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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Fri Apr 18 11:16:59 PDT 2003 --><TITLE>TextureLoader (Java 3D API)</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="TextureLoader (Java 3D API)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> PREV CLASS NEXT CLASS</FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="TextureLoader.html" TARGET="_top"><B>NO FRAMES</B></A> <SCRIPT> <!-- if(window==top) { document.writeln('<A HREF="../../../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT><A HREF="../../../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: <A HREF="#field_detail">FIELD</A> | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">com.sun.j3d.utils.image</FONT><BR>Class TextureLoader</H2><PRE>java.lang.Object | +--<B>com.sun.j3d.utils.image.TextureLoader</B></PRE><HR><DL><DT>public class <B>TextureLoader</B><DT>extends java.lang.Object</DL><P>This class is used for loading a texture from an Image or BufferedImage. If Java Advanced Imaging is installed then it is used to load the images, otherwise AWT toolkit it used. JAI is capable of loading a larger set of image formats including .tiff and .bmp Methods are provided to retrieve the Texture object and the associated ImageComponent object or a scaled version of the ImageComponent object. Default format is RGBA. Other legal formats are: RGBA, RGBA4, RGB5_A1, RGB, RGB4, RGB5, R3_G3_B2, LUM8_ALPHA8, LUM4_ALPHA4, LUMINANCE and ALPHA<P><P><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><A NAME="field_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Field Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#BY_REFERENCE">BY_REFERENCE</A></B></CODE><BR> Optional flag - specifies that the ImageComponent2D will access the image data by reference</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#GENERATE_MIPMAP">GENERATE_MIPMAP</A></B></CODE><BR> Optional flag - specifies that mipmaps are generated for all levels</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#Y_UP">Y_UP</A></B></CODE><BR> Optional flag - specifies that the ImageComponent2D will have a y-orientation of y up, meaning the orgin of the image is the lower left</TD></TR></TABLE> <!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.awt.image.BufferedImage)">TextureLoader</A></B>(java.awt.image.BufferedImage bImage)</CODE><BR> Contructs a TextureLoader object using the specified BufferedImage and default format RGBA</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.awt.image.BufferedImage, int)">TextureLoader</A></B>(java.awt.image.BufferedImage bImage, int flags)</CODE><BR> Contructs a TextureLoader object using the specified BufferedImage, option flags and default format RGBA</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.awt.image.BufferedImage, java.lang.String)">TextureLoader</A></B>(java.awt.image.BufferedImage bImage, java.lang.String format)</CODE><BR> Contructs a TextureLoader object using the specified BufferedImage and format</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.awt.image.BufferedImage, java.lang.String, int)">TextureLoader</A></B>(java.awt.image.BufferedImage bImage, java.lang.String format, int flags)</CODE><BR> Contructs a TextureLoader object using the specified BufferedImage, format and option flags</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.awt.Image, java.awt.Component)">TextureLoader</A></B>(java.awt.Image image, java.awt.Component observer)</CODE><BR> Contructs a TextureLoader object using the specified Image and default format RGBA</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.awt.Image, int, java.awt.Component)">TextureLoader</A></B>(java.awt.Image image, int flags, java.awt.Component observer)</CODE><BR> Contructs a TextureLoader object using the specified Image flags and default format RGBA</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.awt.Image, java.lang.String, java.awt.Component)">TextureLoader</A></B>(java.awt.Image image, java.lang.String format, java.awt.Component observer)</CODE><BR> Contructs a TextureLoader object using the specified Image and format</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.awt.Image, java.lang.String, int, java.awt.Component)">TextureLoader</A></B>(java.awt.Image image, java.lang.String format, int flags, java.awt.Component observer)</CODE><BR> Contructs a TextureLoader object using the specified Image format and option flags</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.lang.String, java.awt.Component)">TextureLoader</A></B>(java.lang.String fname, java.awt.Component observer)</CODE><BR> Contructs a TextureLoader object using the specified file and default format RGBA</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.lang.String, int, java.awt.Component)">TextureLoader</A></B>(java.lang.String fname, int flags, java.awt.Component observer)</CODE><BR> Contructs a TextureLoader object using the specified file, option flags and default format RGBA</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.lang.String, java.lang.String, java.awt.Component)">TextureLoader</A></B>(java.lang.String fname, java.lang.String format, java.awt.Component observer)</CODE><BR> Contructs a TextureLoader object using the specified file, and format</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../com/sun/j3d/utils/image/TextureLoader.html#TextureLoader(java.lang.String, java.lang.String, int, java.awt.Component)">TextureLoader</A></B>(java.lang.String fname,
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