📄 glsetup.h
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/*****************************************************************************
*
*
* Routine written by & copyright (c) Brian Tischler 07/2000
* Author e-mail : briandeb@telusplanet.net
*
* The source can be modified, reused & redistributed for non-profitable
* uses. Use for commercial purposes without author's permission prohibited.
*
*****************************************************************************/
// GLSetup.h: interface for the GLSetup class.
//
//////////////////////////////////////////////////////////////////////
#include <windows.h> // Header File For Windows
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <math.h> // For the sin() function
#if !defined(AFX_GLH_H__95B7E042_E85B_11D3_8633_C60AC87D3859__INCLUDED_)
#define AFX_GLH_H__95B7E042_E85B_11D3_8633_C60AC87D3859__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
//which texture to load, easier than correlating
//numbers to bitmaps
enum Texture_Objects { KEY = 0, STAR, BUBBLE, SPARK, CIRCLE, CLOUD, LOWKEY };
class CGLSetup
{
public:
//constructor
CGLSetup();
//destructor
virtual ~CGLSetup();
//generate the textures of OGL
GLLoadTextures(GLuint* ptList);
//resize the window
ReSizeGLScene(GLsizei Width, GLsizei Height);
//set up all the initial params for the Opengl window
InitGL(GLsizei Width, GLsizei Height);
//non glaux to load a bitmap 24 bit color file
BOOL LoadBMP(TCHAR* szFileName);
};
#endif // !defined(AFX_GLH_H__95B7E042_E85B_11D3_8633_C60AC87D3859__INCLUDED_)
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