📄 ping.pm
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}# Description: Perform a tcp echo ping. Since a tcp connection is# host specific, we have to open and close each connection here. We# can't just leave a socket open. Because of the robust nature of# tcp, it will take a while before it gives up trying to establish a# connection. Therefore, we have to set the alarm to break out of the# connection sooner if the timeout expires. No data bytes are actually# sent since the successful establishment of a connection is proof# enough of the reachability of the remote host. Also, tcp is# expensive and doesn't need our help to add to the overhead.sub ping_tcp{ my ($self, $ip, # Packed IP number of the host $timeout # Seconds after which ping times out ) = @_; my ($saddr, # sockaddr_in with port and ip $ret # The return value ); socket($self->{"fh"}, &PF_INET(), &SOCK_STREAM(), $self->{"proto_num"}) || croak("tcp socket error - $!"); $saddr = sockaddr_in($self->{"port_num"}, $ip); $SIG{'ALRM'} = sub { die }; alarm($timeout); # Interrupt connect() if we have to $ret = 0; # Default to unreachable eval <<'EOM' ; return unless connect($self->{"fh"}, $saddr); $ret = 1;EOM alarm(0); $self->{"fh"}->close(); return($ret);}# Description: Perform a udp echo ping. Construct a message of# at least the one-byte sequence number and any additional data bytes.# Send the message out and wait for a message to come back. If we# get a message, make sure all of its parts match. If they do, we are# done. Otherwise go back and wait for the message until we run out# of time. Return the result of our efforts.sub ping_udp{ my ($self, $ip, # Packed IP number of the host $timeout # Seconds after which ping times out ) = @_; my $flags = 0; # Nothing special on open my ($saddr, # sockaddr_in with port and ip $ret, # The return value $msg, # Message to be echoed $finish_time, # Time ping should be finished $done, # Set to 1 when we are done pinging $rbits, # Read bits, filehandles for reading $nfound, # Number of ready filehandles found $from_saddr, # sockaddr_in of sender $from_msg, # Characters echoed by $host $from_port, # Port message was echoed from $from_ip # Packed IP number of sender ); $saddr = sockaddr_in($self->{"port_num"}, $ip); $self->{"seq"} = ($self->{"seq"} + 1) % 256; # Increment sequence $msg = chr($self->{"seq"}) . $self->{"data"}; # Add data if any send($self->{"fh"}, $msg, $flags, $saddr); # Send it $rbits = ""; vec($rbits, $self->{"fh"}->fileno(), 1) = 1; $ret = 0; # Default to unreachable $done = 0; $finish_time = time() + $timeout; # Ping needs to be done by then while (!$done && $timeout > 0) { $nfound = select($rbits, undef, undef, $timeout); # Wait for response $timeout = $finish_time - time(); # Get remaining time if (!defined($nfound)) # Hmm, a strange error { $ret = undef; $done = 1; } elsif ($nfound) # A packet is waiting { $from_msg = ""; $from_saddr = recv($self->{"fh"}, $from_msg, 1500, $flags) or last; # For example an unreachable host will make recv() fail. ($from_port, $from_ip) = sockaddr_in($from_saddr); if (($from_ip eq $ip) && # Does the packet check out? ($from_port == $self->{"port_num"}) && ($from_msg eq $msg)) { $ret = 1; # It's a winner $done = 1; } } else # Oops, timed out { $done = 1; } } return($ret);} # Description: Close the connection unless we are using the tcp# protocol, since it will already be closed.sub close{ my ($self) = @_; $self->{"fh"}->close() unless $self->{"proto"} eq "tcp";}1;__END__=head1 NAMENet::Ping - check a remote host for reachability=head1 SYNOPSIS use Net::Ping; $p = Net::Ping->new(); print "$host is alive.\n" if $p->ping($host); $p->close(); $p = Net::Ping->new("icmp"); foreach $host (@host_array) { print "$host is "; print "NOT " unless $p->ping($host, 2); print "reachable.\n"; sleep(1); } $p->close(); $p = Net::Ping->new("tcp", 2); while ($stop_time > time()) { print "$host not reachable ", scalar(localtime()), "\n" unless $p->ping($host); sleep(300); } undef($p); # For backward compatibility print "$host is alive.\n" if pingecho($host);=head1 DESCRIPTIONThis module contains methods to test the reachability of remotehosts on a network. A ping object is first created with optionalparameters, a variable number of hosts may be pinged multipletimes and then the connection is closed.You may choose one of three different protocols to use for theping. The "udp" protocol is the default. Note that a live remote hostmay still fail to be pingable by one or more of these protocols. Forexample, www.microsoft.com is generally alive but not pingable.With the "tcp" protocol the ping() method attempts to establish aconnection to the remote host's echo port. If the connection issuccessfully established, the remote host is considered reachable. Nodata is actually echoed. This protocol does not require any specialprivileges but has higher overhead than the other two protocols.Specifying the "udp" protocol causes the ping() method to send a udppacket to the remote host's echo port. If the echoed packet isreceived from the remote host and the received packet contains thesame data as the packet that was sent, the remote host is consideredreachable. This protocol does not require any special privileges.It should be borne in mind that, for both tcp and udp ping, a hostwill be reported as unreachable if it is not running theappropriate echo service. For Unix-like systems see L<inetd(8)> formore information.If the "icmp" protocol is specified, the ping() method sends an icmpecho message to the remote host, which is what the UNIX ping programdoes. If the echoed message is received from the remote host andthe echoed information is correct, the remote host is consideredreachable. Specifying the "icmp" protocol requires that the programbe run as root or that the program be setuid to root.=head2 Functions=over 4=item Net::Ping->new([$proto [, $def_timeout [, $bytes]]]);Create a new ping object. All of the parameters are optional. $protospecifies the protocol to use when doing a ping. The current choicesare "tcp", "udp" or "icmp". The default is "udp".If a default timeout ($def_timeout) in seconds is provided, it is usedwhen a timeout is not given to the ping() method (below). The timeoutmust be greater than 0 and the default, if not specified, is 5 seconds.If the number of data bytes ($bytes) is given, that many data bytesare included in the ping packet sent to the remote host. The number ofdata bytes is ignored if the protocol is "tcp". The minimum (anddefault) number of data bytes is 1 if the protocol is "udp" and 0otherwise. The maximum number of data bytes that can be specified is1024.=item $p->ping($host [, $timeout]);Ping the remote host and wait for a response. $host can be either thehostname or the IP number of the remote host. The optional timeoutmust be greater than 0 seconds and defaults to whatever was specifiedwhen the ping object was created. If the hostname cannot be found orthere is a problem with the IP number, undef is returned. Otherwise,1 is returned if the host is reachable and 0 if it is not. For allpractical purposes, undef and 0 and can be treated as the same case.=item $p->close();Close the network connection for this ping object. The networkconnection is also closed by "undef $p". The network connection isautomatically closed if the ping object goes out of scope (e.g. $p islocal to a subroutine and you leave the subroutine).=item pingecho($host [, $timeout]);To provide backward compatibility with the previous version ofNet::Ping, a pingecho() subroutine is available with the samefunctionality as before. pingecho() uses the tcp protocol. Thereturn values and parameters are the same as described for the ping()method. This subroutine is obsolete and may be removed in a futureversion of Net::Ping.=back=head1 WARNINGpingecho() or a ping object with the tcp protocol use alarm() toimplement the timeout. So, don't use alarm() in your program whileyou are using pingecho() or a ping object with the tcp protocol. Theudp and icmp protocols do not use alarm() to implement the timeout.=head1 NOTESThere will be less network overhead (and some efficiency in yourprogram) if you specify either the udp or the icmp protocol. The tcpprotocol will generate 2.5 times or more traffic for each ping thaneither udp or icmp. If many hosts are pinged frequently, you may wishto implement a small wait (e.g. 25ms or more) between each ping toavoid flooding your network with packets.The icmp protocol requires that the program be run as root or that itbe setuid to root. The tcp and udp protocols do not require specialprivileges, but not all network devices implement the echo protocolfor tcp or udp.Local hosts should normally respond to pings within milliseconds.However, on a very congested network it may take up to 3 seconds orlonger to receive an echo packet from the remote host. If the timeoutis set too low under these conditions, it will appear that the remotehost is not reachable (which is almost the truth).Reachability doesn't necessarily mean that the remote host is actuallyfunctioning beyond its ability to echo packets.Because of a lack of anything better, this module uses its ownroutines to pack and unpack ICMP packets. It would be better for aseparate module to be written which understands all of the differentkinds of ICMP packets.=cut
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