📄 acceptsocket.h
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#if !defined(AFX_ACCEPTSOCKET_H__C639D2E1_4B01_4699_99F1_1AA4424F5D69__INCLUDED_)
#define AFX_ACCEPTSOCKET_H__C639D2E1_4B01_4699_99F1_1AA4424F5D69__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// AcceptSocket.h : header file
//
class CMainFrame;//加入框架类的声明,因为下面将会使用
/////////////////////////////////////////////////////////////////////////////
// CAcceptSocket command target
class CAcceptSocket : public CSocket
{
// Attributes
public:
CMainFrame *m_pMainFrame;//加入的框架类成员变量
// Operations
public:
CAcceptSocket(CMainFrame *pMainFrame);
virtual ~CAcceptSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAcceptSocket)
virtual void OnReceive(int nErrorCode);
//}}AFX_VIRTUAL
//需要重载的函数
// Generated message map functions
//{{AFX_MSG(CAcceptSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ACCEPTSOCKET_H__C639D2E1_4B01_4699_99F1_1AA4424F5D69__INCLUDED_)
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