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📄 screen.java

📁 手机弹球游戏源码
💻 JAVA
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/* * Copyright (c) 2002, 2003 Sun Microsystems, Inc. All Rights Reserved. * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * Neither the name of Sun Microsystems, Inc., 'Java', 'Java'-based * names, or the names of contributors may be used to endorse or promote * products derived from this software without specific prior written * permission. * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MIDROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * You acknowledge that this software is not designed, licensed or * intended for use in the design, construction, operation or maintenance * of any nuclear facility. $Id: Screen.java,v 1.5 2003/06/03 22:20:35 ro89390 Exp $ */package com.sun.j2me.blueprints.jbricks;import javax.microedition.lcdui.*;/** * This class handles and coordinates most of the * drawing for this game. It knows how to draw the * splash and game over screen, as well as the * actual games screen. It also forwards 'cooked' * key events to the Engine class. * <p> * This class has some public static fields. These are * used for two purposes. First, screen width and height * are used to dynamically calculate dimensions of some * graphical objects. Second, the graphics context and * background color are used for drawing optimizations. * The fields are declared static so that not all classes * need to have a reference to the screen class, or need * to cumbersomely retrieve it through * '(Screen)Display.getDisplay().getCurrent()'. */public class Screen extends Canvas {    private Font font_small;    private Font font_medium;    private Font font_large;    private Font font;    public static int width;    public static int height;    private static final int TL_ANCHOR = Graphics.TOP | Graphics.LEFT;    private static final int TH_ANCHOR = Graphics.TOP | Graphics.HCENTER;    private Image buf;    public static Graphics GRAPHICS;    public static int VDIVIDER;    public static final int BACKGROUND = ThreeDColor.gray.getRGB();    private int wildcard_y;    private int last_state;    private int last_score;    private int last_lives;    private Engine engine;    private EngineState state;    private long last;    private int fps;    private int font_voff;    private String fps_string;    private boolean show_fps;    public Screen() {        int i;        width = getWidth();        height = getHeight();        font_small = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,                                   Font.SIZE_SMALL);        font_medium = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,                                    Font.SIZE_MEDIUM);        font_large = Font.getFont(Font.FACE_SYSTEM, Font.STYLE_PLAIN,                                   Font.SIZE_LARGE);        font = height < 150 ? font_small : font_medium;        font_voff = font.getHeight();        buf = Image.createImage(width, height - (font_voff + 5));        VDIVIDER = buf.getHeight();        GRAPHICS = buf.getGraphics();        state = new EngineState();        wildcard_y = height + height / 3;        last_state = -1;        last_score = -1;        last_lives = -1;        fps_string = "0";        show_fps = false;    }    public void setEngine(Engine engine) {        this.engine = engine;    }     public void keyPressed(int keycode) {        engine.keyPressed(keycode, getGameAction(keycode));    }     public void keyReleased(int keycode) {        engine.keyReleased(keycode, getGameAction(keycode));    }     public boolean isShowFPS() {        return show_fps;    }     public void setShowFPS(boolean x) {        show_fps = x;    }     private void paintBackground(Graphics g) {        int i;        g.setColor(BACKGROUND);        g.fillRect(0, 0, width, height);    }     private void paintTitle(Graphics g) {        engine.getState(state);        if (wildcard_y > height / 2 + 15) {            wildcard_y -= 4;        }         if (last_state != Engine.TITLE) {            paintBackground(GRAPHICS);            state.bricks.paintShadow(GRAPHICS);            state.bricks.paint(GRAPHICS);        }         g.drawImage(buf, 0, 0, TL_ANCHOR);        g.setColor(BACKGROUND);        g.fillRect(0, height - (font_voff + 5), width, font_voff + 5);        g.setFont(font_large);        g.setColor(ThreeDColor.black.getRGB());        g.drawString("Bricks", width / 2 + 1, height / 2 + 1, TH_ANCHOR);        g.setColor(ThreeDColor.red.getRGB());        g.drawString("Bricks", width / 2, height / 2, TH_ANCHOR);        g.setFont(font_medium);        g.setColor(ThreeDColor.black.getRGB());        g.drawString("by wildcard", width / 2 + 1, wildcard_y + 1, TH_ANCHOR);        g.setColor(ThreeDColor.orange.getRGB());        g.drawString("by wildcard", width / 2, wildcard_y, TH_ANCHOR);    }     private void paintOver(Graphics g) {        paintBackground(g);        g.setFont(font_large);        g.setColor(ThreeDColor.black.getRGB());        g.drawString("Game", width / 2 + 1, height / 2 - 10 + 1, TH_ANCHOR);        g.drawString("Over", width / 2 + 1, height / 2 + 10 + 1, TH_ANCHOR);        g.setColor(ThreeDColor.red.getRGB());        g.drawString("Game", width / 2, height / 2 - 10, TH_ANCHOR);        g.drawString("Over", width / 2, height / 2 + 10, TH_ANCHOR);    }     public void paint(Graphics g) {        boolean full_repaint = engine.levelStarted();        engine.getState(state);        g.setFont(font);        if (state.state == Engine.TITLE) {            paintTitle(g);        } else if (state.state == Engine.OVER) {            paintOver(g);        } else {            if (full_repaint) {                paintBackground(GRAPHICS);                state.bricks.paintShadow(GRAPHICS);                state.bricks.paint(GRAPHICS);            }             g.drawImage(buf, 0, 0, TL_ANCHOR);            if (state.state == Engine.PLAY) {                if (state.score != last_score || full_repaint) {                    g.setColor(BACKGROUND);                    g.fillRect(width / 3, height - (font_voff + 5),                                width * 2 / 3, font_voff + 5);                    g.setColor(ThreeDColor.black.getRGB());                    g.drawString("S: " + state.score, width * 1 / 3 + 1,                                  height - (font_voff + 3), TL_ANCHOR);                    g.drawString("H: " + state.hi_score, width * 2 / 3 + 1,                                  height - (font_voff + 3), TL_ANCHOR);                    g.setColor(ThreeDColor.orange.getRGB());                    g.drawString("S: " + state.score, width * 1 / 3,                                  height - (font_voff + 5), TL_ANCHOR);                    g.drawString("H: " + state.hi_score, width * 2 / 3,                                  height - (font_voff + 5), TL_ANCHOR);                }                 if (state.lives != last_lives || full_repaint) {                    g.setColor(BACKGROUND);                    g.fillRect(0, height - (font_voff + 5), width / 3,                                font_voff + 5);                    for (int i = 0; i < state.lives; i++) {                        g.setColor(ThreeDColor.black.getRGB());                        g.fillArc(BrickList.XOFFSET + 1                                   + 3 * Ball.RADIUS * i,                                                          height                                                          - (font_voff - 1),                                                          Math.max(4, height / 50),                                                          Math.max(4, height / 50),                                                          0, 360);                        g.setColor(ThreeDColor.red.getRGB());                        g.fillArc(BrickList.XOFFSET + 3 * Ball.RADIUS * i,                                   height - font_voff,                                   Math.max(4, height / 50),                                   Math.max(4, height / 50), 0, 360);                    }                 }             }             state.ball.paintShadow(g);            state.paddle.paintShadow(g);            state.ball.paint(g);            state.paddle.paint(g);        }         if (show_fps) {            fps++;            long n = System.currentTimeMillis() / 1000;            if (n != last) {                fps_string = "" + fps;                fps = 0;                last = n;            }             g.setColor(0xffffff);            g.drawString(fps_string, 5, 3, TL_ANCHOR);        }         last_state = state.state;        last_score = state.score;        last_lives = state.lives;    } }

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