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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN""http://www.w3.org/TR/REC-html40/loose.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Fri Apr 18 11:17:01 PDT 2003 --><TITLE>SceneGraphStreamReader (Java 3D API)</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style"></HEAD><SCRIPT>function asd(){parent.document.title="SceneGraphStreamReader (Java 3D API)";}</SCRIPT><BODY BGCOLOR="white" onload="asd();"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A 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======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">com.sun.j3d.utils.scenegraph.io</FONT><BR>Class SceneGraphStreamReader</H2><PRE>java.lang.Object | +--<B>com.sun.j3d.utils.scenegraph.io.SceneGraphStreamReader</B></PRE><HR><DL><DT>public class <B>SceneGraphStreamReader</B><DT>extends java.lang.Object</DL><P>Read and create a (set) of Java3D BranchGraphs or Universe from a Java Stream.<P><P><HR><P><!-- ======== NESTED CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/scenegraph/io/SceneGraphStreamReader.html#SceneGraphStreamReader(java.io.InputStream)">SceneGraphStreamReader</A></B>(java.io.InputStream stream)</CODE><BR> Creates new SceneGraphStreamReader and reads the file header information</TD></TR></TABLE> <!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Method Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> java.lang.ClassLoader</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/scenegraph/io/SceneGraphStreamReader.html#getClassLoader()">getClassLoader</A></B>()</CODE><BR> Get the ClassLoader used to load the scene graph objects and deserialize user data</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../../../javax/media/j3d/BranchGroup.html">BranchGroup</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/scenegraph/io/SceneGraphStreamReader.html#readBranchGraph(java.util.HashMap)">readBranchGraph</A></B>(java.util.HashMap namedObjects)</CODE><BR> Read and return the graph from the stream.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../../../com/sun/j3d/utils/universe/ConfiguredUniverse.html">ConfiguredUniverse</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/scenegraph/io/SceneGraphStreamReader.html#readUniverse()">readUniverse</A></B>()</CODE><BR> Read and create the universe.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../../../../com/sun/j3d/utils/universe/ConfiguredUniverse.html">ConfiguredUniverse</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/scenegraph/io/SceneGraphStreamReader.html#readUniverse(javax.media.j3d.Canvas3D)">readUniverse</A></B>(<A HREF="../../../../../../javax/media/j3d/Canvas3D.html">Canvas3D</A> canvas)</CODE><BR> Read and create the universe.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../../../../com/sun/j3d/utils/scenegraph/io/SceneGraphStreamReader.html#setClassLoader(java.lang.ClassLoader)">setClassLoader</A></B>(java.lang.ClassLoader classLoader)</CODE><BR> Set the ClassLoader used to load the scene graph objects and deserialize user data</TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD></TR></TABLE> <P><!-- ============ FIELD DETAIL =========== --><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="SceneGraphStreamReader(java.io.InputStream)"><!-- --></A><H3>SceneGraphStreamReader</H3><PRE>public <B>SceneGraphStreamReader</B>(java.io.InputStream stream) throws java.io.IOException</PRE><DL><DD>Creates new SceneGraphStreamReader and reads the file header information<P></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Method Detail</B></FONT></TD></TR></TABLE><A NAME="readUniverse()"><!-- --></A><H3>readUniverse</H3><PRE>public <A HREF="../../../../../../com/sun/j3d/utils/universe/ConfiguredUniverse.html">ConfiguredUniverse</A> <B>readUniverse</B>() throws java.io.IOException</PRE><DL><DD>Read and create the universe. If the BranchGraphs were written then they will be added to the universe before it is returned.<P><DD><DL><DD><CODE>java.io.IOException</CODE></DL></DD></DL><HR><A NAME="readUniverse(javax.media.j3d.Canvas3D)"><!-- --></A><H3>readUniverse</H3><PRE>public <A HREF="../../../../../../com/sun/j3d/utils/universe/ConfiguredUniverse.html">ConfiguredUniverse</A> <B>readUniverse</B>(<A HREF="../../../../../../javax/media/j3d/Canvas3D.html">Canvas3D</A> canvas) throws java.io.IOException</PRE><DL><DD>Read and create the universe. If the BranchGraphs were written then they will be added to the universe before it is returned.<P><DD><DL><DT><B>Parameters:</B><DD><CODE>canvas</CODE> - The Canvas3D to associate with the universe.<DD><CODE>java.io.IOException</CODE></DL></DD></DL><HR><A NAME="readBranchGraph(java.util.HashMap)"><!-- --></A><H3>readBranchGraph</H3><PRE>public <A HREF="../../../../../../javax/media/j3d/BranchGroup.html">BranchGroup</A> <B>readBranchGraph</B>(java.util.HashMap namedObjects) throws java.io.IOException</PRE><DL><DD>Read and return the graph from the stream. <code>namedObjects</code> map will be updated with any objects that were named during the write process<P><DD><DL><DD><CODE>java.io.IOException</CODE></DL></DD></DL><HR><A NAME="setClassLoader(java.lang.ClassLoader)"><!-- --></A><H3>setClassLoader</H3><PRE>public void <B>setClassLoader</B>(java.lang.ClassLoader classLoader)</PRE><DL><DD>Set the ClassLoader used to load the scene graph objects and deserialize user data<P><DD><DL></DL></DD></DL><HR><A NAME="getClassLoader()"><!-- --></A><H3>getClassLoader</H3><PRE>public java.lang.ClassLoader <B>getClassLoader</B>()</PRE><DL><DD>Get the ClassLoader used to load the scene graph objects and deserialize user data<P><DD><DL></DL></DD></DL><!-- ========= END OF CLASS DATA ========= --><HR><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_bottom"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=3 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_bottom_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../../../com/sun/j3d/utils/scenegraph/io/SceneGraphFileWriter.html"><B>PREV CLASS</B></A> <A HREF="../../../../../../com/sun/j3d/utils/scenegraph/io/SceneGraphStreamWriter.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="SceneGraphStreamReader.html" TARGET="_top"><B>NO FRAMES</B></A> <SCRIPT> <!-- if(window==top) { document.writeln('<A HREF="../../../../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A>'); } //--></SCRIPT><NOSCRIPT><A HREF="../../../../../../allclasses-noframe.html" TARGET=""><B>All Classes</B></A></NOSCRIPT></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR></BODY></HTML>
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