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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Fri Apr 18 11:16:49 PDT 2003 --><TITLE>CubicSplineSegment (Java 3D API)</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="CubicSplineSegment (Java 3D API)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">  <TR ALIGN="center" VALIGN="top">  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>  </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">&nbsp;<A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/CubicSplineCurve.html"><B>PREV CLASS</B></A>&nbsp;&nbsp;<A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/KBCubicSplineCurve.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">  <A HREF="../../../../../../index.html" TARGET="_top"><B>FRAMES</B></A>  &nbsp;&nbsp;<A HREF="CubicSplineSegment.html" TARGET="_top"><B>NO FRAMES</B></A>  &nbsp;&nbsp;<SCRIPT>  <!--  if(window==top) {    document.writeln('<A HREF="../../../../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>');  }  //--></SCRIPT><NOSCRIPT><A HREF="../../../../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL:&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">com.sun.j3d.utils.behaviors.interpolators</FONT><BR>Class  CubicSplineSegment</H2><PRE>java.lang.Object  |  +--<B>com.sun.j3d.utils.behaviors.interpolators.CubicSplineSegment</B></PRE><HR><DL><DT>public class <B>CubicSplineSegment</B><DT>extends java.lang.Object</DL><P>The CubicSplineSegment class creates the representation of a  TCB (Kochanek-Bartels Spline).  This class takes 4 key frames as  its input (using TCBKeyFrame). If interpolating between the i<sup>th</sup> and (i+1)<sup>th</sup> key frame then the four key frames that need to  be specified are the (i-1)<sup>th</sup>, i<sup>th</sup>, (i+1)<sup>th</sup>  and (i+2)<sup>th</sup>  keyframes in order. The CubicSegmentClass then pre-computes the hermite interpolation basis coefficients if the  (i+1)<sup>th</sup> frame has the linear flag set to zero. These are used to  calculate the interpolated position, scale and quaternions when they  requested by the user using the getInterpolated* methods. If the the  (i+1)<sup>th</sup> frame's linear flag is set to 1 then the class uses  linear interpolation to calculate the interpolated position, sccale and  quaternions it returns through the getInterpolated* methods.<P><P><DL><DT><B>Since:</B><DD>Java3D 1.1</DD></DD></DL><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><!-- ======== CONSTRUCTOR SUMMARY ======== --><!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Method Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/CubicSplineSegment.html#computeLength(float)">computeLength</A></B>(float&nbsp;u)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the length of the curve at a given point between key frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/CubicSplineSegment.html#getInterpolatedPosition(float, javax.vecmath.Point3f)">getInterpolatedPosition</A></B>(float&nbsp;u,                        <A HREF="../../../../../../javax/vecmath/Point3f.html">Point3f</A>&nbsp;newPos)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the interpolated position along the curve at a given point between key frames and returns a Point3f with the interpolated  x, y, and z scale components.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/CubicSplineSegment.html#getInterpolatedPositionVector(float, javax.vecmath.Vector3f)">getInterpolatedPositionVector</A></B>(float&nbsp;u,                              <A HREF="../../../../../../javax/vecmath/Vector3f.html">Vector3f</A>&nbsp;newPos)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the interpolated position along the curve at a given point between key frames and returns a Vector3f with the interpolated  x, y, and z scale components.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/CubicSplineSegment.html#getInterpolatedQuaternion(float, javax.vecmath.Quat4f)">getInterpolatedQuaternion</A></B>(float&nbsp;u,                          <A HREF="../../../../../../javax/vecmath/Quat4f.html">Quat4f</A>&nbsp;newQuat)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the interpolated quaternion along the curve at  a given point between key frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/CubicSplineSegment.html#getInterpolatedScale(float, javax.vecmath.Point3f)">getInterpolatedScale</A></B>(float&nbsp;u,                     <A HREF="../../../../../../javax/vecmath/Point3f.html">Point3f</A>&nbsp;newScale)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the interpolated scale along the curve at a given point between key frames and returns a Point3f with the interpolated  x, y, and z scale components.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE>&nbsp;float</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/behaviors/interpolators/CubicSplineSegment.html#getInterpolatedValue(float)">getInterpolatedValue</A></B>(float&nbsp;u)</CODE><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Computes the ratio of the length of the spline from the i<sup>th</sup> key frame to the position specified by u to the length of the entire spline segment from the i<sup>th</sup> key frame to the (i+1) <sup>th</sup> key frame.</TD></TR>

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