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<DD><DL><DT><B>Parameters:</B><DD><CODE>xfactor</CODE> - The x movement multiplier</DL></DD></DL><HR><A NAME="RotXFactor(java.lang.Object[])"><!-- --></A><H3>RotXFactor</H3><PRE>public void <B>RotXFactor</B>(java.lang.Object[] xFactor)</PRE><DL><DD>Property which sets the rotation x factor. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xFactor</CODE> - array of length 1 containing instance of Double<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="setRotYFactor(double)"><!-- --></A><H3>setRotYFactor</H3><PRE>public void <B>setRotYFactor</B>(double yfactor)</PRE><DL><DD>Sets the rotation y factor. The factors are used to determine how many radians to rotate the view for each pixel of mouse movement. The view is rotated factor * 0.01 radians for each pixel of mouse movement. The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>yfactor</CODE> - The y movement multiplier</DL></DD></DL><HR><A NAME="RotYFactor(java.lang.Object[])"><!-- --></A><H3>RotYFactor</H3><PRE>public void <B>RotYFactor</B>(java.lang.Object[] yFactor)</PRE><DL><DD>Property which sets the rotation y factor. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>yFactor</CODE> - array of length 1 containing instance of Double<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="setTransFactors(double, double)"><!-- --></A><H3>setTransFactors</H3><PRE>public void <B>setTransFactors</B>(double xfactor, double yfactor)</PRE><DL><DD>Sets the translation x and y factors. The factors are used to determine how many units to translate the view for each pixel of mouse movement. The view is translated factor * 0.01 units for each pixel of mouse movement. The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xfactor</CODE> - The x movement multiplier<DD><CODE>yfactor</CODE> - The y movement multiplier</DL></DD></DL><HR><A NAME="TransFactors(java.lang.Object[])"><!-- --></A><H3>TransFactors</H3><PRE>public void <B>TransFactors</B>(java.lang.Object[] factors)</PRE><DL><DD>Property which sets the translation x and y factors. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>factors</CODE> - array of length 2 containing instances of Double<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="setTransXFactor(double)"><!-- --></A><H3>setTransXFactor</H3><PRE>public void <B>setTransXFactor</B>(double xfactor)</PRE><DL><DD>Sets the translation x factor. The factors are used to determine how many units to translate the view for each pixel of mouse movement. The view is translated factor * 0.01 units for each pixel of mouse movement. The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xfactor</CODE> - The x movement multiplier</DL></DD></DL><HR><A NAME="TransXFactor(java.lang.Object[])"><!-- --></A><H3>TransXFactor</H3><PRE>public void <B>TransXFactor</B>(java.lang.Object[] xFactor)</PRE><DL><DD>Property which sets the translation x factor. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>xFactor</CODE> - array of length 1 containing instance of Double<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="setTransYFactor(double)"><!-- --></A><H3>setTransYFactor</H3><PRE>public void <B>setTransYFactor</B>(double yfactor)</PRE><DL><DD>Sets the translation y factor. The factors are used to determine how many units to translate the view for each pixel of mouse movement. The view is translated factor * 0.01 units for each pixel of mouse movement. The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>yfactor</CODE> - The y movement multiplier</DL></DD></DL><HR><A NAME="TransYFactor(java.lang.Object[])"><!-- --></A><H3>TransYFactor</H3><PRE>public void <B>TransYFactor</B>(java.lang.Object[] yFactor)</PRE><DL><DD>Property which sets the translation y factor. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>yFactor</CODE> - array of length 1 containing instance of Double<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="setZoomFactor(double)"><!-- --></A><H3>setZoomFactor</H3><PRE>public void <B>setZoomFactor</B>(double zfactor)</PRE><DL><DD>Sets the zoom factor. The factor is used to determine how many units to zoom the view for each pixel of mouse movement. The view is zoomed factor * 0.01 units for each pixel of mouse movement. For proportional zoom, the view is zoomed factor * 1% of the distance from the center of rotation for each pixel of mouse movement. The default factor is 1.0.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>zfactor</CODE> - The movement multiplier</DL></DD></DL><HR><A NAME="ZoomFactor(java.lang.Object[])"><!-- --></A><H3>ZoomFactor</H3><PRE>public void <B>ZoomFactor</B>(java.lang.Object[] zFactor)</PRE><DL><DD>Property which sets the zoom factor. Used by ConfiguredUniverse.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>zFactor</CODE> - array of length 1 containing instance of Double<DT><B>Since:</B><DD>Java 3D 1.3</DD></DD></DL></DD></DL><HR><A NAME="getRotXFactor()"><!-- --></A><H3>getRotXFactor</H3><PRE>public double <B>getRotXFactor</B>()</PRE><DL><DD>Returns the x rotation movement multiplier<P><DD><DL><DT><B>Returns:</B><DD>The movement multiplier for x rotation</DL></DD></DL><HR><A NAME="getRotYFactor()"><!-- --></A><H3>getRotYFactor</H3><PRE>public double <B>getRotYFactor</B>()</PRE><DL><DD>Returns the y rotation movement multiplier<P><DD><DL><DT><B>Returns:</B><DD>The movement multiplier for y rotation</DL></DD></DL><HR><A NAME="getTransXFactor()"><!-- --></A><H3>getTransXFactor</H3><PRE>public double <B>getTransXFactor</B>()</PRE><DL><DD>Returns the x translation movement multiplier<P><DD><DL><DT><B>Returns:</B><DD>The movement multiplier for x translation</DL></DD></DL><HR><A NAME="getTransYFactor()"><!-- --></A><H3>getTransYFactor</H3><PRE>public double <B>getTransYFactor</B>()</PRE><DL><DD>Returns the y translation movement multiplier<P><DD><DL><DT><B>Returns:</B><DD>The movement multiplier for y translation</DL></DD></DL><HR><A NAME="getZoomFactor()"><!-- --></A><H3>getZoomFactor</H3><PRE>public double <B>getZoomFactor</B>()</PRE><DL><DD>Returns the zoom movement multiplier<P><DD><DL><DT><B>Returns:</B><DD>The movement multiplier for zoom</DL></DD></DL><HR><A NAME="setRotateEnable(boolean)"><!-- --></A><H3>setRotateEnable</H3><PRE>public void <B>setRotateEnable</B>(boolean enabled)</PRE><DL><DD>Enables or disables rotation. The default is true.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>enabled</CODE> - true or false to enable or disable rotate</DL></DD></DL><HR>
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