i] = 0;
Final[i] = TRUE;//初始化,v0顶点属于S集
//开始主循环,每次求得v0到某个v顶点的最短路径,并加v到s集
for ( j = 1; j < G.vexnum; j++ )//其余G.vexnum-1个顶点
{
min = INFINITY;//目前所知离v0顶点的最近距离
for ( int k = 0; k < G.vexnum; k++ )//计算离v0顶点最近的顶点r
if ( !Final[k] )//w 顶点 在V-S中
if( D[k] < min )
{
r = k;
min = D[k];
}
Final[r] = TRUE;//离v0顶点最近的r加入S中
for ( k = 0; k < G.vexnum; k++ )//表示v0--r--其它顶点k权值与v0直接到其它顶点k权值比较,其它顶点在V-S集中
{
if ( !Final[k] && ( (min + G.arcs[r][k].weight) < D[k] ))
{
D[k] = min + G.arcs[r][k].weight;//D[k]表示从i到k的最短权值
for ( int n = 0; n < G.vexnum; n++ )
P[k][n] = P[r][n];
P[k][k] = TRUE;
}//if
}//for
} //for
}//ShortesPath_DIJ
void ShowPath( MGraph G, char v0, char v1, PathMatrix P, ShortPathTable D )
{
int min, r, k, e, i,count;
count = 0; //计算经过多少个顶点
int a[10]; //存放经过顶点的下标
k = LocateVex( G, v0);
e = LocateVex( G, v1);
for ( int j = 0; j < G.vexnum; j++ )//初始化
a[j] = INFINITY;
for ( i = 0, j = 0; i < G.vexnum && j < G.vexnum; i++, j++ )
//P若P[v][w]为TRUE,则w是从v0到v当前求得最短路径上的顶点
{
if ( P[e][i] ) //k到e最短路径经过i,保存i到a[j]
{
a[j] = i;count++;
}
}
if ( count == 2 )
{
cout<<G.Vexs[k].maininfo<<"到"<<G.Vexs[e].maininfo<<"是直接到达的"<<endl;
cout<<"它的长度是 "<<D[e]<<endl;//D[e]保存了k到e点的最短长度
return ;
}
cout<<"从"<<G.Vexs[k].maininfo<<"到"<<G.Vexs[e].maininfo<<"它经过"<<(count - 2)<<"个点,分别是"<<endl;
a[k] = INFINITY;
a[e] = INFINITY;
for ( j = 0; j < count ; j++ )
{
min = INFINITY;//初始化
for ( int k = 0; k < G.vexnum; k++ )
{
if ( a[k] != INFINITY && min > D[a[k]] )
{
min = D[a[k]]; //在经过顶点上寻找权值小的为先经过
r = a[k]; //记住最小点的位置
}
}
if ( a[r] != INFINITY )cout<<G.Vexs[r].maininfo<<endl;
a[r] = INFINITY; //表示
}
cout<<"它的长度是 "<<D[e]<<endl;
}
void main()
{
char v0;
char v1;
char ch, ding;
int n;
int min = INFINITY;
MGraph G;
CreateGraph(G );
PathMatrix P;
ShortPathTable D;
cout << " a代表科技楼 " << "b代表中心广场 " << "c代表图书馆 " << endl;
cout << " d代表教学楼 " << "e代表实验楼 " << "f代表B楼 " << endl;
cout << " g代表行政楼 " << "h代表A楼 " << "i代表蝴蝶湖 " << "j代表校门口 " << endl;
cout <<" 如果你想查询某个顶点的信息请按 u 键" << endl;
cout <<" 如果你想查询两个地点的最短路径请按 p 键"<< endl;
cin >> ch;
do
{
while ( ch == 'u' )
{
cout << "请你输入一 个顶点" << endl;
cin >> ding;
n = LocateVex( G, ding );
cout << G.Vexs[n].info << endl << endl;
cout << "如果你还想继续查询某个顶点的信息请按 u 键,但如果你想查询两个地点" << endl;
cout << "的最短路径请按 p 键,如果想退出请按其它键" << endl;
cin >> ch;
}
while ( ch == 'p' )
{
cout << " a代表科技楼 " << "b代表中心广场 " << "c代表图书馆 " << endl;
cout << " d代表教学楼 " << "e代表实验楼 " << "f代表B楼 " << endl;
cout << " g代表行政楼 " << "h代表A楼 " << "i代表蝴蝶湖 " << "j代表校门口 " << endl;
cout << "请输入两个顶点字符" << endl;
cin >> v0 >> v1;
ShortesPath_DIJ( G, v0, P, D );
ShowPath( G, v0, v1, P, D);
cout << endl;
cout << "如果你还想继续查询两个地点的最短路径请按 p 键, 但如果你想查询" << endl;
cout << "某个顶点的信息请按 u 键,如果想退出请按其它键" << endl;
cin >> ch;
}
}while ( ch == 'u' || ch == 'p' );
}
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