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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Fri Apr 18 11:16:50 PDT 2003 --><TITLE>Intersect (Java 3D API)</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="Intersect (Java 3D API)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A 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SIZE="-1">com.sun.j3d.utils.behaviors.picking</FONT><BR>Class Intersect</H2><PRE>java.lang.Object | +--<B>com.sun.j3d.utils.behaviors.picking.Intersect</B></PRE><HR><B>Deprecated.</B> <I>As of Java 3D version 1.2, this class is no longer needed</I><P><DL><DT>public class <B>Intersect</B><DT>extends java.lang.Object</DL><P><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#Intersect()">Intersect</A></B>()</CODE><BR> <B>Deprecated.</B> </TD></TR></TABLE> <!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Method Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#pointAndLine(javax.media.j3d.PickPoint, javax.vecmath.Point3d[], int)">pointAndLine</A></B>(<A HREF="../../../../../../javax/media/j3d/PickPoint.html">PickPoint</A> point, <A HREF="../../../../../../javax/vecmath/Point3d.html">Point3d</A>[] coordinates, int index)</CODE><BR> <B>Deprecated.</B> Determines if the <code>PickPoint</code> and Line objects intersect.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#pointAndLine(javax.media.j3d.PickPoint, javax.vecmath.Point3f[], int)">pointAndLine</A></B>(<A HREF="../../../../../../javax/media/j3d/PickPoint.html">PickPoint</A> point, <A HREF="../../../../../../javax/vecmath/Point3f.html">Point3f</A>[] coordinates, int index)</CODE><BR> <B>Deprecated.</B> Return true if line intersects with point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#pointAndPoint(javax.media.j3d.PickPoint, javax.vecmath.Point3d)">pointAndPoint</A></B>(<A HREF="../../../../../../javax/media/j3d/PickPoint.html">PickPoint</A> point, <A HREF="../../../../../../javax/vecmath/Point3d.html">Point3d</A> pnt)</CODE><BR> <B>Deprecated.</B> Determines if the <code>PickPoint</code> and <code>Point3d</code> objects intersect.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#pointAndPoint(javax.media.j3d.PickPoint, javax.vecmath.Point3f)">pointAndPoint</A></B>(<A HREF="../../../../../../javax/media/j3d/PickPoint.html">PickPoint</A> point, <A HREF="../../../../../../javax/vecmath/Point3f.html">Point3f</A> pnt)</CODE><BR> <B>Deprecated.</B> Return true if pnt intersects with point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndLine(javax.media.j3d.PickRay, javax.vecmath.Point3d[], int, double[])">rayAndLine</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3d.html">Point3d</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Determines if the <code>PickRay</code> and Line objects intersect.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndLine(javax.media.j3d.PickRay, javax.vecmath.Point3f[], int, double[])">rayAndLine</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3f.html">Point3f</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if line intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndPoint(javax.media.j3d.PickRay, javax.vecmath.Point3d, double[])">rayAndPoint</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3d.html">Point3d</A> pnt, double[] dist)</CODE><BR> <B>Deprecated.</B> Determines if the <code>PickRay</code> and <code>Point3d</code> objects intersect.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndPoint(javax.media.j3d.PickRay, javax.vecmath.Point3f, double[])">rayAndPoint</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3f.html">Point3f</A> pnt, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if point intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndQuad(javax.media.j3d.PickRay, javax.vecmath.Point3d[], int, double[])">rayAndQuad</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3d.html">Point3d</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Determines if the <code>PickRay</code> and quadrilateral objects intersect.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndTriangle(javax.media.j3d.PickRay, javax.vecmath.Point3d[], int, double[])">rayAndTriangle</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3d.html">Point3d</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if triangle intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#rayAndTriangle(javax.media.j3d.PickRay, javax.vecmath.Point3f[], int, double[])">rayAndTriangle</A></B>(<A HREF="../../../../../../javax/media/j3d/PickRay.html">PickRay</A> ray, <A HREF="../../../../../../javax/vecmath/Point3f.html">Point3f</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if triangle intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0].</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndLine(javax.media.j3d.PickSegment, javax.vecmath.Point3d[], int, double[])">segmentAndLine</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3d.html">Point3d</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Determines if the <code>PickSegment</code> and Line objects intersect.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>static boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/picking/Intersect.html#segmentAndLine(javax.media.j3d.PickSegment, javax.vecmath.Point3f[], int, double[])">segmentAndLine</A></B>(<A HREF="../../../../../../javax/media/j3d/PickSegment.html">PickSegment</A> segment, <A HREF="../../../../../../javax/vecmath/Point3f.html">Point3f</A>[] coordinates, int index, double[] dist)</CODE><BR> <B>Deprecated.</B> Return true if line intersects with segment and the distance, from the start of segment to the intersection point, is stored in dist[0].</TD>
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