📄 j3d1x2-rot30.html
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<body text="#000000" bgcolor="#FFFFFF" link="#0000EE" vlink="#551A8B" alink="#FF0000"><pre>/* ************************************************************************ * * Java 3D configuration file for a dual-screen desktop configuration * with each screen rotated toward the other by 30 degrees about Y from * planar. The inside angle between them is 120 degrees. * ************************************************************************ */// Create new screen objects and associate them with logical names and numbers.// These numbers are used as indices to retrieve the AWT GraphicsDevice from// the array that GraphicsEnvironment.getScreenDevices() returns.// // NOTE: The GraphicsDevice order in the array is specific to the local// site and display system.// (NewScreen left 0)(NewScreen right 1)// Set the available image areas for full screens.// (ScreenProperty left PhysicalScreenWidth 0.360)(ScreenProperty left PhysicalScreenHeight 0.288)(ScreenProperty right PhysicalScreenWidth 0.360)(ScreenProperty right PhysicalScreenHeight 0.288)// Specify full screen windows.// (ScreenProperty left WindowSize NoBorderFullScreen)(ScreenProperty right WindowSize NoBorderFullScreen)// Set the TrackerBaseToImagePlate transforms for these screens.// // The tracker base is set here to the middle of the edge shared by the two// screens. Each screen is rotated 30 degrees toward the other about the// tracker base +Y axis, so that the tracker base +Z is centered between the// two screens.//(ScreenProperty left TrackerBaseToImagePlate (RotateTranslate (Rotate 0.000 -30.000 0.0) (Translate 0.360 0.144 0.0)))(ScreenProperty right TrackerBaseToImagePlate (RotateTranslate (Rotate 0.000 30.000 0.0) (Translate 0.000 0.144 0.0)))// Create a view using the defined screens.// (NewView view0)(ViewProperty view0 Screen left)(ViewProperty view0 Screen right)(ViewProperty view0 CenterEyeInCoexistence (0.0 0.0 0.45))</pre>
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